/* * Copyright 2012-2017 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with * the License. A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR * CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions * and limitations under the License. */ package com.amazonaws.services.gamelift.model; import java.io.Serializable; import javax.annotation.Generated; import com.amazonaws.AmazonWebServiceRequest; /** * <p> * Represents the input for a request action. * </p> * * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListBuilds" target="_top">AWS API * Documentation</a> */ @Generated("com.amazonaws:aws-java-sdk-code-generator") public class ListBuildsRequest extends com.amazonaws.AmazonWebServiceRequest implements Serializable, Cloneable { /** * <p> * Build status to filter results by. To retrieve all builds, leave this parameter empty. * </p> * <p> * Possible build statuses include the following: * </p> * <ul> * <li> * <p> * <b>INITIALIZED</b> – A new build has been defined, but no files have been uploaded. You cannot create fleets for * builds that are in this status. When a build is successfully created, the build status is set to this value. * </p> * </li> * <li> * <p> * <b>READY</b> – The game build has been successfully uploaded. You can now create new fleets for this build. * </p> * </li> * <li> * <p> * <b>FAILED</b> – The game build upload failed. You cannot create new fleets for this build. * </p> * </li> * </ul> */ private String status; /** * <p> * Maximum number of results to return. Use this parameter with <code>NextToken</code> to get results as a set of * sequential pages. * </p> */ private Integer limit; /** * <p> * Token that indicates the start of the next sequential page of results. Use the token that is returned with a * previous call to this action. To specify the start of the result set, do not specify a value. * </p> */ private String nextToken; /** * <p> * Build status to filter results by. To retrieve all builds, leave this parameter empty. * </p> * <p> * Possible build statuses include the following: * </p> * <ul> * <li> * <p> * <b>INITIALIZED</b> – A new build has been defined, but no files have been uploaded. You cannot create fleets for * builds that are in this status. When a build is successfully created, the build status is set to this value. * </p> * </li> * <li> * <p> * <b>READY</b> – The game build has been successfully uploaded. You can now create new fleets for this build. * </p> * </li> * <li> * <p> * <b>FAILED</b> – The game build upload failed. You cannot create new fleets for this build. * </p> * </li> * </ul> * * @param status * Build status to filter results by. To retrieve all builds, leave this parameter empty.</p> * <p> * Possible build statuses include the following: * </p> * <ul> * <li> * <p> * <b>INITIALIZED</b> – A new build has been defined, but no files have been uploaded. You cannot create * fleets for builds that are in this status. When a build is successfully created, the build status is set * to this value. * </p> * </li> * <li> * <p> * <b>READY</b> – The game build has been successfully uploaded. You can now create new fleets for this * build. * </p> * </li> * <li> * <p> * <b>FAILED</b> – The game build upload failed. You cannot create new fleets for this build. * </p> * </li> * @see BuildStatus */ public void setStatus(String status) { this.status = status; } /** * <p> * Build status to filter results by. To retrieve all builds, leave this parameter empty. * </p> * <p> * Possible build statuses include the following: * </p> * <ul> * <li> * <p> * <b>INITIALIZED</b> – A new build has been defined, but no files have been uploaded. You cannot create fleets for * builds that are in this status. When a build is successfully created, the build status is set to this value. * </p> * </li> * <li> * <p> * <b>READY</b> – The game build has been successfully uploaded. You can now create new fleets for this build. * </p> * </li> * <li> * <p> * <b>FAILED</b> – The game build upload failed. You cannot create new fleets for this build. * </p> * </li> * </ul> * * @return Build status to filter results by. To retrieve all builds, leave this parameter empty.</p> * <p> * Possible build statuses include the following: * </p> * <ul> * <li> * <p> * <b>INITIALIZED</b> – A new build has been defined, but no files have been uploaded. You cannot create * fleets for builds that are in this status. When a build is successfully created, the build status is set * to this value. * </p> * </li> * <li> * <p> * <b>READY</b> – The game build has been successfully uploaded. You can now create new fleets for this * build. * </p> * </li> * <li> * <p> * <b>FAILED</b> – The game build upload failed. You cannot create new fleets for this build. * </p> * </li> * @see BuildStatus */ public String getStatus() { return this.status; } /** * <p> * Build status to filter results by. To retrieve all builds, leave this parameter empty. * </p> * <p> * Possible build statuses include the following: * </p> * <ul> * <li> * <p> * <b>INITIALIZED</b> – A new build has been defined, but no files have been uploaded. You cannot create fleets for * builds that are in this status. When a build is successfully created, the build status is set to this value. * </p> * </li> * <li> * <p> * <b>READY</b> – The game build has been successfully uploaded. You can now create new fleets for this build. * </p> * </li> * <li> * <p> * <b>FAILED</b> – The game build upload failed. You cannot create new fleets for this build. * </p> * </li> * </ul> * * @param status * Build status to filter results by. To retrieve all builds, leave this parameter empty.</p> * <p> * Possible build statuses include the following: * </p> * <ul> * <li> * <p> * <b>INITIALIZED</b> – A new build has been defined, but no files have been uploaded. You cannot create * fleets for builds that are in this status. When a build is successfully created, the build status is set * to this value. * </p> * </li> * <li> * <p> * <b>READY</b> – The game build has been successfully uploaded. You can now create new fleets for this * build. * </p> * </li> * <li> * <p> * <b>FAILED</b> – The game build upload failed. You cannot create new fleets for this build. * </p> * </li> * @return Returns a reference to this object so that method calls can be chained together. * @see BuildStatus */ public ListBuildsRequest withStatus(String status) { setStatus(status); return this; } /** * <p> * Build status to filter results by. To retrieve all builds, leave this parameter empty. * </p> * <p> * Possible build statuses include the following: * </p> * <ul> * <li> * <p> * <b>INITIALIZED</b> – A new build has been defined, but no files have been uploaded. You cannot create fleets for * builds that are in this status. When a build is successfully created, the build status is set to this value. * </p> * </li> * <li> * <p> * <b>READY</b> – The game build has been successfully uploaded. You can now create new fleets for this build. * </p> * </li> * <li> * <p> * <b>FAILED</b> – The game build upload failed. You cannot create new fleets for this build. * </p> * </li> * </ul> * * @param status * Build status to filter results by. To retrieve all builds, leave this parameter empty.</p> * <p> * Possible build statuses include the following: * </p> * <ul> * <li> * <p> * <b>INITIALIZED</b> – A new build has been defined, but no files have been uploaded. You cannot create * fleets for builds that are in this status. When a build is successfully created, the build status is set * to this value. * </p> * </li> * <li> * <p> * <b>READY</b> – The game build has been successfully uploaded. You can now create new fleets for this * build. * </p> * </li> * <li> * <p> * <b>FAILED</b> – The game build upload failed. You cannot create new fleets for this build. * </p> * </li> * @see BuildStatus */ public void setStatus(BuildStatus status) { this.status = status.toString(); } /** * <p> * Build status to filter results by. To retrieve all builds, leave this parameter empty. * </p> * <p> * Possible build statuses include the following: * </p> * <ul> * <li> * <p> * <b>INITIALIZED</b> – A new build has been defined, but no files have been uploaded. You cannot create fleets for * builds that are in this status. When a build is successfully created, the build status is set to this value. * </p> * </li> * <li> * <p> * <b>READY</b> – The game build has been successfully uploaded. You can now create new fleets for this build. * </p> * </li> * <li> * <p> * <b>FAILED</b> – The game build upload failed. You cannot create new fleets for this build. * </p> * </li> * </ul> * * @param status * Build status to filter results by. To retrieve all builds, leave this parameter empty.</p> * <p> * Possible build statuses include the following: * </p> * <ul> * <li> * <p> * <b>INITIALIZED</b> – A new build has been defined, but no files have been uploaded. You cannot create * fleets for builds that are in this status. When a build is successfully created, the build status is set * to this value. * </p> * </li> * <li> * <p> * <b>READY</b> – The game build has been successfully uploaded. You can now create new fleets for this * build. * </p> * </li> * <li> * <p> * <b>FAILED</b> – The game build upload failed. You cannot create new fleets for this build. * </p> * </li> * @return Returns a reference to this object so that method calls can be chained together. * @see BuildStatus */ public ListBuildsRequest withStatus(BuildStatus status) { setStatus(status); return this; } /** * <p> * Maximum number of results to return. Use this parameter with <code>NextToken</code> to get results as a set of * sequential pages. * </p> * * @param limit * Maximum number of results to return. Use this parameter with <code>NextToken</code> to get results as a * set of sequential pages. */ public void setLimit(Integer limit) { this.limit = limit; } /** * <p> * Maximum number of results to return. Use this parameter with <code>NextToken</code> to get results as a set of * sequential pages. * </p> * * @return Maximum number of results to return. Use this parameter with <code>NextToken</code> to get results as a * set of sequential pages. */ public Integer getLimit() { return this.limit; } /** * <p> * Maximum number of results to return. Use this parameter with <code>NextToken</code> to get results as a set of * sequential pages. * </p> * * @param limit * Maximum number of results to return. Use this parameter with <code>NextToken</code> to get results as a * set of sequential pages. * @return Returns a reference to this object so that method calls can be chained together. */ public ListBuildsRequest withLimit(Integer limit) { setLimit(limit); return this; } /** * <p> * Token that indicates the start of the next sequential page of results. Use the token that is returned with a * previous call to this action. To specify the start of the result set, do not specify a value. * </p> * * @param nextToken * Token that indicates the start of the next sequential page of results. Use the token that is returned with * a previous call to this action. To specify the start of the result set, do not specify a value. */ public void setNextToken(String nextToken) { this.nextToken = nextToken; } /** * <p> * Token that indicates the start of the next sequential page of results. Use the token that is returned with a * previous call to this action. To specify the start of the result set, do not specify a value. * </p> * * @return Token that indicates the start of the next sequential page of results. Use the token that is returned * with a previous call to this action. To specify the start of the result set, do not specify a value. */ public String getNextToken() { return this.nextToken; } /** * <p> * Token that indicates the start of the next sequential page of results. Use the token that is returned with a * previous call to this action. To specify the start of the result set, do not specify a value. * </p> * * @param nextToken * Token that indicates the start of the next sequential page of results. Use the token that is returned with * a previous call to this action. To specify the start of the result set, do not specify a value. * @return Returns a reference to this object so that method calls can be chained together. */ public ListBuildsRequest withNextToken(String nextToken) { setNextToken(nextToken); return this; } /** * Returns a string representation of this object; useful for testing and debugging. * * @return A string representation of this object. * * @see java.lang.Object#toString() */ @Override public String toString() { StringBuilder sb = new StringBuilder(); sb.append("{"); if (getStatus() != null) sb.append("Status: ").append(getStatus()).append(","); if (getLimit() != null) sb.append("Limit: ").append(getLimit()).append(","); if (getNextToken() != null) sb.append("NextToken: ").append(getNextToken()); sb.append("}"); return sb.toString(); } @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (obj instanceof ListBuildsRequest == false) return false; ListBuildsRequest other = (ListBuildsRequest) obj; if (other.getStatus() == null ^ this.getStatus() == null) return false; if (other.getStatus() != null && other.getStatus().equals(this.getStatus()) == false) return false; if (other.getLimit() == null ^ this.getLimit() == null) return false; if (other.getLimit() != null && other.getLimit().equals(this.getLimit()) == false) return false; if (other.getNextToken() == null ^ this.getNextToken() == null) return false; if (other.getNextToken() != null && other.getNextToken().equals(this.getNextToken()) == false) return false; return true; } @Override public int hashCode() { final int prime = 31; int hashCode = 1; hashCode = prime * hashCode + ((getStatus() == null) ? 0 : getStatus().hashCode()); hashCode = prime * hashCode + ((getLimit() == null) ? 0 : getLimit().hashCode()); hashCode = prime * hashCode + ((getNextToken() == null) ? 0 : getNextToken().hashCode()); return hashCode; } @Override public ListBuildsRequest clone() { return (ListBuildsRequest) super.clone(); } }