/** * (c) Urs Zeidler */ package de.urszeidler.eclipse.shr5.gameplay; import de.urszeidler.eclipse.shr5.AbstaktFernKampfwaffe; import de.urszeidler.eclipse.shr5.FeuerModus; /** * <!-- begin-user-doc --> * A representation of the model object '<em><b>Ranged Attack Cmd</b></em>'. * <!-- end-user-doc --> * * <!-- begin-model-doc --> * The ranged attack. * <!-- end-model-doc --> * * <p> * The following features are supported: * <ul> * <li>{@link de.urszeidler.eclipse.shr5.gameplay.RangedAttackCmd#getModus <em>Modus</em>}</li> * <li>{@link de.urszeidler.eclipse.shr5.gameplay.RangedAttackCmd#getRange <em>Range</em>}</li> * <li>{@link de.urszeidler.eclipse.shr5.gameplay.RangedAttackCmd#getWeapon <em>Weapon</em>}</li> * <li>{@link de.urszeidler.eclipse.shr5.gameplay.RangedAttackCmd#getNumberOfShoots <em>Number Of Shoots</em>}</li> * </ul> * </p> * * @see de.urszeidler.eclipse.shr5.gameplay.GameplayPackage#getRangedAttackCmd() * @model * @generated */ public interface RangedAttackCmd extends OpposedSkillTestCmd { /** * Returns the value of the '<em><b>Modus</b></em>' attribute. * The literals are from the enumeration {@link de.urszeidler.eclipse.shr5.FeuerModus}. * <!-- begin-user-doc --> * <p> * If the meaning of the '<em>Modus</em>' attribute isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @return the value of the '<em>Modus</em>' attribute. * @see de.urszeidler.eclipse.shr5.FeuerModus * @see #setModus(FeuerModus) * @see de.urszeidler.eclipse.shr5.gameplay.GameplayPackage#getRangedAttackCmd_Modus() * @model * @generated */ FeuerModus getModus(); /** * Sets the value of the '{@link de.urszeidler.eclipse.shr5.gameplay.RangedAttackCmd#getModus <em>Modus</em>}' attribute. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @param value the new value of the '<em>Modus</em>' attribute. * @see de.urszeidler.eclipse.shr5.FeuerModus * @see #getModus() * @generated */ void setModus(FeuerModus value); /** * Returns the value of the '<em><b>Range</b></em>' attribute. * <!-- begin-user-doc --> * <p> * If the meaning of the '<em>Range</em>' attribute isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @return the value of the '<em>Range</em>' attribute. * @see #setRange(int) * @see de.urszeidler.eclipse.shr5.gameplay.GameplayPackage#getRangedAttackCmd_Range() * @model * @generated */ int getRange(); /** * Sets the value of the '{@link de.urszeidler.eclipse.shr5.gameplay.RangedAttackCmd#getRange <em>Range</em>}' attribute. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @param value the new value of the '<em>Range</em>' attribute. * @see #getRange() * @generated */ void setRange(int value); /** * Returns the value of the '<em><b>Weapon</b></em>' reference. * <!-- begin-user-doc --> * <p> * If the meaning of the '<em>Weapon</em>' reference isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @return the value of the '<em>Weapon</em>' reference. * @see #setWeapon(AbstaktFernKampfwaffe) * @see de.urszeidler.eclipse.shr5.gameplay.GameplayPackage#getRangedAttackCmd_Weapon() * @model * @generated */ AbstaktFernKampfwaffe getWeapon(); /** * Sets the value of the '{@link de.urszeidler.eclipse.shr5.gameplay.RangedAttackCmd#getWeapon <em>Weapon</em>}' reference. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @param value the new value of the '<em>Weapon</em>' reference. * @see #getWeapon() * @generated */ void setWeapon(AbstaktFernKampfwaffe value); /** * Returns the value of the '<em><b>Number Of Shoots</b></em>' attribute. * <!-- begin-user-doc --> * <!-- end-user-doc --> * <!-- begin-model-doc --> * The number of shoots beeing fired. * <!-- end-model-doc --> * @return the value of the '<em>Number Of Shoots</em>' attribute. * @see #setNumberOfShoots(int) * @see de.urszeidler.eclipse.shr5.gameplay.GameplayPackage#getRangedAttackCmd_NumberOfShoots() * @model * @generated */ int getNumberOfShoots(); /** * Sets the value of the '{@link de.urszeidler.eclipse.shr5.gameplay.RangedAttackCmd#getNumberOfShoots <em>Number Of Shoots</em>}' attribute. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @param value the new value of the '<em>Number Of Shoots</em>' attribute. * @see #getNumberOfShoots() * @generated */ void setNumberOfShoots(int value); } // RangedAttackCmd