package info.u250.c2d.tests.particle; import info.u250.c2d.engine.Engine; import info.u250.c2d.engine.EngineDrive; import info.u250.c2d.engine.SceneStage; import info.u250.c2d.engine.resources.AliasResourceManager; import info.u250.c2d.graphic.ParticleEffectActor; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.g2d.ParticleEffect; public class ThousandParticleTest extends Engine { @Override protected EngineDrive onSetupEngineDrive() { return new EngineX(); } @Override public void dispose () { super.dispose(); } private class EngineX implements EngineDrive{ @Override public void onResourcesRegister(AliasResourceManager<String> reg) { } @Override public void dispose() {} @Override public EngineOptions onSetupEngine() { final EngineOptions opt = new EngineOptions(new String[]{},800,480); return opt; } @Override public void onLoadedResourcesCompleted() { final ParticleEffect particleEffect = new ParticleEffect(); particleEffect.load(Gdx.files.internal("data/particles/D.pp"), Gdx.files.internal("data/particles/")); final ParticleEffectActor actor = new ParticleEffectActor(particleEffect, "thousand"); actor.setPosition(50, Engine.getHeight()); SceneStage stage = new SceneStage(); stage.addActor(actor); Engine.setMainScene(stage); } } }