package info.u250.c2d.box2d.model.joint; import info.u250.c2d.box2d.model.b2JointDefModel; import com.badlogic.gdx.math.Vector2; public class b2WeldJointDefModel extends b2JointDefModel { private static final long serialVersionUID = 1L; // / The local anchor point relative to body1's origin. public final Vector2 localAnchorA = new Vector2(); // / The local anchor point relative to body2's origin. public final Vector2 localAnchorB = new Vector2(); // / The body2 angle minus body1 angle in the reference state (Degrees). public float referenceDegrees = 0; }