/** * 2014 Urs Zeidler */ package de.urszeidler.eclipse.shr5; /** * <!-- begin-user-doc --> * A representation of the model object '<em><b>Munition</b></em>'. * <!-- end-user-doc --> * * <!-- begin-model-doc --> * The ammunition defines the damage modifcation the ammunition does. * <!-- end-model-doc --> * * <p> * The following features are supported: * <ul> * <li>{@link de.urszeidler.eclipse.shr5.Munition#getDamageType <em>Damage Type</em>}</li> * <li>{@link de.urszeidler.eclipse.shr5.Munition#getDamageMod <em>Damage Mod</em>}</li> * <li>{@link de.urszeidler.eclipse.shr5.Munition#getArmorMod <em>Armor Mod</em>}</li> * <li>{@link de.urszeidler.eclipse.shr5.Munition#getType <em>Type</em>}</li> * </ul> * </p> * * @see de.urszeidler.eclipse.shr5.Shr5Package#getMunition() * @model * @generated */ public interface Munition extends AbstraktGegenstand, Menge { /** * Returns the value of the '<em><b>Damage Type</b></em>' attribute. * The literals are from the enumeration {@link de.urszeidler.eclipse.shr5.SchadensTyp}. * <!-- begin-user-doc --> * <p> * If the meaning of the '<em>Damage Type</em>' attribute isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @return the value of the '<em>Damage Type</em>' attribute. * @see de.urszeidler.eclipse.shr5.SchadensTyp * @see #setDamageType(SchadensTyp) * @see de.urszeidler.eclipse.shr5.Shr5Package#getMunition_DamageType() * @model * @generated */ SchadensTyp getDamageType(); /** * Sets the value of the '{@link de.urszeidler.eclipse.shr5.Munition#getDamageType <em>Damage Type</em>}' attribute. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @param value the new value of the '<em>Damage Type</em>' attribute. * @see de.urszeidler.eclipse.shr5.SchadensTyp * @see #getDamageType() * @generated */ void setDamageType(SchadensTyp value); /** * Returns the value of the '<em><b>Damage Mod</b></em>' attribute. * <!-- begin-user-doc --> * <p> * If the meaning of the '<em>Damage Mod</em>' attribute isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * <!-- begin-model-doc --> * The damage modifation of the ammo, this value is added to the damage value of the weapon when used. * <!-- end-model-doc --> * @return the value of the '<em>Damage Mod</em>' attribute. * @see #setDamageMod(int) * @see de.urszeidler.eclipse.shr5.Shr5Package#getMunition_DamageMod() * @model * @generated */ int getDamageMod(); /** * Sets the value of the '{@link de.urszeidler.eclipse.shr5.Munition#getDamageMod <em>Damage Mod</em>}' attribute. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @param value the new value of the '<em>Damage Mod</em>' attribute. * @see #getDamageMod() * @generated */ void setDamageMod(int value); /** * Returns the value of the '<em><b>Armor Mod</b></em>' attribute. * <!-- begin-user-doc --> * <p> * If the meaning of the '<em>Armor Mod</em>' attribute isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * <!-- begin-model-doc --> * The armor modifation of the ammo, this value is added to the armor piercing of the weapon when used. * <!-- end-model-doc --> * @return the value of the '<em>Armor Mod</em>' attribute. * @see #setArmorMod(int) * @see de.urszeidler.eclipse.shr5.Shr5Package#getMunition_ArmorMod() * @model * @generated */ int getArmorMod(); /** * Sets the value of the '{@link de.urszeidler.eclipse.shr5.Munition#getArmorMod <em>Armor Mod</em>}' attribute. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @param value the new value of the '<em>Armor Mod</em>' attribute. * @see #getArmorMod() * @generated */ void setArmorMod(int value); /** * Returns the value of the '<em><b>Type</b></em>' reference. * <!-- begin-user-doc --> * <p> * If the meaning of the '<em>Type</em>' reference isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * <!-- begin-model-doc --> * The categorie of the ammo, the ammo can be used in every weapon with the same range category. * <!-- end-model-doc --> * @return the value of the '<em>Type</em>' reference. * @see #setType(Reichweite) * @see de.urszeidler.eclipse.shr5.Shr5Package#getMunition_Type() * @model required="true" * @generated */ Reichweite getType(); /** * Sets the value of the '{@link de.urszeidler.eclipse.shr5.Munition#getType <em>Type</em>}' reference. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @param value the new value of the '<em>Type</em>' reference. * @see #getType() * @generated */ void setType(Reichweite value); } // Munition