/**
* (c) Urs Zeidler
*/
package de.urszeidler.eclipse.shr5.gameplay.tests;
import junit.textui.TestRunner;
import de.urszeidler.eclipse.shr5.gameplay.GameplayFactory;
import de.urszeidler.eclipse.shr5.gameplay.SimpleAction;
import de.urszeidler.eclipse.shr5.gameplay.SimpleActions;
import de.urszeidler.eclipse.shr5.gameplay.SuccesTestCmd;
import de.urszeidler.eclipse.shr5.gameplay.util.GameplayTools;
/**
* <!-- begin-user-doc -->
* A test case for the model object '<em><b>Simple Actions</b></em>'.
* <!-- end-user-doc -->
* @generated
*/
public class SimpleActionsTest extends CommandWrapperTest {
/**
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
public static void main(String[] args) {
TestRunner.run(SimpleActionsTest.class);
}
/**
* Constructs a new Simple Actions test case with the given name.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
public SimpleActionsTest(String name) {
super(name);
}
/**
* Returns the fixture for this Simple Actions test case.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
@Override
protected SimpleActions getFixture() {
return (SimpleActions)fixture;
}
/**
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @see junit.framework.TestCase#setUp()
* @generated not
*/
@Override
protected void setUp() throws Exception {
setFixture(GameplayFactory.eINSTANCE.createSimpleActions());
getFixture().setSubject(GameplayTools.createRuntimeCharacter());
}
/**
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @see junit.framework.TestCase#tearDown()
* @generated
*/
@Override
protected void tearDown() throws Exception {
setFixture(null);
}
/**
* Tests the '{@link de.urszeidler.eclipse.shr5.gameplay.Command#isCanExecute() <em>Can Execute</em>}' feature getter.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @see de.urszeidler.eclipse.shr5.gameplay.Command#isCanExecute()
* @generated not
*/
public void testIsCanExecute() {
assertFalse(getFixture().isCanExecute());
SimpleAction action1 = GameplayFactory.eINSTANCE.createSimpleAction();
getFixture().setAction1(action1);
SimpleAction action2 = GameplayFactory.eINSTANCE.createSimpleAction();
getFixture().setAction2(action2);
assertTrue(getFixture().isCanExecute());
}
/**
* Tests the '{@link de.urszeidler.eclipse.shr5.gameplay.Command#redo() <em>Redo</em>}' operation.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @see de.urszeidler.eclipse.shr5.gameplay.Command#redo()
* @generated not
*/
public void testRedo() {
SuccesTestCmd succesTestCmd = GameplayFactory.eINSTANCE.createSuccesTestCmd();
succesTestCmd.setDicePool(1);
succesTestCmd.setThresholds(0);
getFixture().getSubCommands().add(succesTestCmd);
SimpleAction action1 = GameplayFactory.eINSTANCE.createSimpleAction();
getFixture().setAction1(action1);
SimpleAction action2 = GameplayFactory.eINSTANCE.createSimpleAction();
getFixture().setAction2(action2);
getFixture().redo();
assertTrue(getFixture().isExecuted());
assertFalse(succesTestCmd.isExecuted());
assertTrue(action1.isExecuted());
assertTrue(action2.isExecuted());
}
/**
* Tests the '{@link de.urszeidler.eclipse.shr5.gameplay.Command#undo() <em>Undo</em>}' operation.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @see de.urszeidler.eclipse.shr5.gameplay.Command#undo()
* @generated not
*/
public void testUndo() {
//fail();
}
} //SimpleActionsTest