package com.weem.epicinventor.utility;
import com.weem.epicinventor.actor.*;
public class Damage {
private Actor source;
private int amount;
private int knockBackX;
private int knockBackY;
public Damage(Actor s, int a) {
source = s;
amount = a;
}
public Damage(Actor s, int a, int x, int y) {
source = s;
amount = a;
knockBackX = x;
knockBackY = y;
}
public Actor getSource() {
return source;
}
public int getAmount() {
return amount;
}
public int getKnockBackX() {
return knockBackX;
}
public int getKnockBackY() {
return knockBackY;
}
}