/** * (c) Urs Zeidler */ package de.urszeidler.eclipse.shr5.gameplay.tests; import junit.textui.TestRunner; import de.urszeidler.eclipse.shr5.gameplay.GameplayFactory; import de.urszeidler.eclipse.shr5.gameplay.SimpleAction; import de.urszeidler.eclipse.shr5.gameplay.SimpleActions; import de.urszeidler.eclipse.shr5.gameplay.SuccesTestCmd; import de.urszeidler.eclipse.shr5.gameplay.util.GameplayTools; /** * <!-- begin-user-doc --> * A test case for the model object '<em><b>Simple Actions</b></em>'. * <!-- end-user-doc --> * @generated */ public class SimpleActionsTest extends CommandWrapperTest { /** * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ public static void main(String[] args) { TestRunner.run(SimpleActionsTest.class); } /** * Constructs a new Simple Actions test case with the given name. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ public SimpleActionsTest(String name) { super(name); } /** * Returns the fixture for this Simple Actions test case. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ @Override protected SimpleActions getFixture() { return (SimpleActions)fixture; } /** * <!-- begin-user-doc --> * <!-- end-user-doc --> * @see junit.framework.TestCase#setUp() * @generated not */ @Override protected void setUp() throws Exception { setFixture(GameplayFactory.eINSTANCE.createSimpleActions()); getFixture().setSubject(GameplayTools.createRuntimeCharacter()); } /** * <!-- begin-user-doc --> * <!-- end-user-doc --> * @see junit.framework.TestCase#tearDown() * @generated */ @Override protected void tearDown() throws Exception { setFixture(null); } /** * Tests the '{@link de.urszeidler.eclipse.shr5.gameplay.Command#isCanExecute() <em>Can Execute</em>}' feature getter. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @see de.urszeidler.eclipse.shr5.gameplay.Command#isCanExecute() * @generated not */ public void testIsCanExecute() { assertFalse(getFixture().isCanExecute()); SimpleAction action1 = GameplayFactory.eINSTANCE.createSimpleAction(); getFixture().setAction1(action1); SimpleAction action2 = GameplayFactory.eINSTANCE.createSimpleAction(); getFixture().setAction2(action2); assertTrue(getFixture().isCanExecute()); } /** * Tests the '{@link de.urszeidler.eclipse.shr5.gameplay.Command#redo() <em>Redo</em>}' operation. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @see de.urszeidler.eclipse.shr5.gameplay.Command#redo() * @generated not */ public void testRedo() { SuccesTestCmd succesTestCmd = GameplayFactory.eINSTANCE.createSuccesTestCmd(); succesTestCmd.setDicePool(1); succesTestCmd.setThresholds(0); getFixture().getSubCommands().add(succesTestCmd); SimpleAction action1 = GameplayFactory.eINSTANCE.createSimpleAction(); getFixture().setAction1(action1); SimpleAction action2 = GameplayFactory.eINSTANCE.createSimpleAction(); getFixture().setAction2(action2); getFixture().redo(); assertTrue(getFixture().isExecuted()); assertFalse(succesTestCmd.isExecuted()); assertTrue(action1.isExecuted()); assertTrue(action2.isExecuted()); } /** * Tests the '{@link de.urszeidler.eclipse.shr5.gameplay.Command#undo() <em>Undo</em>}' operation. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @see de.urszeidler.eclipse.shr5.gameplay.Command#undo() * @generated not */ public void testUndo() { //fail(); } } //SimpleActionsTest