/** * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.apache.hadoop.mapreduce.lib.jobcontrol; import java.io.IOException; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.LinkedList; import java.util.List; import org.apache.commons.logging.Log; import org.apache.commons.logging.LogFactory; import org.apache.hadoop.classification.InterfaceAudience; import org.apache.hadoop.classification.InterfaceStability; import org.apache.hadoop.mapreduce.lib.jobcontrol.ControlledJob.State; import org.apache.hadoop.util.StringUtils; /** * This class encapsulates a set of MapReduce jobs and its dependency. * * It tracks the states of the jobs by placing them into different tables * according to their states. * * This class provides APIs for the client app to add a job to the group * and to get the jobs in the group in different states. When a job is * added, an ID unique to the group is assigned to the job. * * This class has a thread that submits jobs when they become ready, * monitors the states of the running jobs, and updates the states of jobs * based on the state changes of their depending jobs states. The class * provides APIs for suspending/resuming the thread, and * for stopping the thread. * */ @InterfaceAudience.Public @InterfaceStability.Evolving public class JobControl implements Runnable { private static final Log LOG = LogFactory.getLog(JobControl.class); // The thread can be in one of the following state public static enum ThreadState {RUNNING, SUSPENDED,STOPPED, STOPPING, READY}; private ThreadState runnerState; // the thread state private LinkedList<ControlledJob> jobsInProgress = new LinkedList<ControlledJob>(); private LinkedList<ControlledJob> successfulJobs = new LinkedList<ControlledJob>(); private LinkedList<ControlledJob> failedJobs = new LinkedList<ControlledJob>(); private long nextJobID; private String groupName; /** * Construct a job control for a group of jobs. * @param groupName a name identifying this group */ public JobControl(String groupName) { this.nextJobID = -1; this.groupName = groupName; this.runnerState = ThreadState.READY; } private static List<ControlledJob> toList( LinkedList<ControlledJob> jobs) { ArrayList<ControlledJob> retv = new ArrayList<ControlledJob>(); synchronized (jobs) { for (ControlledJob job : jobs) { retv.add(job); } } return retv; } synchronized private List<ControlledJob> getJobsIn(State state) { LinkedList<ControlledJob> l = new LinkedList<ControlledJob>(); for(ControlledJob j: jobsInProgress) { if(j.getJobState() == state) { l.add(j); } } return l; } /** * @return the jobs in the waiting state */ public List<ControlledJob> getWaitingJobList() { return getJobsIn(State.WAITING); } /** * @return the jobs in the running state */ public List<ControlledJob> getRunningJobList() { return getJobsIn(State.RUNNING); } /** * @return the jobs in the ready state */ public List<ControlledJob> getReadyJobsList() { return getJobsIn(State.READY); } /** * @return the jobs in the success state */ public List<ControlledJob> getSuccessfulJobList() { return toList(this.successfulJobs); } public List<ControlledJob> getFailedJobList() { return toList(this.failedJobs); } private String getNextJobID() { nextJobID += 1; return this.groupName + this.nextJobID; } /** * Add a new job. * @param aJob the new job */ synchronized public String addJob(ControlledJob aJob) { String id = this.getNextJobID(); aJob.setJobID(id); aJob.setJobState(State.WAITING); jobsInProgress.add(aJob); return id; } /** * Add a collection of jobs * * @param jobs */ public void addJobCollection(Collection<ControlledJob> jobs) { for (ControlledJob job : jobs) { addJob(job); } } /** * @return the thread state */ public ThreadState getThreadState() { return this.runnerState; } /** * set the thread state to STOPPING so that the * thread will stop when it wakes up. */ public void stop() { this.runnerState = ThreadState.STOPPING; } /** * suspend the running thread */ public void suspend () { if (this.runnerState == ThreadState.RUNNING) { this.runnerState = ThreadState.SUSPENDED; } } /** * resume the suspended thread */ public void resume () { if (this.runnerState == ThreadState.SUSPENDED) { this.runnerState = ThreadState.RUNNING; } } synchronized public boolean allFinished() { return jobsInProgress.isEmpty(); } /** * The main loop for the thread. * The loop does the following: * Check the states of the running jobs * Update the states of waiting jobs * Submit the jobs in ready state */ public void run() { try { this.runnerState = ThreadState.RUNNING; while (true) { while (this.runnerState == ThreadState.SUSPENDED) { try { Thread.sleep(5000); } catch (Exception e) { //TODO the thread was interrupted, do something!!! } } synchronized(this) { Iterator<ControlledJob> it = jobsInProgress.iterator(); while(it.hasNext()) { ControlledJob j = it.next(); LOG.debug("Checking state of job "+j); switch(j.checkState()) { case SUCCESS: successfulJobs.add(j); it.remove(); break; case FAILED: case DEPENDENT_FAILED: failedJobs.add(j); it.remove(); break; case READY: j.submit(); break; case RUNNING: case WAITING: //Do Nothing break; } } } if (this.runnerState != ThreadState.RUNNING && this.runnerState != ThreadState.SUSPENDED) { break; } try { Thread.sleep(5000); } catch (Exception e) { //TODO the thread was interrupted, do something!!! } if (this.runnerState != ThreadState.RUNNING && this.runnerState != ThreadState.SUSPENDED) { break; } } }catch(Throwable t) { LOG.error("Error while trying to run jobs.",t); //Mark all jobs as failed because we got something bad. failAllJobs(t); } this.runnerState = ThreadState.STOPPED; } synchronized private void failAllJobs(Throwable t) { String message = "Unexpected System Error Occured: "+ StringUtils.stringifyException(t); Iterator<ControlledJob> it = jobsInProgress.iterator(); while(it.hasNext()) { ControlledJob j = it.next(); try { j.failJob(message); } catch (IOException e) { LOG.error("Error while tyring to clean up "+j.getJobName(), e); } catch (InterruptedException e) { LOG.error("Error while tyring to clean up "+j.getJobName(), e); } finally { failedJobs.add(j); it.remove(); } } } }