/**
*/
package de.urszeidler.eclipse.shr5;
/**
* <!-- begin-user-doc -->
* A representation of the model object '<em><b>Abstakt Waffe</b></em>'.
* <!-- end-user-doc -->
*
* <p>
* The following features are supported:
* <ul>
* <li>{@link de.urszeidler.eclipse.shr5.AbstaktWaffe#getSchadenscode <em>Schadenscode</em>}</li>
* <li>{@link de.urszeidler.eclipse.shr5.AbstaktWaffe#getSchadesTyp <em>Schades Typ</em>}</li>
* <li>{@link de.urszeidler.eclipse.shr5.AbstaktWaffe#getPraezision <em>Praezision</em>}</li>
* <li>{@link de.urszeidler.eclipse.shr5.AbstaktWaffe#getDurchschlagsKraft <em>Durchschlags Kraft</em>}</li>
* </ul>
* </p>
*
* @see de.urszeidler.eclipse.shr5.Shr5Package#getAbstaktWaffe()
* @model abstract="true"
* @generated
*/
public interface AbstaktWaffe extends AbstraktGegenstand {
/**
* Returns the value of the '<em><b>Schadenscode</b></em>' attribute.
* <!-- begin-user-doc -->
* <p>
* If the meaning of the '<em>Schadenscode</em>' attribute isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @return the value of the '<em>Schadenscode</em>' attribute.
* @see #setSchadenscode(String)
* @see de.urszeidler.eclipse.shr5.Shr5Package#getAbstaktWaffe_Schadenscode()
* @model
* @generated
*/
String getSchadenscode();
/**
* Sets the value of the '{@link de.urszeidler.eclipse.shr5.AbstaktWaffe#getSchadenscode <em>Schadenscode</em>}' attribute.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @param value the new value of the '<em>Schadenscode</em>' attribute.
* @see #getSchadenscode()
* @generated
*/
void setSchadenscode(String value);
/**
* Returns the value of the '<em><b>Schades Typ</b></em>' attribute.
* The literals are from the enumeration {@link de.urszeidler.eclipse.shr5.SchadensTyp}.
* <!-- begin-user-doc -->
* <p>
* If the meaning of the '<em>Schades Typ</em>' attribute isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @return the value of the '<em>Schades Typ</em>' attribute.
* @see de.urszeidler.eclipse.shr5.SchadensTyp
* @see #setSchadesTyp(SchadensTyp)
* @see de.urszeidler.eclipse.shr5.Shr5Package#getAbstaktWaffe_SchadesTyp()
* @model
* @generated
*/
SchadensTyp getSchadesTyp();
/**
* Sets the value of the '{@link de.urszeidler.eclipse.shr5.AbstaktWaffe#getSchadesTyp <em>Schades Typ</em>}' attribute.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @param value the new value of the '<em>Schades Typ</em>' attribute.
* @see de.urszeidler.eclipse.shr5.SchadensTyp
* @see #getSchadesTyp()
* @generated
*/
void setSchadesTyp(SchadensTyp value);
/**
* Returns the value of the '<em><b>Praezision</b></em>' attribute.
* <!-- begin-user-doc -->
* <p>
* If the meaning of the '<em>Praezision</em>' attribute isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @return the value of the '<em>Praezision</em>' attribute.
* @see #setPraezision(int)
* @see de.urszeidler.eclipse.shr5.Shr5Package#getAbstaktWaffe_Praezision()
* @model
* @generated
*/
int getPraezision();
/**
* Sets the value of the '{@link de.urszeidler.eclipse.shr5.AbstaktWaffe#getPraezision <em>Praezision</em>}' attribute.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @param value the new value of the '<em>Praezision</em>' attribute.
* @see #getPraezision()
* @generated
*/
void setPraezision(int value);
/**
* Returns the value of the '<em><b>Durchschlags Kraft</b></em>' attribute.
* <!-- begin-user-doc -->
* <p>
* If the meaning of the '<em>Durchschlags Kraft</em>' attribute isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @return the value of the '<em>Durchschlags Kraft</em>' attribute.
* @see #setDurchschlagsKraft(int)
* @see de.urszeidler.eclipse.shr5.Shr5Package#getAbstaktWaffe_DurchschlagsKraft()
* @model
* @generated
*/
int getDurchschlagsKraft();
/**
* Sets the value of the '{@link de.urszeidler.eclipse.shr5.AbstaktWaffe#getDurchschlagsKraft <em>Durchschlags Kraft</em>}' attribute.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @param value the new value of the '<em>Durchschlags Kraft</em>' attribute.
* @see #getDurchschlagsKraft()
* @generated
*/
void setDurchschlagsKraft(int value);
} // AbstaktWaffe