/**
* Yeah, i know, this is litterally a copy of the item renderer, other option was asm the class responsible for render distance
*/
package zmaster587.advancedRocketry.client.render.entity;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.Random;
import java.util.concurrent.Callable;
import net.minecraft.block.Block;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.FontRenderer;
import net.minecraft.client.renderer.ItemRenderer;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.client.renderer.texture.TextureManager;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.client.renderer.texture.TextureUtil;
import net.minecraft.crash.CrashReport;
import net.minecraft.crash.CrashReportCategory;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.item.Item;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemCloth;
import net.minecraft.item.ItemStack;
import net.minecraft.util.IIcon;
import net.minecraft.util.MathHelper;
import net.minecraft.util.ReportedException;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
import zmaster587.advancedRocketry.entity.EntityItemAbducted;
import net.minecraftforge.client.ForgeHooksClient;
@SideOnly(Side.CLIENT)
public class RendererItem extends net.minecraft.client.renderer.entity.RenderItem
{
private static final ResourceLocation RES_ITEM_GLINT = new ResourceLocation("textures/misc/enchanted_item_glint.png");
private RenderBlocks renderBlocksRi = new RenderBlocks();
/** The RNG used in RenderItem (for bobbing itemstacks on the ground) */
private Random random = new Random();
public boolean renderWithColor = true;
/** Defines the zLevel of rendering of item on GUI. */
public float zLevel;
public static boolean renderInFrame;
private static final String __OBFID = "CL_00001003";
public RendererItem()
{
this.shadowSize = 0.15F;
this.shadowOpaque = 0.75F;
}
/**
* Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
* handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
* (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1,
* double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
*/
public void doRender(EntityItemAbducted p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_)
{
super.doRender(p_76986_1_.getItemEntity(), p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_);
}
@Override
public void doRender(Entity p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_)
{
this.doRender((EntityItemAbducted)p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_);
}
}