/******************************************************************************* * Copyright (c) 2006, 2010, 2012 Wind River Systems, Inc. and others. * All rights reserved. This program and the accompanying materials * are made available under the terms of the Eclipse Public License v1.0 * which accompanies this distribution, and is available at * http://www.eclipse.org/legal/epl-v10.html * * Contributors: * Ted R Williams (Wind River Systems, Inc.) - initial implementation * Randy Rohrbach (Wind River Systems, Inc.) - Copied and modified to create the floating point plugin *******************************************************************************/ package org.eclipse.cdt.debug.ui.memory.floatingpoint; import org.eclipse.swt.widgets.Display; import org.eclipse.swt.widgets.Shell; import org.eclipse.ui.IWorkbenchWindow; import org.eclipse.ui.PlatformUI; import org.eclipse.ui.plugin.AbstractUIPlugin; import org.osgi.framework.BundleContext; public class FPRenderingPlugin extends AbstractUIPlugin { public static final String PLUGIN_ID = "org.eclipse.cdt.debug.ui.memory.floatingpoint"; //$NON-NLS-1$ private static FPRenderingPlugin plugin; public FPRenderingPlugin() { super(); } @Override public void start(BundleContext context) throws Exception { super.start(context); plugin = this; } @Override public void stop(BundleContext context) throws Exception { plugin = null; super.stop(context); } /** * Returns the shared instance. */ public static FPRenderingPlugin getDefault() { return plugin; } /** * Returns the unique identifier for this plugin. */ public static String getUniqueIdentifier() { return PLUGIN_ID; } /** * Returns the workbench's display. */ public static Display getStandardDisplay() { return PlatformUI.getWorkbench().getDisplay(); } /** * Returns the currently active workbench window shell or <code>null</code> * if none. * * @return the currently active workbench window shell or <code>null</code> */ public static Shell getShell() { IWorkbenchWindow window = PlatformUI.getWorkbench().getActiveWorkbenchWindow(); if (window == null) { IWorkbenchWindow[] windows = PlatformUI.getWorkbench().getWorkbenchWindows(); if (windows.length > 0) { return windows[0].getShell(); } } else { return window.getShell(); } return null; } }