/* * Copyright 2012-2017 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with * the License. A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR * CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions * and limitations under the License. */ package com.amazonaws.services.gamelift.model; import java.io.Serializable; import javax.annotation.Generated; import com.amazonaws.AmazonWebServiceRequest; /** * <p> * Represents the input for a request action. * </p> * * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameSessionDetails" * target="_top">AWS API Documentation</a> */ @Generated("com.amazonaws:aws-java-sdk-code-generator") public class DescribeGameSessionDetailsRequest extends com.amazonaws.AmazonWebServiceRequest implements Serializable, Cloneable { /** * <p> * Unique identifier for a fleet to retrieve all game sessions active on the fleet. * </p> */ private String fleetId; /** * <p> * Unique identifier for the game session to retrieve. * </p> */ private String gameSessionId; /** * <p> * Unique identifier for an alias associated with the fleet to retrieve all game sessions for. * </p> */ private String aliasId; /** * <p> * Game session status to filter results on. Possible game session statuses include ACTIVE, <code>TERMINATED</code>, * <code>ACTIVATING</code> and <code>TERMINATING</code> (the last two are transitory). * </p> */ private String statusFilter; /** * <p> * Maximum number of results to return. Use this parameter with <code>NextToken</code> to get results as a set of * sequential pages. * </p> */ private Integer limit; /** * <p> * Token that indicates the start of the next sequential page of results. Use the token that is returned with a * previous call to this action. To specify the start of the result set, do not specify a value. * </p> */ private String nextToken; /** * <p> * Unique identifier for a fleet to retrieve all game sessions active on the fleet. * </p> * * @param fleetId * Unique identifier for a fleet to retrieve all game sessions active on the fleet. */ public void setFleetId(String fleetId) { this.fleetId = fleetId; } /** * <p> * Unique identifier for a fleet to retrieve all game sessions active on the fleet. * </p> * * @return Unique identifier for a fleet to retrieve all game sessions active on the fleet. */ public String getFleetId() { return this.fleetId; } /** * <p> * Unique identifier for a fleet to retrieve all game sessions active on the fleet. * </p> * * @param fleetId * Unique identifier for a fleet to retrieve all game sessions active on the fleet. * @return Returns a reference to this object so that method calls can be chained together. */ public DescribeGameSessionDetailsRequest withFleetId(String fleetId) { setFleetId(fleetId); return this; } /** * <p> * Unique identifier for the game session to retrieve. * </p> * * @param gameSessionId * Unique identifier for the game session to retrieve. */ public void setGameSessionId(String gameSessionId) { this.gameSessionId = gameSessionId; } /** * <p> * Unique identifier for the game session to retrieve. * </p> * * @return Unique identifier for the game session to retrieve. */ public String getGameSessionId() { return this.gameSessionId; } /** * <p> * Unique identifier for the game session to retrieve. * </p> * * @param gameSessionId * Unique identifier for the game session to retrieve. * @return Returns a reference to this object so that method calls can be chained together. */ public DescribeGameSessionDetailsRequest withGameSessionId(String gameSessionId) { setGameSessionId(gameSessionId); return this; } /** * <p> * Unique identifier for an alias associated with the fleet to retrieve all game sessions for. * </p> * * @param aliasId * Unique identifier for an alias associated with the fleet to retrieve all game sessions for. */ public void setAliasId(String aliasId) { this.aliasId = aliasId; } /** * <p> * Unique identifier for an alias associated with the fleet to retrieve all game sessions for. * </p> * * @return Unique identifier for an alias associated with the fleet to retrieve all game sessions for. */ public String getAliasId() { return this.aliasId; } /** * <p> * Unique identifier for an alias associated with the fleet to retrieve all game sessions for. * </p> * * @param aliasId * Unique identifier for an alias associated with the fleet to retrieve all game sessions for. * @return Returns a reference to this object so that method calls can be chained together. */ public DescribeGameSessionDetailsRequest withAliasId(String aliasId) { setAliasId(aliasId); return this; } /** * <p> * Game session status to filter results on. Possible game session statuses include ACTIVE, <code>TERMINATED</code>, * <code>ACTIVATING</code> and <code>TERMINATING</code> (the last two are transitory). * </p> * * @param statusFilter * Game session status to filter results on. Possible game session statuses include ACTIVE, * <code>TERMINATED</code>, <code>ACTIVATING</code> and <code>TERMINATING</code> (the last two are * transitory). */ public void setStatusFilter(String statusFilter) { this.statusFilter = statusFilter; } /** * <p> * Game session status to filter results on. Possible game session statuses include ACTIVE, <code>TERMINATED</code>, * <code>ACTIVATING</code> and <code>TERMINATING</code> (the last two are transitory). * </p> * * @return Game session status to filter results on. Possible game session statuses include ACTIVE, * <code>TERMINATED</code>, <code>ACTIVATING</code> and <code>TERMINATING</code> (the last two are * transitory). */ public String getStatusFilter() { return this.statusFilter; } /** * <p> * Game session status to filter results on. Possible game session statuses include ACTIVE, <code>TERMINATED</code>, * <code>ACTIVATING</code> and <code>TERMINATING</code> (the last two are transitory). * </p> * * @param statusFilter * Game session status to filter results on. Possible game session statuses include ACTIVE, * <code>TERMINATED</code>, <code>ACTIVATING</code> and <code>TERMINATING</code> (the last two are * transitory). * @return Returns a reference to this object so that method calls can be chained together. */ public DescribeGameSessionDetailsRequest withStatusFilter(String statusFilter) { setStatusFilter(statusFilter); return this; } /** * <p> * Maximum number of results to return. Use this parameter with <code>NextToken</code> to get results as a set of * sequential pages. * </p> * * @param limit * Maximum number of results to return. Use this parameter with <code>NextToken</code> to get results as a * set of sequential pages. */ public void setLimit(Integer limit) { this.limit = limit; } /** * <p> * Maximum number of results to return. Use this parameter with <code>NextToken</code> to get results as a set of * sequential pages. * </p> * * @return Maximum number of results to return. Use this parameter with <code>NextToken</code> to get results as a * set of sequential pages. */ public Integer getLimit() { return this.limit; } /** * <p> * Maximum number of results to return. Use this parameter with <code>NextToken</code> to get results as a set of * sequential pages. * </p> * * @param limit * Maximum number of results to return. Use this parameter with <code>NextToken</code> to get results as a * set of sequential pages. * @return Returns a reference to this object so that method calls can be chained together. */ public DescribeGameSessionDetailsRequest withLimit(Integer limit) { setLimit(limit); return this; } /** * <p> * Token that indicates the start of the next sequential page of results. Use the token that is returned with a * previous call to this action. To specify the start of the result set, do not specify a value. * </p> * * @param nextToken * Token that indicates the start of the next sequential page of results. Use the token that is returned with * a previous call to this action. To specify the start of the result set, do not specify a value. */ public void setNextToken(String nextToken) { this.nextToken = nextToken; } /** * <p> * Token that indicates the start of the next sequential page of results. Use the token that is returned with a * previous call to this action. To specify the start of the result set, do not specify a value. * </p> * * @return Token that indicates the start of the next sequential page of results. Use the token that is returned * with a previous call to this action. To specify the start of the result set, do not specify a value. */ public String getNextToken() { return this.nextToken; } /** * <p> * Token that indicates the start of the next sequential page of results. Use the token that is returned with a * previous call to this action. To specify the start of the result set, do not specify a value. * </p> * * @param nextToken * Token that indicates the start of the next sequential page of results. Use the token that is returned with * a previous call to this action. To specify the start of the result set, do not specify a value. * @return Returns a reference to this object so that method calls can be chained together. */ public DescribeGameSessionDetailsRequest withNextToken(String nextToken) { setNextToken(nextToken); return this; } /** * Returns a string representation of this object; useful for testing and debugging. * * @return A string representation of this object. * * @see java.lang.Object#toString() */ @Override public String toString() { StringBuilder sb = new StringBuilder(); sb.append("{"); if (getFleetId() != null) sb.append("FleetId: ").append(getFleetId()).append(","); if (getGameSessionId() != null) sb.append("GameSessionId: ").append(getGameSessionId()).append(","); if (getAliasId() != null) sb.append("AliasId: ").append(getAliasId()).append(","); if (getStatusFilter() != null) sb.append("StatusFilter: ").append(getStatusFilter()).append(","); if (getLimit() != null) sb.append("Limit: ").append(getLimit()).append(","); if (getNextToken() != null) sb.append("NextToken: ").append(getNextToken()); sb.append("}"); return sb.toString(); } @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (obj instanceof DescribeGameSessionDetailsRequest == false) return false; DescribeGameSessionDetailsRequest other = (DescribeGameSessionDetailsRequest) obj; if (other.getFleetId() == null ^ this.getFleetId() == null) return false; if (other.getFleetId() != null && other.getFleetId().equals(this.getFleetId()) == false) return false; if (other.getGameSessionId() == null ^ this.getGameSessionId() == null) return false; if (other.getGameSessionId() != null && other.getGameSessionId().equals(this.getGameSessionId()) == false) return false; if (other.getAliasId() == null ^ this.getAliasId() == null) return false; if (other.getAliasId() != null && other.getAliasId().equals(this.getAliasId()) == false) return false; if (other.getStatusFilter() == null ^ this.getStatusFilter() == null) return false; if (other.getStatusFilter() != null && other.getStatusFilter().equals(this.getStatusFilter()) == false) return false; if (other.getLimit() == null ^ this.getLimit() == null) return false; if (other.getLimit() != null && other.getLimit().equals(this.getLimit()) == false) return false; if (other.getNextToken() == null ^ this.getNextToken() == null) return false; if (other.getNextToken() != null && other.getNextToken().equals(this.getNextToken()) == false) return false; return true; } @Override public int hashCode() { final int prime = 31; int hashCode = 1; hashCode = prime * hashCode + ((getFleetId() == null) ? 0 : getFleetId().hashCode()); hashCode = prime * hashCode + ((getGameSessionId() == null) ? 0 : getGameSessionId().hashCode()); hashCode = prime * hashCode + ((getAliasId() == null) ? 0 : getAliasId().hashCode()); hashCode = prime * hashCode + ((getStatusFilter() == null) ? 0 : getStatusFilter().hashCode()); hashCode = prime * hashCode + ((getLimit() == null) ? 0 : getLimit().hashCode()); hashCode = prime * hashCode + ((getNextToken() == null) ? 0 : getNextToken().hashCode()); return hashCode; } @Override public DescribeGameSessionDetailsRequest clone() { return (DescribeGameSessionDetailsRequest) super.clone(); } }