package info.u250.c2d.graphic.surfaces; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.utils.Array; public class SurfaceData { public String name =""; /**the points of the mesh*/ public Array<Vector2> points = new Array<Vector2>(); /**the texture which used to fill the mesh */ public String texture = ""; /**the drawing method * @see {@link GL10#GL_TRIANGLE_FAN}*/ public int primitiveType = GL20.GL_TRIANGLE_FAN; /** * if the surface follow the camera's position , currently only support GLES2.x * TODO : gl1.x support */ public boolean followCamera = true; }