package zmaster587.advancedRocketry.api;
import net.minecraft.entity.EntityLivingBase;
public interface IAtmosphere {
/**
* @param player living entity inside this atmosphere we are ticking
* @return true if the atmosphere does not affect the entity in any way
*/
public boolean isImmune(EntityLivingBase player);
/**
* To be used to check if combustion can occur in this atmosphere, furnaces, torches, engines, etc could run this check
* @return true if the atmosphere is combustable
*/
public boolean allowsCombustion();
/**
* Should the gas run a tick on every player in it? Calls onTick(EntityLiving base)
* @return true if the atmosphere performs an action every tick
*/
public boolean canTick();
/**
* If the canTick() returns true then then this is called every tick on EntityLivingBase objects located inside this atmosphere
* @param player entity being ticked
*/
public void onTick(EntityLivingBase player);
/**
* @return unlocalized name of the gas
*/
public String getUnlocalizedName();
/**
* @return true if the atmosphere is normally breathable without a suit
*/
public boolean isBreathable();
/**
* @return unlocalized message to display when player is in the gas with no protection
*/
public String getDisplayMessage();
}