package info.u250.c2d.box2d.model; import com.badlogic.gdx.physics.box2d.Joint; public abstract class b2JointDefModel extends b2Model { private static final long serialVersionUID = 1L; /** The first attached body. **/ public b2BodyDefModel bodyA = null; /** The second attached body **/ public b2BodyDefModel bodyB = null; /** Set this flag to true if the attached bodies should collide. **/ public boolean collideConnected = false; public transient Joint joint = null ; }