package com.weem.epicinventor.actor.monster;
import com.weem.epicinventor.*;
import com.weem.epicinventor.ai.*;
import com.weem.epicinventor.utility.*;
public class Orc extends Monster {
private static final long serialVersionUID = 10000L;
public Orc(MonsterManager mm, Registry rg, String im, String st, int x, int y, int minDist, int maxDist) {
super(mm, rg, im, st, x, y, minDist, maxDist, false);
name = "Orc";
displayName = "Orc";
monsterManager = mm;
difficultyFactor = 0.80f;
adjustHPForLevel();
topOffset = 16;
baseOffset = 18;
baseWidth = 24;
startJumpSize = 20;
jumpSize = 8;
fallSize = 0;
xMoveSize = 3;
adjustTouchDamageForLevel();
dropChances.addDropChance("Emerald", 15.0f, 1, 2);
dropChances.addDropChance("Iron", 20.0f, 1, 3);
dropChances.addDropChance("Tusk", 15.0f, 1, 2);
dropChances.addDropChance("Skin", 15.0f, 1, 1);
dropChances.addDropChance("WeemsDiceBag", 0.20f, 1, 1); //1 in 500 chance
dropChances.addDropChance("ForrestsLaptop", 0.20f, 1, 1); //1 in 500 chance
dropChances.addDropChance("BrandonsAbacus", 0.20f, 1, 1); //1 in 500 chance
ai = new AI(registry, this);
ai.clearGoals();
ai.addGoal(AI.GoalType.ATTACK_PLAYER, "", (Rand.getRange(0, 1) + Rand.getFloat()));
ai.activate();
}
}