/******************************************************************************* * Copyright (c) 2016 Ericsson and others. * All rights reserved. This program and the accompanying materials * are made available under the terms of the Eclipse Public License v1.0 * which accompanies this distribution, and is available at * http://www.eclipse.org/legal/epl-v10.html *******************************************************************************/ package org.eclipse.cdt.debug.internal.ui.views.debuggerconsole; import org.eclipse.cdt.debug.internal.ui.CDebugImages; import org.eclipse.cdt.debug.ui.CDebugUIPlugin; import org.eclipse.cdt.debug.ui.debuggerconsole.IDebuggerConsole; import org.eclipse.cdt.debug.ui.debuggerconsole.IDebuggerConsoleManager; import org.eclipse.core.runtime.IProgressMonitor; import org.eclipse.core.runtime.IStatus; import org.eclipse.core.runtime.Status; import org.eclipse.core.runtime.jobs.Job; import org.eclipse.jface.action.Action; import org.eclipse.jface.action.ActionContributionItem; import org.eclipse.jface.action.IMenuCreator; import org.eclipse.swt.widgets.Control; import org.eclipse.swt.widgets.Menu; import org.eclipse.ui.console.IConsole; import org.eclipse.ui.console.IConsoleListener; import org.eclipse.ui.progress.UIJob; import org.eclipse.ui.texteditor.IUpdate; /** * Drop down action in the DebuggerConsoleView to select which console to display. */ public class DebuggerConsoleDropDownAction extends Action implements IMenuCreator, IConsoleListener, IUpdate { private DebuggerConsoleView fView; private Menu fMenu; public DebuggerConsoleDropDownAction(DebuggerConsoleView view) { fView = view; setId(DebuggerConsoleView.DROP_DOWN_ACTION_ID); setText(ConsoleMessages.ConsoleDropDownAction_name); setToolTipText(ConsoleMessages.ConsoleDropDownAction_description); setImageDescriptor(CDebugImages.DESC_OBJS_DEBUGGER_CONSOLE_SELECT); setMenuCreator(this); getDebuggerConsoleManager().addConsoleListener(this); update(); } @Override public void dispose() { if (fMenu != null) { fMenu.dispose(); } fView = null; getDebuggerConsoleManager().removeConsoleListener(this); } private IDebuggerConsoleManager getDebuggerConsoleManager() { return CDebugUIPlugin.getDebuggerConsoleManager(); } @Override public void update() { IDebuggerConsole[] consoles = getDebuggerConsoleManager().getConsoles(); // Keep the button enabled as soon as there is at least one console. // Having it disabled for a single console can prove confusing to users, // so we enable it even for a single console. setEnabled(consoles.length > 0); } @Override public Menu getMenu(Menu parent) { return null; } @Override public Menu getMenu(Control parent) { if (fMenu != null) { fMenu.dispose(); } fMenu = new Menu(parent); IDebuggerConsole[] consoles = getDebuggerConsoleManager().getConsoles(); IDebuggerConsole current = fView.getCurrentConsole(); for (int i = 0; i < consoles.length; i++) { IDebuggerConsole console = consoles[i]; Action action = new DebuggerShowConsoleAction(fView, console); action.setChecked(console.equals(current)); addActionToMenu(fMenu, action, i + 1); } return fMenu; } private void addActionToMenu(Menu parent, Action action, int accelerator) { if (accelerator < 10) { StringBuffer label= new StringBuffer(); //add the numerical accelerator label.append('&'); label.append(accelerator); label.append(' '); label.append(action.getText()); action.setText(label.toString()); } ActionContributionItem item= new ActionContributionItem(action); item.fill(parent, -1); } @Override public void run() { IDebuggerConsole[] consoles = getDebuggerConsoleManager().getConsoles(); IDebuggerConsole current = fView.getCurrentConsole(); int idx = 0; for (int i = 0; i < consoles.length; i++) { idx = i; if (consoles[i] == current) { break; } } int next = idx+1; if (next >= consoles.length) { next = 0; } fView.display(consoles[next]); } @Override public void consolesAdded(IConsole[] consoles) { UIJob job = new UIJob("") { //$NON-NLS-1$ @Override public IStatus runInUIThread(IProgressMonitor monitor) { update(); return Status.OK_STATUS; } }; job.setSystem(true); job.setPriority(Job.INTERACTIVE); job.schedule(); } @Override public void consolesRemoved(IConsole[] consoles) { UIJob job = new UIJob("") { //$NON-NLS-1$ @Override public IStatus runInUIThread(IProgressMonitor monitor) { if (fMenu != null) { fMenu.dispose(); } update(); return Status.OK_STATUS; } }; job.setSystem(true); job.setPriority(Job.INTERACTIVE); job.schedule(); } }