package info.u250.c2d.box2d.model;
public abstract class b2FixtureDefModel extends b2Model{
private static final long serialVersionUID = 1L;
/** The friction coefficient, usually in the range [0,1]. **/
public float friction = 0.2f;
/** The restitution (elasticity) usually in the range [0,1]. **/
public float restitution = 0;
/** The density, usually in kg/m^2. **/
public float density = 1;
/** A sensor shape collects contact information but never generates a collision response. */
public boolean isSensor = false;
/** Contact filtering data. **/
/** The collision category bits. Normally you would just set one bit. */
public short categoryBits = 0x0001;
/** The collision mask bits. This states the categories that this shape would accept for collision. */
public short maskBits = -1;
/** Collision groups allow a certain group of objects to never collide (negative) or always collide (positive). Zero means no
* collision group. Non-zero group filtering always wins against the mask bits. */
public short groupIndex = 0;
}