/**
* (c) Urs Zeidler
*/
package de.urszeidler.eclipse.shr5.gameplay.impl;
import java.lang.reflect.InvocationTargetException;
import org.eclipse.emf.common.notify.Notification;
import org.eclipse.emf.common.notify.NotificationChain;
import org.eclipse.emf.common.util.EList;
import org.eclipse.emf.ecore.EClass;
import org.eclipse.emf.ecore.InternalEObject;
import org.eclipse.emf.ecore.impl.ENotificationImpl;
import org.eclipse.emf.ecore.impl.MinimalEObjectImpl;
import de.urszeidler.eclipse.shr5.gameplay.Command;
import de.urszeidler.eclipse.shr5.gameplay.ExecutionProtocol;
import de.urszeidler.eclipse.shr5.gameplay.ExecutionStack;
import de.urszeidler.eclipse.shr5.gameplay.GameplayPackage;
/**
* <!-- begin-user-doc -->
* An implementation of the model object '<em><b>Execution Stack</b></em>'.
* <!-- end-user-doc -->
* <p>
* The following features are implemented:
* <ul>
* <li>{@link de.urszeidler.eclipse.shr5.gameplay.impl.ExecutionStackImpl#getCurrentCommand <em>Current Command</em>}</li>
* <li>{@link de.urszeidler.eclipse.shr5.gameplay.impl.ExecutionStackImpl#getProtocol <em>Protocol</em>}</li>
* </ul>
* </p>
*
* @generated
*/
public class ExecutionStackImpl extends MinimalEObjectImpl.Container implements ExecutionStack {
/**
* The cached value of the '{@link #getCurrentCommand() <em>Current Command</em>}' reference.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @see #getCurrentCommand()
* @generated
* @ordered
*/
protected Command currentCommand;
/**
* The cached value of the '{@link #getProtocol() <em>Protocol</em>}' containment reference.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @see #getProtocol()
* @generated
* @ordered
*/
protected ExecutionProtocol protocol;
/**
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
protected ExecutionStackImpl() {
super();
}
/**
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
@Override
protected EClass eStaticClass() {
return GameplayPackage.Literals.EXECUTION_STACK;
}
/**
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
public Command getCurrentCommand() {
if (currentCommand != null && currentCommand.eIsProxy()) {
InternalEObject oldCurrentCommand = (InternalEObject)currentCommand;
currentCommand = (Command)eResolveProxy(oldCurrentCommand);
if (currentCommand != oldCurrentCommand) {
if (eNotificationRequired())
eNotify(new ENotificationImpl(this, Notification.RESOLVE, GameplayPackage.EXECUTION_STACK__CURRENT_COMMAND, oldCurrentCommand, currentCommand));
}
}
return currentCommand;
}
/**
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
public Command basicGetCurrentCommand() {
return currentCommand;
}
/**
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
*
* @generated not
*/
public NotificationChain basicSetCurrentCommand(Command newCurrentCommand, NotificationChain msgs) {
Command oldCurrentCommand = currentCommand;
if (oldCurrentCommand != null)
if (getProtocol() != null)
getProtocol().getCommands().add(oldCurrentCommand);
currentCommand = newCurrentCommand;
if (eNotificationRequired()) {
ENotificationImpl notification = new ENotificationImpl(this, Notification.SET, GameplayPackage.EXECUTION_STACK__CURRENT_COMMAND,
oldCurrentCommand, newCurrentCommand);
if (msgs == null)
msgs = notification;
else
msgs.add(notification);
}
return msgs;
}
/**
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated not
*/
public void setCurrentCommand(Command newCurrentCommand) {
Command oldCurrentCommand = currentCommand;
currentCommand = newCurrentCommand;
if (newCurrentCommand != null)
if (getProtocol() != null)
getProtocol().getCommands().add(newCurrentCommand);
if (eNotificationRequired())
eNotify(new ENotificationImpl(this, Notification.SET, GameplayPackage.EXECUTION_STACK__CURRENT_COMMAND, oldCurrentCommand, currentCommand));
}
/**
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
public ExecutionProtocol getProtocol() {
return protocol;
}
/**
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
public NotificationChain basicSetProtocol(ExecutionProtocol newProtocol, NotificationChain msgs) {
ExecutionProtocol oldProtocol = protocol;
protocol = newProtocol;
if (eNotificationRequired()) {
ENotificationImpl notification = new ENotificationImpl(this, Notification.SET, GameplayPackage.EXECUTION_STACK__PROTOCOL, oldProtocol, newProtocol);
if (msgs == null) msgs = notification; else msgs.add(notification);
}
return msgs;
}
/**
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
public void setProtocol(ExecutionProtocol newProtocol) {
if (newProtocol != protocol) {
NotificationChain msgs = null;
if (protocol != null)
msgs = ((InternalEObject)protocol).eInverseRemove(this, EOPPOSITE_FEATURE_BASE - GameplayPackage.EXECUTION_STACK__PROTOCOL, null, msgs);
if (newProtocol != null)
msgs = ((InternalEObject)newProtocol).eInverseAdd(this, EOPPOSITE_FEATURE_BASE - GameplayPackage.EXECUTION_STACK__PROTOCOL, null, msgs);
msgs = basicSetProtocol(newProtocol, msgs);
if (msgs != null) msgs.dispatch();
}
else if (eNotificationRequired())
eNotify(new ENotificationImpl(this, Notification.SET, GameplayPackage.EXECUTION_STACK__PROTOCOL, newProtocol, newProtocol));
}
/**
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
*
* @generated not
*/
public void redo() {
if (getCurrentCommand() == null)
return;
getCurrentCommand().redo();
}
/**
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
@Override
public NotificationChain eInverseRemove(InternalEObject otherEnd, int featureID, NotificationChain msgs) {
switch (featureID) {
case GameplayPackage.EXECUTION_STACK__PROTOCOL:
return basicSetProtocol(null, msgs);
}
return super.eInverseRemove(otherEnd, featureID, msgs);
}
/**
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
@Override
public Object eGet(int featureID, boolean resolve, boolean coreType) {
switch (featureID) {
case GameplayPackage.EXECUTION_STACK__CURRENT_COMMAND:
if (resolve) return getCurrentCommand();
return basicGetCurrentCommand();
case GameplayPackage.EXECUTION_STACK__PROTOCOL:
return getProtocol();
}
return super.eGet(featureID, resolve, coreType);
}
/**
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
@Override
public void eSet(int featureID, Object newValue) {
switch (featureID) {
case GameplayPackage.EXECUTION_STACK__CURRENT_COMMAND:
setCurrentCommand((Command)newValue);
return;
case GameplayPackage.EXECUTION_STACK__PROTOCOL:
setProtocol((ExecutionProtocol)newValue);
return;
}
super.eSet(featureID, newValue);
}
/**
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
@Override
public void eUnset(int featureID) {
switch (featureID) {
case GameplayPackage.EXECUTION_STACK__CURRENT_COMMAND:
setCurrentCommand((Command)null);
return;
case GameplayPackage.EXECUTION_STACK__PROTOCOL:
setProtocol((ExecutionProtocol)null);
return;
}
super.eUnset(featureID);
}
/**
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
@Override
public boolean eIsSet(int featureID) {
switch (featureID) {
case GameplayPackage.EXECUTION_STACK__CURRENT_COMMAND:
return currentCommand != null;
case GameplayPackage.EXECUTION_STACK__PROTOCOL:
return protocol != null;
}
return super.eIsSet(featureID);
}
/**
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
@Override
public Object eInvoke(int operationID, EList<?> arguments) throws InvocationTargetException {
switch (operationID) {
case GameplayPackage.EXECUTION_STACK___REDO:
redo();
return null;
}
return super.eInvoke(operationID, arguments);
}
} // ExecutionStackImpl