/* * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. */ /* * The apr_md5_encode() routine in the APR project's apr_md5.c file uses much * code obtained from the FreeBSD 3.0 MD5 crypt() function, which is licenced * as follows: * ---------------------------------------------------------------------------- * "THE BEER-WARE LICENSE" (Revision 42): * <phk@login.dknet.dk> wrote this file. As long as you retain this notice you * can do whatever you want with this stuff. If we meet some day, and you think * this stuff is worth it, you can buy me a beer in return. Poul-Henning Kamp * ---------------------------------------------------------------------------- */ package com.hwlcn.security.codec; import java.io.IOException; /** * Codec for <a href="http://en.wikipedia.org/wiki/Crypt_(Unix)">Unix Crypt</a>-style encoding. While similar to * Base64, it is not compatible with Base64. * <p/> * This implementation is based on encoding algorithms found in the Apache Portable Runtime library's * <a href="http://svn.apache.org/viewvc/apr/apr/trunk/crypto/apr_md5.c?revision=HEAD&view=markup">apr_md5.c</a> * implementation for its {@code crypt}-style support. The APR team in turn received inspiration for its encoding * implementation based on FreeBSD 3.0's {@code /usr/src/lib/libcrypt/crypt.c} implementation. The * accompanying license headers have been retained at the top of this source file. * <p/> * This file and all that it contains is ASL 2.0 compatible. * * @since 1.2 */ public class H64 { private static final char[] itoa64 = "./0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz".toCharArray(); private static short toShort(byte b) { return (short) (b & 0xff); } private static int toInt(byte[] bytes, int offset, int numBytes) { if (numBytes < 1 || numBytes > 4) { throw new IllegalArgumentException("numBytes must be between 1 and 4."); } int val = toShort(bytes[offset]); //1st byte for (int i = 1; i < numBytes; i++) { //any remaining bytes: short s = toShort(bytes[offset + i]); switch (i) { case 1: val |= s << 8; break; case 2: val |= s << 16; break; case 3: val |= s << 24; break; } } return val; } private static void append(Appendable buf, char c) { try { buf.append(c); } catch (IOException e) { throw new IllegalStateException("Unable to append character to internal buffer.", e); } } /** * Encodes the specified integer to {@code numChars} H64-compatible characters and appends them into {@code buf}. * * @param value the integer to encode to H64-compatible characters * @param buf the output buffer * @param numChars the number of characters the value should be converted to. 3, 2 or 1. */ private static void encodeAndAppend(int value, Appendable buf, int numChars) { for (int i = 0; i < numChars; i++) { append(buf, itoa64[value & 0x3f]); value >>= 6; } } /** * Encodes the specified bytes to an {@code H64}-encoded String. * * @param bytes * @return */ public static String encodeToString(byte[] bytes) { if (bytes == null || bytes.length == 0) return null; StringBuilder buf = new StringBuilder(); int length = bytes.length; int remainder = length % 3; int i = 0; //starting byte int last3ByteIndex = length - remainder; //last byte whose index is a multiple of 3 for(; i < last3ByteIndex; i += 3) { int twentyFourBit = toInt(bytes, i, 3); encodeAndAppend(twentyFourBit, buf, 4); } if (remainder > 0) { //one or two bytes that we still need to encode: int a = toInt(bytes, i, remainder); encodeAndAppend(a, buf, remainder + 1); } return buf.toString(); } }