package zmaster587.advancedRocketry.block;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
/**
* InvisLight source
*
*/
public class BlockLightSource extends Block {
public BlockLightSource() {
super(Material.glass);
setBlockName("lightSource");
setLightLevel(1F);
setBlockTextureName("advancedrocketry:clear");
}
@Override
public boolean canCollideCheck(int par1, boolean par2)
{
return false;
}
@Override
public boolean renderAsNormalBlock()
{
return false;
}
@Override
public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
{
return null;
}
@Override
public int getLightValue(IBlockAccess world, int x, int y, int z)
{
return 15;
}
@Override
public boolean isOpaqueCube() {return false;}
@Override
public boolean shouldSideBeRendered(IBlockAccess iblockaccess, int i, int j, int k, int l)
{
return false;
}
}