/* * Copyright 2012-2017 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with * the License. A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR * CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions * and limitations under the License. */ package com.amazonaws.services.gamelift.model; import java.io.Serializable; import javax.annotation.Generated; import com.amazonaws.AmazonWebServiceRequest; /** * <p> * Represents the input for a request action. * </p> * * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateGameSession" target="_top">AWS API * Documentation</a> */ @Generated("com.amazonaws:aws-java-sdk-code-generator") public class UpdateGameSessionRequest extends com.amazonaws.AmazonWebServiceRequest implements Serializable, Cloneable { /** * <p> * Unique identifier for the game session to update. * </p> */ private String gameSessionId; /** * <p> * Maximum number of players that can be connected simultaneously to the game session. * </p> */ private Integer maximumPlayerSessionCount; /** * <p> * Descriptive label that is associated with a game session. Session names do not need to be unique. * </p> */ private String name; /** * <p> * Policy determining whether or not the game session accepts new players. * </p> */ private String playerSessionCreationPolicy; /** * <p> * Game session protection policy to apply to this game session only. * </p> * <ul> * <li> * <p> * <b>NoProtection</b> – The game session can be terminated during a scale-down event. * </p> * </li> * <li> * <p> * <b>FullProtection</b> – If the game session is in an <code>ACTIVE</code> status, it cannot be terminated during a * scale-down event. * </p> * </li> * </ul> */ private String protectionPolicy; /** * <p> * Unique identifier for the game session to update. * </p> * * @param gameSessionId * Unique identifier for the game session to update. */ public void setGameSessionId(String gameSessionId) { this.gameSessionId = gameSessionId; } /** * <p> * Unique identifier for the game session to update. * </p> * * @return Unique identifier for the game session to update. */ public String getGameSessionId() { return this.gameSessionId; } /** * <p> * Unique identifier for the game session to update. * </p> * * @param gameSessionId * Unique identifier for the game session to update. * @return Returns a reference to this object so that method calls can be chained together. */ public UpdateGameSessionRequest withGameSessionId(String gameSessionId) { setGameSessionId(gameSessionId); return this; } /** * <p> * Maximum number of players that can be connected simultaneously to the game session. * </p> * * @param maximumPlayerSessionCount * Maximum number of players that can be connected simultaneously to the game session. */ public void setMaximumPlayerSessionCount(Integer maximumPlayerSessionCount) { this.maximumPlayerSessionCount = maximumPlayerSessionCount; } /** * <p> * Maximum number of players that can be connected simultaneously to the game session. * </p> * * @return Maximum number of players that can be connected simultaneously to the game session. */ public Integer getMaximumPlayerSessionCount() { return this.maximumPlayerSessionCount; } /** * <p> * Maximum number of players that can be connected simultaneously to the game session. * </p> * * @param maximumPlayerSessionCount * Maximum number of players that can be connected simultaneously to the game session. * @return Returns a reference to this object so that method calls can be chained together. */ public UpdateGameSessionRequest withMaximumPlayerSessionCount(Integer maximumPlayerSessionCount) { setMaximumPlayerSessionCount(maximumPlayerSessionCount); return this; } /** * <p> * Descriptive label that is associated with a game session. Session names do not need to be unique. * </p> * * @param name * Descriptive label that is associated with a game session. Session names do not need to be unique. */ public void setName(String name) { this.name = name; } /** * <p> * Descriptive label that is associated with a game session. Session names do not need to be unique. * </p> * * @return Descriptive label that is associated with a game session. Session names do not need to be unique. */ public String getName() { return this.name; } /** * <p> * Descriptive label that is associated with a game session. Session names do not need to be unique. * </p> * * @param name * Descriptive label that is associated with a game session. Session names do not need to be unique. * @return Returns a reference to this object so that method calls can be chained together. */ public UpdateGameSessionRequest withName(String name) { setName(name); return this; } /** * <p> * Policy determining whether or not the game session accepts new players. * </p> * * @param playerSessionCreationPolicy * Policy determining whether or not the game session accepts new players. * @see PlayerSessionCreationPolicy */ public void setPlayerSessionCreationPolicy(String playerSessionCreationPolicy) { this.playerSessionCreationPolicy = playerSessionCreationPolicy; } /** * <p> * Policy determining whether or not the game session accepts new players. * </p> * * @return Policy determining whether or not the game session accepts new players. * @see PlayerSessionCreationPolicy */ public String getPlayerSessionCreationPolicy() { return this.playerSessionCreationPolicy; } /** * <p> * Policy determining whether or not the game session accepts new players. * </p> * * @param playerSessionCreationPolicy * Policy determining whether or not the game session accepts new players. * @return Returns a reference to this object so that method calls can be chained together. * @see PlayerSessionCreationPolicy */ public UpdateGameSessionRequest withPlayerSessionCreationPolicy(String playerSessionCreationPolicy) { setPlayerSessionCreationPolicy(playerSessionCreationPolicy); return this; } /** * <p> * Policy determining whether or not the game session accepts new players. * </p> * * @param playerSessionCreationPolicy * Policy determining whether or not the game session accepts new players. * @see PlayerSessionCreationPolicy */ public void setPlayerSessionCreationPolicy(PlayerSessionCreationPolicy playerSessionCreationPolicy) { this.playerSessionCreationPolicy = playerSessionCreationPolicy.toString(); } /** * <p> * Policy determining whether or not the game session accepts new players. * </p> * * @param playerSessionCreationPolicy * Policy determining whether or not the game session accepts new players. * @return Returns a reference to this object so that method calls can be chained together. * @see PlayerSessionCreationPolicy */ public UpdateGameSessionRequest withPlayerSessionCreationPolicy(PlayerSessionCreationPolicy playerSessionCreationPolicy) { setPlayerSessionCreationPolicy(playerSessionCreationPolicy); return this; } /** * <p> * Game session protection policy to apply to this game session only. * </p> * <ul> * <li> * <p> * <b>NoProtection</b> – The game session can be terminated during a scale-down event. * </p> * </li> * <li> * <p> * <b>FullProtection</b> – If the game session is in an <code>ACTIVE</code> status, it cannot be terminated during a * scale-down event. * </p> * </li> * </ul> * * @param protectionPolicy * Game session protection policy to apply to this game session only.</p> * <ul> * <li> * <p> * <b>NoProtection</b> – The game session can be terminated during a scale-down event. * </p> * </li> * <li> * <p> * <b>FullProtection</b> – If the game session is in an <code>ACTIVE</code> status, it cannot be terminated * during a scale-down event. * </p> * </li> * @see ProtectionPolicy */ public void setProtectionPolicy(String protectionPolicy) { this.protectionPolicy = protectionPolicy; } /** * <p> * Game session protection policy to apply to this game session only. * </p> * <ul> * <li> * <p> * <b>NoProtection</b> – The game session can be terminated during a scale-down event. * </p> * </li> * <li> * <p> * <b>FullProtection</b> – If the game session is in an <code>ACTIVE</code> status, it cannot be terminated during a * scale-down event. * </p> * </li> * </ul> * * @return Game session protection policy to apply to this game session only.</p> * <ul> * <li> * <p> * <b>NoProtection</b> – The game session can be terminated during a scale-down event. * </p> * </li> * <li> * <p> * <b>FullProtection</b> – If the game session is in an <code>ACTIVE</code> status, it cannot be terminated * during a scale-down event. * </p> * </li> * @see ProtectionPolicy */ public String getProtectionPolicy() { return this.protectionPolicy; } /** * <p> * Game session protection policy to apply to this game session only. * </p> * <ul> * <li> * <p> * <b>NoProtection</b> – The game session can be terminated during a scale-down event. * </p> * </li> * <li> * <p> * <b>FullProtection</b> – If the game session is in an <code>ACTIVE</code> status, it cannot be terminated during a * scale-down event. * </p> * </li> * </ul> * * @param protectionPolicy * Game session protection policy to apply to this game session only.</p> * <ul> * <li> * <p> * <b>NoProtection</b> – The game session can be terminated during a scale-down event. * </p> * </li> * <li> * <p> * <b>FullProtection</b> – If the game session is in an <code>ACTIVE</code> status, it cannot be terminated * during a scale-down event. * </p> * </li> * @return Returns a reference to this object so that method calls can be chained together. * @see ProtectionPolicy */ public UpdateGameSessionRequest withProtectionPolicy(String protectionPolicy) { setProtectionPolicy(protectionPolicy); return this; } /** * <p> * Game session protection policy to apply to this game session only. * </p> * <ul> * <li> * <p> * <b>NoProtection</b> – The game session can be terminated during a scale-down event. * </p> * </li> * <li> * <p> * <b>FullProtection</b> – If the game session is in an <code>ACTIVE</code> status, it cannot be terminated during a * scale-down event. * </p> * </li> * </ul> * * @param protectionPolicy * Game session protection policy to apply to this game session only.</p> * <ul> * <li> * <p> * <b>NoProtection</b> – The game session can be terminated during a scale-down event. * </p> * </li> * <li> * <p> * <b>FullProtection</b> – If the game session is in an <code>ACTIVE</code> status, it cannot be terminated * during a scale-down event. * </p> * </li> * @see ProtectionPolicy */ public void setProtectionPolicy(ProtectionPolicy protectionPolicy) { this.protectionPolicy = protectionPolicy.toString(); } /** * <p> * Game session protection policy to apply to this game session only. * </p> * <ul> * <li> * <p> * <b>NoProtection</b> – The game session can be terminated during a scale-down event. * </p> * </li> * <li> * <p> * <b>FullProtection</b> – If the game session is in an <code>ACTIVE</code> status, it cannot be terminated during a * scale-down event. * </p> * </li> * </ul> * * @param protectionPolicy * Game session protection policy to apply to this game session only.</p> * <ul> * <li> * <p> * <b>NoProtection</b> – The game session can be terminated during a scale-down event. * </p> * </li> * <li> * <p> * <b>FullProtection</b> – If the game session is in an <code>ACTIVE</code> status, it cannot be terminated * during a scale-down event. * </p> * </li> * @return Returns a reference to this object so that method calls can be chained together. * @see ProtectionPolicy */ public UpdateGameSessionRequest withProtectionPolicy(ProtectionPolicy protectionPolicy) { setProtectionPolicy(protectionPolicy); return this; } /** * Returns a string representation of this object; useful for testing and debugging. * * @return A string representation of this object. * * @see java.lang.Object#toString() */ @Override public String toString() { StringBuilder sb = new StringBuilder(); sb.append("{"); if (getGameSessionId() != null) sb.append("GameSessionId: ").append(getGameSessionId()).append(","); if (getMaximumPlayerSessionCount() != null) sb.append("MaximumPlayerSessionCount: ").append(getMaximumPlayerSessionCount()).append(","); if (getName() != null) sb.append("Name: ").append(getName()).append(","); if (getPlayerSessionCreationPolicy() != null) sb.append("PlayerSessionCreationPolicy: ").append(getPlayerSessionCreationPolicy()).append(","); if (getProtectionPolicy() != null) sb.append("ProtectionPolicy: ").append(getProtectionPolicy()); sb.append("}"); return sb.toString(); } @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (obj instanceof UpdateGameSessionRequest == false) return false; UpdateGameSessionRequest other = (UpdateGameSessionRequest) obj; if (other.getGameSessionId() == null ^ this.getGameSessionId() == null) return false; if (other.getGameSessionId() != null && other.getGameSessionId().equals(this.getGameSessionId()) == false) return false; if (other.getMaximumPlayerSessionCount() == null ^ this.getMaximumPlayerSessionCount() == null) return false; if (other.getMaximumPlayerSessionCount() != null && other.getMaximumPlayerSessionCount().equals(this.getMaximumPlayerSessionCount()) == false) return false; if (other.getName() == null ^ this.getName() == null) return false; if (other.getName() != null && other.getName().equals(this.getName()) == false) return false; if (other.getPlayerSessionCreationPolicy() == null ^ this.getPlayerSessionCreationPolicy() == null) return false; if (other.getPlayerSessionCreationPolicy() != null && other.getPlayerSessionCreationPolicy().equals(this.getPlayerSessionCreationPolicy()) == false) return false; if (other.getProtectionPolicy() == null ^ this.getProtectionPolicy() == null) return false; if (other.getProtectionPolicy() != null && other.getProtectionPolicy().equals(this.getProtectionPolicy()) == false) return false; return true; } @Override public int hashCode() { final int prime = 31; int hashCode = 1; hashCode = prime * hashCode + ((getGameSessionId() == null) ? 0 : getGameSessionId().hashCode()); hashCode = prime * hashCode + ((getMaximumPlayerSessionCount() == null) ? 0 : getMaximumPlayerSessionCount().hashCode()); hashCode = prime * hashCode + ((getName() == null) ? 0 : getName().hashCode()); hashCode = prime * hashCode + ((getPlayerSessionCreationPolicy() == null) ? 0 : getPlayerSessionCreationPolicy().hashCode()); hashCode = prime * hashCode + ((getProtectionPolicy() == null) ? 0 : getProtectionPolicy().hashCode()); return hashCode; } @Override public UpdateGameSessionRequest clone() { return (UpdateGameSessionRequest) super.clone(); } }