package com.weem.epicinventor.actor.monster;
import com.weem.epicinventor.*;
import com.weem.epicinventor.ai.*;
import com.weem.epicinventor.utility.*;
public class LionFly extends Monster {
private static final long serialVersionUID = 10000L;
public LionFly(MonsterManager mm, Registry rg, String im, String st, int x, int y, int minDist, int maxDist) {
super(mm, rg, im, st, x, y, minDist, maxDist, true);
name = "LionFly";
displayName = "Flion";
monsterManager = mm;
difficultyFactor = 0.60f;
adjustHPForLevel();
topOffset = 27;
baseOffset = 12;
baseWidth = 23;
startJumpSize = 20;
jumpSize = 8;
fallSize = 0;
xMoveSize = 4;
adjustTouchDamageForLevel();
canFly = true;
dropChances.addDropChance("Fur", 75.0f, 1, 2);
dropChances.addDropChance("Hair", 25.0f, 1, 2);
dropChances.addDropChance("Skin", 75.0f, 1, 1);
dropChances.addDropChance("WeemsDiceBag", 0.20f, 1, 1); //1 in 500 chance
dropChances.addDropChance("ForrestsLaptop", 0.20f, 1, 1); //1 in 500 chance
dropChances.addDropChance("BrandonsAbacus", 0.20f, 1, 1); //1 in 500 chance
ai = new AI(registry, this);
ai.clearGoals();
ai.addGoal(AI.GoalType.ATTACK_PLAYER, "", (Rand.getRange(0, 1) + Rand.getFloat()));
ai.activate();
}
}