/*
* Copyright (C) 2010-2016 JPEXS, All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 3.0 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library.
*/
package com.jpexs.decompiler.flash.types.filters;
import com.jpexs.decompiler.flash.types.BasicType;
import com.jpexs.decompiler.flash.types.RGBA;
import com.jpexs.decompiler.flash.types.annotations.SWFType;
import com.jpexs.helpers.SerializableImage;
/**
* Drop shadow filter based on the same median filter as the blur filter
*
* @author JPEXS
*/
public class DROPSHADOWFILTER extends FILTER {
/**
* Color of the shadow
*/
public RGBA dropShadowColor;
/**
* Horizontal blur amount
*/
@SWFType(BasicType.FIXED)
public double blurX;
/**
* Vertical blur amount
*/
@SWFType(BasicType.FIXED)
public double blurY;
/**
* Radian angle of the drop shadow
*/
@SWFType(BasicType.FIXED)
public double angle;
/**
* Distance of the drop shadow
*/
@SWFType(BasicType.FIXED)
public double distance;
/**
* Strength of the drop shadow
*/
@SWFType(BasicType.FIXED8)
public float strength;
/**
* Inner shadow mode
*/
public boolean innerShadow;
/**
* Knockout mode
*/
public boolean knockout;
/**
* Composite source
*/
public boolean compositeSource;
/**
* Number of blur passes
*/
@SWFType(value = BasicType.UB, count = 5)
public int passes;
/**
* Constructor
*/
public DROPSHADOWFILTER() {
super(0);
}
@Override
public SerializableImage apply(SerializableImage src) {
return Filtering.dropShadow(src, (int) blurX, (int) blurY, (int) (angle * 180 / Math.PI), distance, dropShadowColor.toColor(), innerShadow, passes, strength, knockout);
}
@Override
public double getDeltaX() {
return blurX + (distance * Math.cos(angle));
}
@Override
public double getDeltaY() {
return blurY + (distance * Math.sin(angle));
}
}