package com.weem.epicinventor.utility; import com.weem.epicinventor.actor.*; public class Damage { private Actor source; private int amount; private int knockBackX; private int knockBackY; public Damage(Actor s, int a) { source = s; amount = a; } public Damage(Actor s, int a, int x, int y) { source = s; amount = a; knockBackX = x; knockBackY = y; } public Actor getSource() { return source; } public int getAmount() { return amount; } public int getKnockBackX() { return knockBackX; } public int getKnockBackY() { return knockBackY; } }