/**
* 2014 Urs Zeidler
*/
package de.urszeidler.eclipse.shr5;
/**
* <!-- begin-user-doc -->
* A representation of the model object '<em><b>Munition</b></em>'.
* <!-- end-user-doc -->
*
* <!-- begin-model-doc -->
* The ammunition defines the damage modifcation the ammunition does.
* <!-- end-model-doc -->
*
* <p>
* The following features are supported:
* <ul>
* <li>{@link de.urszeidler.eclipse.shr5.Munition#getDamageType <em>Damage Type</em>}</li>
* <li>{@link de.urszeidler.eclipse.shr5.Munition#getDamageMod <em>Damage Mod</em>}</li>
* <li>{@link de.urszeidler.eclipse.shr5.Munition#getArmorMod <em>Armor Mod</em>}</li>
* <li>{@link de.urszeidler.eclipse.shr5.Munition#getType <em>Type</em>}</li>
* </ul>
* </p>
*
* @see de.urszeidler.eclipse.shr5.Shr5Package#getMunition()
* @model
* @generated
*/
public interface Munition extends AbstraktGegenstand, Menge {
/**
* Returns the value of the '<em><b>Damage Type</b></em>' attribute.
* The literals are from the enumeration {@link de.urszeidler.eclipse.shr5.SchadensTyp}.
* <!-- begin-user-doc -->
* <p>
* If the meaning of the '<em>Damage Type</em>' attribute isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @return the value of the '<em>Damage Type</em>' attribute.
* @see de.urszeidler.eclipse.shr5.SchadensTyp
* @see #setDamageType(SchadensTyp)
* @see de.urszeidler.eclipse.shr5.Shr5Package#getMunition_DamageType()
* @model
* @generated
*/
SchadensTyp getDamageType();
/**
* Sets the value of the '{@link de.urszeidler.eclipse.shr5.Munition#getDamageType <em>Damage Type</em>}' attribute.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @param value the new value of the '<em>Damage Type</em>' attribute.
* @see de.urszeidler.eclipse.shr5.SchadensTyp
* @see #getDamageType()
* @generated
*/
void setDamageType(SchadensTyp value);
/**
* Returns the value of the '<em><b>Damage Mod</b></em>' attribute.
* <!-- begin-user-doc -->
* <p>
* If the meaning of the '<em>Damage Mod</em>' attribute isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* <!-- begin-model-doc -->
* The damage modifation of the ammo, this value is added to the damage value of the weapon when used.
* <!-- end-model-doc -->
* @return the value of the '<em>Damage Mod</em>' attribute.
* @see #setDamageMod(int)
* @see de.urszeidler.eclipse.shr5.Shr5Package#getMunition_DamageMod()
* @model
* @generated
*/
int getDamageMod();
/**
* Sets the value of the '{@link de.urszeidler.eclipse.shr5.Munition#getDamageMod <em>Damage Mod</em>}' attribute.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @param value the new value of the '<em>Damage Mod</em>' attribute.
* @see #getDamageMod()
* @generated
*/
void setDamageMod(int value);
/**
* Returns the value of the '<em><b>Armor Mod</b></em>' attribute.
* <!-- begin-user-doc -->
* <p>
* If the meaning of the '<em>Armor Mod</em>' attribute isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* <!-- begin-model-doc -->
* The armor modifation of the ammo, this value is added to the armor piercing of the weapon when used.
* <!-- end-model-doc -->
* @return the value of the '<em>Armor Mod</em>' attribute.
* @see #setArmorMod(int)
* @see de.urszeidler.eclipse.shr5.Shr5Package#getMunition_ArmorMod()
* @model
* @generated
*/
int getArmorMod();
/**
* Sets the value of the '{@link de.urszeidler.eclipse.shr5.Munition#getArmorMod <em>Armor Mod</em>}' attribute.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @param value the new value of the '<em>Armor Mod</em>' attribute.
* @see #getArmorMod()
* @generated
*/
void setArmorMod(int value);
/**
* Returns the value of the '<em><b>Type</b></em>' reference.
* <!-- begin-user-doc -->
* <p>
* If the meaning of the '<em>Type</em>' reference isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* <!-- begin-model-doc -->
* The categorie of the ammo, the ammo can be used in every weapon with the same range category.
* <!-- end-model-doc -->
* @return the value of the '<em>Type</em>' reference.
* @see #setType(Reichweite)
* @see de.urszeidler.eclipse.shr5.Shr5Package#getMunition_Type()
* @model required="true"
* @generated
*/
Reichweite getType();
/**
* Sets the value of the '{@link de.urszeidler.eclipse.shr5.Munition#getType <em>Type</em>}' reference.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @param value the new value of the '<em>Type</em>' reference.
* @see #getType()
* @generated
*/
void setType(Reichweite value);
} // Munition