package info.u250.c2d.box2deditor.gdx; import info.u250.c2d.box2deditor.adapter.SceneModelAdapter; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.physics.box2d.World; public class PhysicalWorld { public static World WORLD = new World(new Vector2(0,-10),false); public static SceneModelAdapter MODEL = new SceneModelAdapter(); }