/** * 2014 Urs Zeidler */ package de.urszeidler.eclipse.shr5Management; import org.eclipse.emf.common.util.EList; import org.eclipse.emf.ecore.EClass; /** * <!-- begin-user-doc --> * A representation of the model object '<em><b>Shr5 System</b></em>'. * <!-- end-user-doc --> * * <!-- begin-model-doc --> * The shr5System describes the values of the different rule factors. * This is the main description of the character generator system for shr5. * This system defenition is also used for the karma generator. * <!-- end-model-doc --> * * <p> * The following features are supported: * <ul> * <li>{@link de.urszeidler.eclipse.shr5Management.Shr5System#getKarmaToResourceFactor <em>Karma To Resource Factor</em>}</li> * <li>{@link de.urszeidler.eclipse.shr5Management.Shr5System#getKarmaToMagicFactor <em>Karma To Magic Factor</em>}</li> * <li>{@link de.urszeidler.eclipse.shr5Management.Shr5System#getNumberOfMaxAttributes <em>Number Of Max Attributes</em>}</li> * <li>{@link de.urszeidler.eclipse.shr5Management.Shr5System#getKnowlegeSkillFactor <em>Knowlege Skill Factor</em>}</li> * <li>{@link de.urszeidler.eclipse.shr5Management.Shr5System#getCharismaToConnectionFactor <em>Charisma To Connection Factor</em>}</li> * <li>{@link de.urszeidler.eclipse.shr5Management.Shr5System#getMaxResourceToKeep <em>Max Resource To Keep</em>}</li> * <li>{@link de.urszeidler.eclipse.shr5Management.Shr5System#getMaxKarmaToResources <em>Max Karma To Resources</em>}</li> * <li>{@link de.urszeidler.eclipse.shr5Management.Shr5System#getMaxKarmaToKeep <em>Max Karma To Keep</em>}</li> * <li>{@link de.urszeidler.eclipse.shr5Management.Shr5System#getSkillMax <em>Skill Max</em>}</li> * <li>{@link de.urszeidler.eclipse.shr5Management.Shr5System#getNumberOfSpecalism <em>Number Of Specalism</em>}</li> * <li>{@link de.urszeidler.eclipse.shr5Management.Shr5System#getKarmaToConnectionFactor <em>Karma To Connection Factor</em>}</li> * <li>{@link de.urszeidler.eclipse.shr5Management.Shr5System#getBoundSprititServiceCost <em>Bound Spritit Service Cost</em>}</li> * <li>{@link de.urszeidler.eclipse.shr5Management.Shr5System#getApplicableGenerators <em>Applicable Generators</em>}</li> * <li>{@link de.urszeidler.eclipse.shr5Management.Shr5System#getMaxConnectionRating <em>Max Connection Rating</em>}</li> * <li>{@link de.urszeidler.eclipse.shr5Management.Shr5System#getFreeMartialArtTechniques <em>Free Martial Art Techniques</em>}</li> * <li>{@link de.urszeidler.eclipse.shr5Management.Shr5System#getMaxMartialArtStyles <em>Max Martial Art Styles</em>}</li> * <li>{@link de.urszeidler.eclipse.shr5Management.Shr5System#getSumToTenValue <em>Sum To Ten Value</em>}</li> * </ul> * </p> * * @see de.urszeidler.eclipse.shr5Management.Shr5managementPackage#getShr5System() * @model * @generated */ public interface Shr5System extends PrioritySystem { /** * Returns the value of the '<em><b>Karma To Resource Factor</b></em>' attribute. * <!-- begin-user-doc --> * <p> * If the meaning of the '<em>Karma To Resource Factor</em>' attribute isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * <!-- begin-model-doc --> * The number of resources for one karma. * Used by Shr5Generator and the Shr5KarmaGenerator. * <!-- end-model-doc --> * @return the value of the '<em>Karma To Resource Factor</em>' attribute. * @see #setKarmaToResourceFactor(int) * @see de.urszeidler.eclipse.shr5Management.Shr5managementPackage#getShr5System_KarmaToResourceFactor() * @model required="true" * @generated */ int getKarmaToResourceFactor(); /** * Sets the value of the '{@link de.urszeidler.eclipse.shr5Management.Shr5System#getKarmaToResourceFactor <em>Karma To Resource Factor</em>}' attribute. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @param value the new value of the '<em>Karma To Resource Factor</em>' attribute. * @see #getKarmaToResourceFactor() * @generated */ void setKarmaToResourceFactor(int value); /** * Returns the value of the '<em><b>Karma To Magic Factor</b></em>' attribute. * <!-- begin-user-doc --> * <p> * If the meaning of the '<em>Karma To Magic Factor</em>' attribute isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * <!-- begin-model-doc --> * For mystical adepts the exchange rate between karma to magic points. * Used by Shr5Generator * <!-- end-model-doc --> * @return the value of the '<em>Karma To Magic Factor</em>' attribute. * @see #setKarmaToMagicFactor(int) * @see de.urszeidler.eclipse.shr5Management.Shr5managementPackage#getShr5System_KarmaToMagicFactor() * @model required="true" * @generated */ int getKarmaToMagicFactor(); /** * Sets the value of the '{@link de.urszeidler.eclipse.shr5Management.Shr5System#getKarmaToMagicFactor <em>Karma To Magic Factor</em>}' attribute. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @param value the new value of the '<em>Karma To Magic Factor</em>' attribute. * @see #getKarmaToMagicFactor() * @generated */ void setKarmaToMagicFactor(int value); /** * Returns the value of the '<em><b>Number Of Max Attributes</b></em>' attribute. * <!-- begin-user-doc --> * <p> * If the meaning of the '<em>Number Of Max Attributes</em>' attribute isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * <!-- begin-model-doc --> * The number of attributes as hight as the species maximum. * Is used by the hasNotMoreMaxAttributes rule. * * <!-- end-model-doc --> * @return the value of the '<em>Number Of Max Attributes</em>' attribute. * @see #setNumberOfMaxAttributes(int) * @see de.urszeidler.eclipse.shr5Management.Shr5managementPackage#getShr5System_NumberOfMaxAttributes() * @model required="true" * @generated */ int getNumberOfMaxAttributes(); /** * Sets the value of the '{@link de.urszeidler.eclipse.shr5Management.Shr5System#getNumberOfMaxAttributes <em>Number Of Max Attributes</em>}' attribute. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @param value the new value of the '<em>Number Of Max Attributes</em>' attribute. * @see #getNumberOfMaxAttributes() * @generated */ void setNumberOfMaxAttributes(int value); /** * Returns the value of the '<em><b>Knowlege Skill Factor</b></em>' attribute. * <!-- begin-user-doc --> * <p> * If the meaning of the '<em>Knowlege Skill Factor</em>' attribute isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * <!-- begin-model-doc --> * The factor for free knowlege skills at the character generation. * Used by Shr5Generator. * <!-- end-model-doc --> * @return the value of the '<em>Knowlege Skill Factor</em>' attribute. * @see #setKnowlegeSkillFactor(int) * @see de.urszeidler.eclipse.shr5Management.Shr5managementPackage#getShr5System_KnowlegeSkillFactor() * @model required="true" * @generated */ int getKnowlegeSkillFactor(); /** * Sets the value of the '{@link de.urszeidler.eclipse.shr5Management.Shr5System#getKnowlegeSkillFactor <em>Knowlege Skill Factor</em>}' attribute. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @param value the new value of the '<em>Knowlege Skill Factor</em>' attribute. * @see #getKnowlegeSkillFactor() * @generated */ void setKnowlegeSkillFactor(int value); /** * Returns the value of the '<em><b>Charisma To Connection Factor</b></em>' attribute. * <!-- begin-user-doc --> * <p> * If the meaning of the '<em>Charisma To Connection Factor</em>' attribute isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * <!-- begin-model-doc --> * The factor to calculate the conntection points for free. * Used by Shr5Generator. * <!-- end-model-doc --> * @return the value of the '<em>Charisma To Connection Factor</em>' attribute. * @see #setCharismaToConnectionFactor(int) * @see de.urszeidler.eclipse.shr5Management.Shr5managementPackage#getShr5System_CharismaToConnectionFactor() * @model required="true" * @generated */ int getCharismaToConnectionFactor(); /** * Sets the value of the '{@link de.urszeidler.eclipse.shr5Management.Shr5System#getCharismaToConnectionFactor <em>Charisma To Connection Factor</em>}' attribute. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @param value the new value of the '<em>Charisma To Connection Factor</em>' attribute. * @see #getCharismaToConnectionFactor() * @generated */ void setCharismaToConnectionFactor(int value); /** * Returns the value of the '<em><b>Max Resource To Keep</b></em>' attribute. * <!-- begin-user-doc --> * <p> * If the meaning of the '<em>Max Resource To Keep</em>' attribute isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * <!-- begin-model-doc --> * The number of money can be keept at the commitment of the character. * Used by Shr5Generator and the Shr5KarmaGenerator. * <!-- end-model-doc --> * @return the value of the '<em>Max Resource To Keep</em>' attribute. * @see #setMaxResourceToKeep(int) * @see de.urszeidler.eclipse.shr5Management.Shr5managementPackage#getShr5System_MaxResourceToKeep() * @model required="true" * @generated */ int getMaxResourceToKeep(); /** * Sets the value of the '{@link de.urszeidler.eclipse.shr5Management.Shr5System#getMaxResourceToKeep <em>Max Resource To Keep</em>}' attribute. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @param value the new value of the '<em>Max Resource To Keep</em>' attribute. * @see #getMaxResourceToKeep() * @generated */ void setMaxResourceToKeep(int value); /** * Returns the value of the '<em><b>Max Karma To Resources</b></em>' attribute. * <!-- begin-user-doc --> * <p> * If the meaning of the '<em>Max Karma To Resources</em>' attribute isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * <!-- begin-model-doc --> * The maximum of karma that can be transformed in mones. * Used by Shr5Generator and the Shr5KarmaGenerator. * <!-- end-model-doc --> * @return the value of the '<em>Max Karma To Resources</em>' attribute. * @see #setMaxKarmaToResources(int) * @see de.urszeidler.eclipse.shr5Management.Shr5managementPackage#getShr5System_MaxKarmaToResources() * @model required="true" * @generated */ int getMaxKarmaToResources(); /** * Sets the value of the '{@link de.urszeidler.eclipse.shr5Management.Shr5System#getMaxKarmaToResources <em>Max Karma To Resources</em>}' attribute. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @param value the new value of the '<em>Max Karma To Resources</em>' attribute. * @see #getMaxKarmaToResources() * @generated */ void setMaxKarmaToResources(int value); /** * Returns the value of the '<em><b>Max Karma To Keep</b></em>' attribute. * <!-- begin-user-doc --> * <p> * If the meaning of the '<em>Max Karma To Keep</em>' attribute isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * <!-- begin-model-doc --> * The maximum of karma can be keep at committing the character. * Used by Shr5Generator and the Shr5KarmaGenerator. * <!-- end-model-doc --> * @return the value of the '<em>Max Karma To Keep</em>' attribute. * @see #setMaxKarmaToKeep(int) * @see de.urszeidler.eclipse.shr5Management.Shr5managementPackage#getShr5System_MaxKarmaToKeep() * @model * @generated */ int getMaxKarmaToKeep(); /** * Sets the value of the '{@link de.urszeidler.eclipse.shr5Management.Shr5System#getMaxKarmaToKeep <em>Max Karma To Keep</em>}' attribute. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @param value the new value of the '<em>Max Karma To Keep</em>' attribute. * @see #getMaxKarmaToKeep() * @generated */ void setMaxKarmaToKeep(int value); /** * Returns the value of the '<em><b>Skill Max</b></em>' attribute. * <!-- begin-user-doc --> * <p> * If the meaning of the '<em>Skill Max</em>' attribute isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * <!-- begin-model-doc --> * The max value a skill can have. * Is used by the rule hasNoSkillsOverMax. * <!-- end-model-doc --> * @return the value of the '<em>Skill Max</em>' attribute. * @see #setSkillMax(int) * @see de.urszeidler.eclipse.shr5Management.Shr5managementPackage#getShr5System_SkillMax() * @model * @generated */ int getSkillMax(); /** * Sets the value of the '{@link de.urszeidler.eclipse.shr5Management.Shr5System#getSkillMax <em>Skill Max</em>}' attribute. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @param value the new value of the '<em>Skill Max</em>' attribute. * @see #getSkillMax() * @generated */ void setSkillMax(int value); /** * Returns the value of the '<em><b>Number Of Specalism</b></em>' attribute. * <!-- begin-user-doc --> * <p> * If the meaning of the '<em>Number Of Specalism</em>' attribute isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * <!-- begin-model-doc --> * The number of specalicies a character can have. * Is used by the hasNotMoreSpecalism rule. * <!-- end-model-doc --> * @return the value of the '<em>Number Of Specalism</em>' attribute. * @see #setNumberOfSpecalism(int) * @see de.urszeidler.eclipse.shr5Management.Shr5managementPackage#getShr5System_NumberOfSpecalism() * @model * @generated */ int getNumberOfSpecalism(); /** * Sets the value of the '{@link de.urszeidler.eclipse.shr5Management.Shr5System#getNumberOfSpecalism <em>Number Of Specalism</em>}' attribute. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @param value the new value of the '<em>Number Of Specalism</em>' attribute. * @see #getNumberOfSpecalism() * @generated */ void setNumberOfSpecalism(int value); /** * Returns the value of the '<em><b>Karma To Connection Factor</b></em>' attribute. * <!-- begin-user-doc --> * <p> * If the meaning of the '<em>Karma To Connection Factor</em>' attribute isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * <!-- begin-model-doc --> * The factor of Karma for a connection point. * Used by the Shr5KarmaGenerator. * <!-- end-model-doc --> * @return the value of the '<em>Karma To Connection Factor</em>' attribute. * @see #setKarmaToConnectionFactor(int) * @see de.urszeidler.eclipse.shr5Management.Shr5managementPackage#getShr5System_KarmaToConnectionFactor() * @model * @generated */ int getKarmaToConnectionFactor(); /** * Sets the value of the '{@link de.urszeidler.eclipse.shr5Management.Shr5System#getKarmaToConnectionFactor <em>Karma To Connection Factor</em>}' attribute. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @param value the new value of the '<em>Karma To Connection Factor</em>' attribute. * @see #getKarmaToConnectionFactor() * @generated */ void setKarmaToConnectionFactor(int value); /** * Returns the value of the '<em><b>Bound Spritit Service Cost</b></em>' attribute. * <!-- begin-user-doc --> * <!-- end-user-doc --> * <!-- begin-model-doc --> * THis is the cost for a service of a bound spirit at chracter creation. * <!-- end-model-doc --> * @return the value of the '<em>Bound Spritit Service Cost</em>' attribute. * @see #setBoundSprititServiceCost(int) * @see de.urszeidler.eclipse.shr5Management.Shr5managementPackage#getShr5System_BoundSprititServiceCost() * @model * @generated */ int getBoundSprititServiceCost(); /** * Sets the value of the '{@link de.urszeidler.eclipse.shr5Management.Shr5System#getBoundSprititServiceCost <em>Bound Spritit Service Cost</em>}' attribute. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @param value the new value of the '<em>Bound Spritit Service Cost</em>' attribute. * @see #getBoundSprititServiceCost() * @generated */ void setBoundSprititServiceCost(int value); /** * Returns the value of the '<em><b>Applicable Generators</b></em>' reference list. * The list contents are of type {@link org.eclipse.emf.ecore.EClass}. * <!-- begin-user-doc --> * <p> * If the meaning of the '<em>Applicable Generators</em>' reference list isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @return the value of the '<em>Applicable Generators</em>' reference list. * @see de.urszeidler.eclipse.shr5Management.Shr5managementPackage#getShr5System_ApplicableGenerators() * @model * @generated */ EList<EClass> getApplicableGenerators(); /** * Returns the value of the '<em><b>Max Connection Rating</b></em>' attribute. * <!-- begin-user-doc --> * <p> * If the meaning of the '<em>Max Connection Rating</em>' attribute isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @return the value of the '<em>Max Connection Rating</em>' attribute. * @see #setMaxConnectionRating(int) * @see de.urszeidler.eclipse.shr5Management.Shr5managementPackage#getShr5System_MaxConnectionRating() * @model * @generated */ int getMaxConnectionRating(); /** * Sets the value of the '{@link de.urszeidler.eclipse.shr5Management.Shr5System#getMaxConnectionRating <em>Max Connection Rating</em>}' attribute. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @param value the new value of the '<em>Max Connection Rating</em>' attribute. * @see #getMaxConnectionRating() * @generated */ void setMaxConnectionRating(int value); /** * Returns the value of the '<em><b>Free Martial Art Techniques</b></em>' attribute. * <!-- begin-user-doc --> * <!-- end-user-doc --> * <!-- begin-model-doc --> * The number of techniques the character gets without karma costs. * <!-- end-model-doc --> * @return the value of the '<em>Free Martial Art Techniques</em>' attribute. * @see #setFreeMartialArtTechniques(int) * @see de.urszeidler.eclipse.shr5Management.Shr5managementPackage#getShr5System_FreeMartialArtTechniques() * @model * @generated */ int getFreeMartialArtTechniques(); /** * Sets the value of the '{@link de.urszeidler.eclipse.shr5Management.Shr5System#getFreeMartialArtTechniques <em>Free Martial Art Techniques</em>}' attribute. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @param value the new value of the '<em>Free Martial Art Techniques</em>' attribute. * @see #getFreeMartialArtTechniques() * @generated */ void setFreeMartialArtTechniques(int value); /** * Returns the value of the '<em><b>Max Martial Art Styles</b></em>' attribute. * <!-- begin-user-doc --> * <!-- end-user-doc --> * <!-- begin-model-doc --> * The max style a character can choose at creatation. * <!-- end-model-doc --> * @return the value of the '<em>Max Martial Art Styles</em>' attribute. * @see #setMaxMartialArtStyles(int) * @see de.urszeidler.eclipse.shr5Management.Shr5managementPackage#getShr5System_MaxMartialArtStyles() * @model * @generated */ int getMaxMartialArtStyles(); /** * Sets the value of the '{@link de.urszeidler.eclipse.shr5Management.Shr5System#getMaxMartialArtStyles <em>Max Martial Art Styles</em>}' attribute. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @param value the new value of the '<em>Max Martial Art Styles</em>' attribute. * @see #getMaxMartialArtStyles() * @generated */ void setMaxMartialArtStyles(int value); /** * Returns the value of the '<em><b>Sum To Ten Value</b></em>' attribute. * The default value is <code>"10"</code>. * <!-- begin-user-doc --> * <p> * If the meaning of the '<em>Sum To Ten Value</em>' attribute isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @return the value of the '<em>Sum To Ten Value</em>' attribute. * @see #setSumToTenValue(int) * @see de.urszeidler.eclipse.shr5Management.Shr5managementPackage#getShr5System_SumToTenValue() * @model default="10" * @generated */ int getSumToTenValue(); /** * Sets the value of the '{@link de.urszeidler.eclipse.shr5Management.Shr5System#getSumToTenValue <em>Sum To Ten Value</em>}' attribute. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @param value the new value of the '<em>Sum To Ten Value</em>' attribute. * @see #getSumToTenValue() * @generated */ void setSumToTenValue(int value); } // Shr5System