package info.u250.c2d.box2d.model;
import com.badlogic.gdx.physics.box2d.Joint;
public abstract class b2JointDefModel extends b2Model {
private static final long serialVersionUID = 1L;
/** The first attached body. **/
public b2BodyDefModel bodyA = null;
/** The second attached body **/
public b2BodyDefModel bodyB = null;
/** Set this flag to true if the attached bodies should collide. **/
public boolean collideConnected = false;
public transient Joint joint = null ;
}