package zmaster587.advancedRocketry.client.render.multiblocks; import org.lwjgl.opengl.GL11; import zmaster587.advancedRocketry.api.Configuration; import zmaster587.advancedRocketry.api.stations.ISpaceObject; import zmaster587.advancedRocketry.dimension.DimensionProperties; import zmaster587.advancedRocketry.stations.SpaceObject; import zmaster587.advancedRocketry.stations.SpaceObjectManager; import zmaster587.advancedRocketry.world.provider.WorldProviderSpace; import zmaster587.libVulpes.block.RotatableBlock; import zmaster587.libVulpes.render.RenderHelper; import zmaster587.libVulpes.tile.multiblock.TileMultiBlock; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.OpenGlHelper; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.entity.RenderItem; import net.minecraft.client.renderer.entity.RenderManager; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.MathHelper; import net.minecraft.util.ResourceLocation; import net.minecraftforge.client.model.AdvancedModelLoader; import net.minecraftforge.client.model.IModelCustom; import net.minecraftforge.common.util.ForgeDirection; public class RendererWarpCore extends TileEntitySpecialRenderer { IModelCustom model = AdvancedModelLoader.loadModel(new ResourceLocation("advancedrocketry:models/warpcore.obj")); ResourceLocation texture = new ResourceLocation("advancedrocketry:textures/models/warpcore.png"); private final RenderItem dummyItem = new RenderItem(); public RendererWarpCore() { dummyItem.setRenderManager(RenderManager.instance); } @Override public void renderTileEntityAt(TileEntity tile, double x, double y, double z, float f) { TileMultiBlock multiBlockTile = (TileMultiBlock)tile; if(!multiBlockTile.canRender()) return; GL11.glPushMatrix(); //Initial setup int bright = tile.getWorldObj().getLightBrightnessForSkyBlocks(tile.xCoord, tile.yCoord + 1, tile.zCoord,0); int brightX = bright % 65536; int brightY = bright / 65536; OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, brightX, brightY); //Rotate and move the model into position GL11.glTranslated(x + 0.5, y, z + 0.5); ForgeDirection front = RotatableBlock.getFront(tile.getBlockMetadata()); GL11.glRotatef((front.offsetX == 1 ? 180 : 0) + front.offsetZ*90f, 0, 1, 0); GL11.glTranslated(1f, 0, 0f); bindTexture(texture); model.renderOnly("Base"); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_ONE, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glDisable(GL11.GL_LIGHTING); GL11.glColor4f(1f, 0.4f, 0.4f, 0.8f); GL11.glPushMatrix(); Tessellator.instance.startDrawingQuads(); RenderHelper.renderCubeWithUV(Tessellator.instance, -0.1f, 1, -0.1f, 0.1f, 2, 0.1f, 0, 1, 0, 1); Tessellator.instance.draw(); GL11.glPopMatrix(); GL11.glEnable(GL11.GL_LIGHTING); if(tile.getWorldObj().provider instanceof WorldProviderSpace) { ISpaceObject obj = SpaceObjectManager.getSpaceManager().getSpaceStationFromBlockCoords(tile.xCoord, tile.zCoord); if(obj instanceof SpaceObject && ((SpaceObject)obj).getFuelAmount() > 50) { double speedMult = ((DimensionProperties)obj.getProperties()).getParentPlanet() == SpaceObjectManager.WARPDIMID ? 1.5d : 0.1d; double speedRotate = speedMult*0.25d; GL11.glColor4f(0.4f, 0.4f, 1f, 0.6f); GL11.glPushMatrix(); GL11.glRotated(speedRotate*System.currentTimeMillis() % 360, 0f, 1f, 0f); model.renderOnly("Rotate1"); GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glRotated(180 + speedRotate*System.currentTimeMillis() % 360, 0f, 1f, 0f); model.renderOnly("Rotate1"); GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glRotated(-speedRotate*System.currentTimeMillis() % 360, 0f, 1f, 0f); model.renderOnly("Rotate2"); GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glRotated(180 -speedRotate*System.currentTimeMillis() % 360, 0f, 1f, 0f); model.renderOnly("Rotate2"); GL11.glPopMatrix(); speedRotate = 0.03d*speedMult; GL11.glColor4f(0.4f, 1f, 0.4f, 0.8f); int amt = 3; float offset = 360/(float)amt; for(int j = 0; j < 5; j++) { for(int i = 0; i < amt; i++) { GL11.glPushMatrix(); GL11.glRotated(((j+1)*speedRotate*System.currentTimeMillis() % 360) + (i + j/5f)*offset, 0f, 1f, 0f); GL11.glTranslatef(0, 0.1f*j-.2f + (5-j)*0.02f*(float)Math.sin(0.001d*System.currentTimeMillis()), 0.2f); //GL11.glTranslatef(0f, 0.1f*(0.5f - MathHelper.sin((float)(0.001*System.currentTimeMillis() % 100))), 0f); model.renderOnly("Ball"); GL11.glPopMatrix(); } } } } GL11.glColor4f(1f, 1f, 1f, 1f); GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glPopMatrix(); } }