/* * Copyright 2012-2017 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with * the License. A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR * CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions * and limitations under the License. */ package com.amazonaws.services.gamelift; import javax.annotation.Generated; import com.amazonaws.services.gamelift.model.*; /** * Interface for accessing Amazon GameLift asynchronously. Each asynchronous method will return a Java Future object * representing the asynchronous operation; overloads which accept an {@code AsyncHandler} can be used to receive * notification when an asynchronous operation completes. * <p> * <b>Note:</b> Do not directly implement this interface, new methods are added to it regularly. Extend from * {@link com.amazonaws.services.gamelift.AbstractAmazonGameLiftAsync} instead. * </p> * <p> * <fullname>Amazon GameLift Service</fullname> * <p> * Amazon GameLift is a managed service for developers who need a scalable, dedicated server solution for their * multiplayer games. Amazon GameLift provides tools to acquire computing resources and deploy game servers, scale game * server capacity to meet player demand, and track in-depth metrics on player usage and server performance. * </p> * <p> * The Amazon GameLift service API includes important features: * </p> * <ul> * <li> * <p> * Find game sessions and match players to games – Retrieve information on available game sessions; create new game * sessions; send player requests to join a game session. * </p> * </li> * <li> * <p> * Configure and manage game server resources – Manage builds, fleets, queues, and aliases; set autoscaling policies; * retrieve logs and metrics. * </p> * </li> * </ul> * <p> * This reference guide describes the low-level service API for Amazon GameLift. We recommend using either the Amazon * Web Services software development kit (<a href="http://aws.amazon.com/tools/#sdk">AWS SDK</a>), available in multiple * languages, or the <a href="http://aws.amazon.com/cli/">AWS command-line interface</a> (CLI) tool. Both of these align * with the low-level service API. In addition, you can use the <a * href="https://console.aws.amazon.com/gamelift/home">AWS Management Console</a> for Amazon GameLift for many * administrative actions. * </p> * <p> * You can use some API actions with Amazon GameLift Local, a testing tool that lets you test your game integration * locally before deploying on Amazon GameLift. You can call these APIs from the AWS CLI or programmatically; API calls * to Amazon GameLift Local servers perform exactly as they do when calling Amazon GameLift web servers. For more * information on using Amazon GameLift Local, see <a * href="http://docs.aws.amazon.com/gamelift/latest/developerguide/integration-testing-local.html">Testing an * Integration</a>. * </p> * <p> * <b>MORE RESOURCES</b> * </p> * <ul> * <li> * <p> * <a href="http://docs.aws.amazon.com/gamelift/latest/developerguide/">Amazon GameLift Developer Guide</a> – Learn more * about Amazon GameLift features and how to use them. * </p> * </li> * <li> * <p> * <a href="https://gamedev.amazon.com/forums/tutorials">Lumberyard and Amazon GameLift Tutorials</a> – Get started fast * with walkthroughs and sample projects. * </p> * </li> * <li> * <p> * <a href="http://aws.amazon.com/blogs/gamedev/">GameDev Blog</a> – Stay up to date with new features and techniques. * </p> * </li> * <li> * <p> * <a href="https://gamedev.amazon.com/forums/spaces/123/gamelift-discussion.html">GameDev Forums</a> – Connect with the * GameDev community. * </p> * </li> * <li> * <p> * <a href="http://docs.aws.amazon.com/gamelift/latest/developerguide/doc-history.html">Amazon GameLift Document * History</a> – See changes to the Amazon GameLift service, SDKs, and documentation, as well as links to release notes. * </p> * </li> * </ul> * <p> * <b>API SUMMARY</b> * </p> * <p> * This list offers a functional overview of the Amazon GameLift service API. * </p> * <p> * <b>Finding Games and Joining Players</b> * </p> * <p> * You can enable players to connect to game servers on Amazon GameLift from a game client or through a game service * (such as a matchmaking service). You can use these operations to discover actively running game or start new games. * You can also match players to games, either singly or as a group. * </p> * <ul> * <li> * <p> * <b>Discover existing game sessions</b> * </p> * <ul> * <li> * <p> * <a>SearchGameSessions</a> – Get all available game sessions or search for game sessions that match a set of criteria. * <i>Available in Amazon GameLift Local.</i> * </p> * </li> * </ul> * </li> * <li> * <p> * <b>Start a new game session</b> * </p> * <ul> * <li> * <p> * Game session placement – Use a queue to process new game session requests and create game sessions on fleets * designated for the queue. * </p> * <ul> * <li> * <p> * <a>StartGameSessionPlacement</a> – Request a new game session placement and add one or more players to it. * </p> * </li> * <li> * <p> * <a>DescribeGameSessionPlacement</a> – Get details on a placement request, including status. * </p> * </li> * <li> * <p> * <a>StopGameSessionPlacement</a> – Cancel a placement request. * </p> * </li> * </ul> * </li> * <li> * <p> * <a>CreateGameSession</a> – Start a new game session on a specific fleet. <i>Available in Amazon GameLift Local.</i> * </p> * </li> * </ul> * </li> * <li> * <p> * <b>Manage game session objects</b> * </p> * <ul> * <li> * <p> * <a>DescribeGameSessions</a> – Retrieve metadata for one or more game sessions, including length of time active and * current player count. <i>Available in Amazon GameLift Local.</i> * </p> * </li> * <li> * <p> * <a>DescribeGameSessionDetails</a> – Retrieve metadata and the game session protection setting for one or more game * sessions. * </p> * </li> * <li> * <p> * <a>UpdateGameSession</a> – Change game session settings, such as maximum player count and join policy. * </p> * </li> * <li> * <p> * <a>GetGameSessionLogUrl</a> – Get the location of saved logs for a game session. * </p> * </li> * </ul> * </li> * <li> * <p> * <b>Manage player sessions objects</b> * </p> * <ul> * <li> * <p> * <a>CreatePlayerSession</a> – Send a request for a player to join a game session. <i>Available in Amazon GameLift * Local.</i> * </p> * </li> * <li> * <p> * <a>CreatePlayerSessions</a> – Send a request for multiple players to join a game session. <i>Available in Amazon * GameLift Local.</i> * </p> * </li> * <li> * <p> * <a>DescribePlayerSessions</a> – Get details on player activity, including status, playing time, and player data. * <i>Available in Amazon GameLift Local.</i> * </p> * </li> * </ul> * </li> * </ul> * <p> * <b>Setting Up and Managing Game Servers</b> * </p> * <p> * When setting up Amazon GameLift, first create a game build and upload the files to Amazon GameLift. Then use these * operations to set up a fleet of resources to run your game servers. Manage games to scale capacity, adjust * configuration settings, access raw utilization data, and more. * </p> * <ul> * <li> * <p> * <b>Manage game builds</b> * </p> * <ul> * <li> * <p> * <a>CreateBuild</a> – Create a new build by uploading files stored in an Amazon S3 bucket. (To create a build stored * at a local file location, use the AWS CLI command <code>upload-build</code>.) * </p> * </li> * <li> * <p> * <a>ListBuilds</a> – Get a list of all builds uploaded to a Amazon GameLift region. * </p> * </li> * <li> * <p> * <a>DescribeBuild</a> – Retrieve information associated with a build. * </p> * </li> * <li> * <p> * <a>UpdateBuild</a> – Change build metadata, including build name and version. * </p> * </li> * <li> * <p> * <a>DeleteBuild</a> – Remove a build from Amazon GameLift. * </p> * </li> * </ul> * </li> * <li> * <p> * <b>Manage fleets</b> * </p> * <ul> * <li> * <p> * <a>CreateFleet</a> – Configure and activate a new fleet to run a build's game servers. * </p> * </li> * <li> * <p> * <a>DeleteFleet</a> – Terminate a fleet that is no longer running game servers or hosting players. * </p> * </li> * <li> * <p> * View / update fleet configurations. * </p> * <ul> * <li> * <p> * <a>ListFleets</a> – Get a list of all fleet IDs in a Amazon GameLift region (all statuses). * </p> * </li> * <li> * <p> * <a>DescribeFleetAttributes</a> / <a>UpdateFleetAttributes</a> – View or change a fleet's metadata and settings for * game session protection and resource creation limits. * </p> * </li> * <li> * <p> * <a>DescribeFleetPortSettings</a> / <a>UpdateFleetPortSettings</a> – View or change the inbound permissions (IP * address and port setting ranges) allowed for a fleet. * </p> * </li> * <li> * <p> * <a>DescribeRuntimeConfiguration</a> / <a>UpdateRuntimeConfiguration</a> – View or change what server processes (and * how many) to run on each instance in a fleet. * </p> * </li> * <li> * <p> * <a>DescribeInstances</a> – Get information on each instance in a fleet, including instance ID, IP address, and * status. * </p> * </li> * </ul> * </li> * </ul> * </li> * <li> * <p> * <b>Control fleet capacity</b> * </p> * <ul> * <li> * <p> * <a>DescribeEC2InstanceLimits</a> – Retrieve maximum number of instances allowed for the current AWS account and the * current usage level. * </p> * </li> * <li> * <p> * <a>DescribeFleetCapacity</a> / <a>UpdateFleetCapacity</a> – Retrieve the capacity settings and the current number of * instances in a fleet; adjust fleet capacity settings to scale up or down. * </p> * </li> * <li> * <p> * Autoscale – Manage autoscaling rules and apply them to a fleet. * </p> * <ul> * <li> * <p> * <a>PutScalingPolicy</a> – Create a new autoscaling policy, or update an existing one. * </p> * </li> * <li> * <p> * <a>DescribeScalingPolicies</a> – Retrieve an existing autoscaling policy. * </p> * </li> * <li> * <p> * <a>DeleteScalingPolicy</a> – Delete an autoscaling policy and stop it from affecting a fleet's capacity. * </p> * </li> * </ul> * </li> * </ul> * </li> * <li> * <p> * <b>Access fleet activity statistics</b> * </p> * <ul> * <li> * <p> * <a>DescribeFleetUtilization</a> – Get current data on the number of server processes, game sessions, and players * currently active on a fleet. * </p> * </li> * <li> * <p> * <a>DescribeFleetEvents</a> – Get a fleet's logged events for a specified time span. * </p> * </li> * <li> * <p> * <a>DescribeGameSessions</a> – Retrieve metadata associated with one or more game sessions, including length of time * active and current player count. * </p> * </li> * </ul> * </li> * <li> * <p> * <b>Remotely access an instance</b> * </p> * <ul> * <li> * <p> * <a>GetInstanceAccess</a> – Request access credentials needed to remotely connect to a specified instance in a fleet. * </p> * </li> * </ul> * </li> * <li> * <p> * <b>Manage fleet aliases</b> * </p> * <ul> * <li> * <p> * <a>CreateAlias</a> – Define a new alias and optionally assign it to a fleet. * </p> * </li> * <li> * <p> * <a>ListAliases</a> – Get all fleet aliases defined in a Amazon GameLift region. * </p> * </li> * <li> * <p> * <a>DescribeAlias</a> – Retrieve information on an existing alias. * </p> * </li> * <li> * <p> * <a>UpdateAlias</a> – Change settings for a alias, such as redirecting it from one fleet to another. * </p> * </li> * <li> * <p> * <a>DeleteAlias</a> – Remove an alias from the region. * </p> * </li> * <li> * <p> * <a>ResolveAlias</a> – Get the fleet ID that a specified alias points to. * </p> * </li> * </ul> * </li> * <li> * <p> * <b>Manage game session queues</b> * </p> * <ul> * <li> * <p> * <a>CreateGameSessionQueue</a> – Create a queue for processing requests for new game sessions. * </p> * </li> * <li> * <p> * <a>DescribeGameSessionQueues</a> – Get data on all game session queues defined in a Amazon GameLift region. * </p> * </li> * <li> * <p> * <a>UpdateGameSessionQueue</a> – Change the configuration of a game session queue. * </p> * </li> * <li> * <p> * <a>DeleteGameSessionQueue</a> – Remove a game session queue from the region. * </p> * </li> * </ul> * </li> * </ul> */ @Generated("com.amazonaws:aws-java-sdk-code-generator") public interface AmazonGameLiftAsync extends AmazonGameLift { /** * <p> * Creates an alias and sets a target fleet. A fleet alias can be used in place of a fleet ID, such as when calling * <code>CreateGameSession</code> from a game client or game service or adding destinations to a game session queue. * By changing an alias's target fleet, you can switch your players to the new fleet without changing any other * component. In production, this feature is particularly useful to redirect your player base seamlessly to the * latest game server update. * </p> * <p> * Amazon GameLift supports two types of routing strategies for aliases: simple and terminal. Use a simple alias to * point to an active fleet. Use a terminal alias to display a message to incoming traffic instead of routing * players to an active fleet. This option is useful when a game server is no longer supported but you want to * provide better messaging than a standard 404 error. * </p> * <p> * To create a fleet alias, specify an alias name, routing strategy, and optional description. If successful, a new * alias record is returned, including an alias ID, which you can reference when creating a game session. To * reassign the alias to another fleet ID, call <a>UpdateAlias</a>. * </p> * * @param createAliasRequest * Represents the input for a request action. * @return A Java Future containing the result of the CreateAlias operation returned by the service. * @sample AmazonGameLiftAsync.CreateAlias * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateAlias" target="_top">AWS API * Documentation</a> */ java.util.concurrent.Future<CreateAliasResult> createAliasAsync(CreateAliasRequest createAliasRequest); /** * <p> * Creates an alias and sets a target fleet. A fleet alias can be used in place of a fleet ID, such as when calling * <code>CreateGameSession</code> from a game client or game service or adding destinations to a game session queue. * By changing an alias's target fleet, you can switch your players to the new fleet without changing any other * component. In production, this feature is particularly useful to redirect your player base seamlessly to the * latest game server update. * </p> * <p> * Amazon GameLift supports two types of routing strategies for aliases: simple and terminal. Use a simple alias to * point to an active fleet. Use a terminal alias to display a message to incoming traffic instead of routing * players to an active fleet. This option is useful when a game server is no longer supported but you want to * provide better messaging than a standard 404 error. * </p> * <p> * To create a fleet alias, specify an alias name, routing strategy, and optional description. If successful, a new * alias record is returned, including an alias ID, which you can reference when creating a game session. To * reassign the alias to another fleet ID, call <a>UpdateAlias</a>. * </p> * * @param createAliasRequest * Represents the input for a request action. * @param asyncHandler * Asynchronous callback handler for events in the lifecycle of the request. Users can provide an * implementation of the callback methods in this interface to receive notification of successful or * unsuccessful completion of the operation. * @return A Java Future containing the result of the CreateAlias operation returned by the service. * @sample AmazonGameLiftAsyncHandler.CreateAlias * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateAlias" target="_top">AWS API * Documentation</a> */ java.util.concurrent.Future<CreateAliasResult> createAliasAsync(CreateAliasRequest createAliasRequest, com.amazonaws.handlers.AsyncHandler<CreateAliasRequest, CreateAliasResult> asyncHandler); /** * <p> * Creates a new Amazon GameLift build from a set of game server binary files stored in an Amazon Simple Storage * Service (Amazon S3) location. When using this API call, you must create a <code>.zip</code> file containing all * of the build files and store it in an Amazon S3 bucket under your AWS account. For help on packaging your build * files and creating a build, see <a * href="http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-intro.html">Uploading Your Game to * Amazon GameLift</a>. * </p> * <important> * <p> * Use this API action ONLY if you are storing your game build files in an Amazon S3 bucket in your AWS account. To * create a build using files stored in a directory, use the CLI command <a * href="http://docs.aws.amazon.com/cli/latest/reference/gamelift/upload-build.html"> <code>upload-build</code> * </a>, which uploads the build files from a file location you specify and creates a build. * </p> * </important> * <p> * To create a new build using <code>CreateBuild</code>, identify the storage location and operating system of your * game build. You also have the option of specifying a build name and version. If successful, this action creates a * new build record with an unique build ID and in <code>INITIALIZED</code> status. Use the API call * <a>DescribeBuild</a> to check the status of your build. A build must be in <code>READY</code> status before it * can be used to create fleets to host your game. * </p> * * @param createBuildRequest * Represents the input for a request action. * @return A Java Future containing the result of the CreateBuild operation returned by the service. * @sample AmazonGameLiftAsync.CreateBuild * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateBuild" target="_top">AWS API * Documentation</a> */ java.util.concurrent.Future<CreateBuildResult> createBuildAsync(CreateBuildRequest createBuildRequest); /** * <p> * Creates a new Amazon GameLift build from a set of game server binary files stored in an Amazon Simple Storage * Service (Amazon S3) location. When using this API call, you must create a <code>.zip</code> file containing all * of the build files and store it in an Amazon S3 bucket under your AWS account. For help on packaging your build * files and creating a build, see <a * href="http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-intro.html">Uploading Your Game to * Amazon GameLift</a>. * </p> * <important> * <p> * Use this API action ONLY if you are storing your game build files in an Amazon S3 bucket in your AWS account. To * create a build using files stored in a directory, use the CLI command <a * href="http://docs.aws.amazon.com/cli/latest/reference/gamelift/upload-build.html"> <code>upload-build</code> * </a>, which uploads the build files from a file location you specify and creates a build. * </p> * </important> * <p> * To create a new build using <code>CreateBuild</code>, identify the storage location and operating system of your * game build. You also have the option of specifying a build name and version. If successful, this action creates a * new build record with an unique build ID and in <code>INITIALIZED</code> status. Use the API call * <a>DescribeBuild</a> to check the status of your build. A build must be in <code>READY</code> status before it * can be used to create fleets to host your game. * </p> * * @param createBuildRequest * Represents the input for a request action. * @param asyncHandler * Asynchronous callback handler for events in the lifecycle of the request. Users can provide an * implementation of the callback methods in this interface to receive notification of successful or * unsuccessful completion of the operation. * @return A Java Future containing the result of the CreateBuild operation returned by the service. * @sample AmazonGameLiftAsyncHandler.CreateBuild * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateBuild" target="_top">AWS API * Documentation</a> */ java.util.concurrent.Future<CreateBuildResult> createBuildAsync(CreateBuildRequest createBuildRequest, com.amazonaws.handlers.AsyncHandler<CreateBuildRequest, CreateBuildResult> asyncHandler); /** * <p> * Creates a new fleet to run your game servers. A fleet is a set of Amazon Elastic Compute Cloud (Amazon EC2) * instances, each of which can run multiple server processes to host game sessions. You configure a fleet to create * instances with certain hardware specifications (see <a href="http://aws.amazon.com/ec2/instance-types/">Amazon * EC2 Instance Types</a> for more information), and deploy a specified game build to each instance. A newly created * fleet passes through several statuses; once it reaches the <code>ACTIVE</code> status, it can begin hosting game * sessions. * </p> * <p> * To create a new fleet, you must specify the following: (1) fleet name, (2) build ID of an uploaded game build, * (3) an EC2 instance type, and (4) a runtime configuration that describes which server processes to run on each * instance in the fleet. (Although the runtime configuration is not a required parameter, the fleet cannot be * successfully created without it.) You can also configure the new fleet with the following settings: fleet * description, access permissions for inbound traffic, fleet-wide game session protection, and resource creation * limit. If you use Amazon CloudWatch for metrics, you can add the new fleet to a metric group, which allows you to * view aggregated metrics for a set of fleets. Once you specify a metric group, the new fleet's metrics are * included in the metric group's data. * </p> * <p> * If the CreateFleet call is successful, Amazon GameLift performs the following tasks: * </p> * <ul> * <li> * <p> * Creates a fleet record and sets the status to <code>NEW</code> (followed by other statuses as the fleet is * activated). * </p> * </li> * <li> * <p> * Sets the fleet's capacity to 1 "desired", which causes Amazon GameLift to start one new EC2 instance. * </p> * </li> * <li> * <p> * Starts launching server processes on the instance. If the fleet is configured to run multiple server processes * per instance, Amazon GameLift staggers each launch by a few seconds. * </p> * </li> * <li> * <p> * Begins writing events to the fleet event log, which can be accessed in the Amazon GameLift console. * </p> * </li> * <li> * <p> * Sets the fleet's status to <code>ACTIVE</code> once one server process in the fleet is ready to host a game * session. * </p> * </li> * </ul> * <p> * After a fleet is created, use the following actions to change fleet properties and configuration: * </p> * <ul> * <li> * <p> * <a>UpdateFleetAttributes</a> -- Update fleet metadata, including name and description. * </p> * </li> * <li> * <p> * <a>UpdateFleetCapacity</a> -- Increase or decrease the number of instances you want the fleet to maintain. * </p> * </li> * <li> * <p> * <a>UpdateFleetPortSettings</a> -- Change the IP address and port ranges that allow access to incoming traffic. * </p> * </li> * <li> * <p> * <a>UpdateRuntimeConfiguration</a> -- Change how server processes are launched in the fleet, including launch * path, launch parameters, and the number of concurrent processes. * </p> * </li> * <li> * <p> * <a>PutScalingPolicy</a> -- Create or update rules that are used to set the fleet's capacity (autoscaling). * </p> * </li> * </ul> * * @param createFleetRequest * Represents the input for a request action. * @return A Java Future containing the result of the CreateFleet operation returned by the service. * @sample AmazonGameLiftAsync.CreateFleet * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateFleet" target="_top">AWS API * Documentation</a> */ java.util.concurrent.Future<CreateFleetResult> createFleetAsync(CreateFleetRequest createFleetRequest); /** * <p> * Creates a new fleet to run your game servers. A fleet is a set of Amazon Elastic Compute Cloud (Amazon EC2) * instances, each of which can run multiple server processes to host game sessions. You configure a fleet to create * instances with certain hardware specifications (see <a href="http://aws.amazon.com/ec2/instance-types/">Amazon * EC2 Instance Types</a> for more information), and deploy a specified game build to each instance. A newly created * fleet passes through several statuses; once it reaches the <code>ACTIVE</code> status, it can begin hosting game * sessions. * </p> * <p> * To create a new fleet, you must specify the following: (1) fleet name, (2) build ID of an uploaded game build, * (3) an EC2 instance type, and (4) a runtime configuration that describes which server processes to run on each * instance in the fleet. (Although the runtime configuration is not a required parameter, the fleet cannot be * successfully created without it.) You can also configure the new fleet with the following settings: fleet * description, access permissions for inbound traffic, fleet-wide game session protection, and resource creation * limit. If you use Amazon CloudWatch for metrics, you can add the new fleet to a metric group, which allows you to * view aggregated metrics for a set of fleets. Once you specify a metric group, the new fleet's metrics are * included in the metric group's data. * </p> * <p> * If the CreateFleet call is successful, Amazon GameLift performs the following tasks: * </p> * <ul> * <li> * <p> * Creates a fleet record and sets the status to <code>NEW</code> (followed by other statuses as the fleet is * activated). * </p> * </li> * <li> * <p> * Sets the fleet's capacity to 1 "desired", which causes Amazon GameLift to start one new EC2 instance. * </p> * </li> * <li> * <p> * Starts launching server processes on the instance. If the fleet is configured to run multiple server processes * per instance, Amazon GameLift staggers each launch by a few seconds. * </p> * </li> * <li> * <p> * Begins writing events to the fleet event log, which can be accessed in the Amazon GameLift console. * </p> * </li> * <li> * <p> * Sets the fleet's status to <code>ACTIVE</code> once one server process in the fleet is ready to host a game * session. * </p> * </li> * </ul> * <p> * After a fleet is created, use the following actions to change fleet properties and configuration: * </p> * <ul> * <li> * <p> * <a>UpdateFleetAttributes</a> -- Update fleet metadata, including name and description. * </p> * </li> * <li> * <p> * <a>UpdateFleetCapacity</a> -- Increase or decrease the number of instances you want the fleet to maintain. * </p> * </li> * <li> * <p> * <a>UpdateFleetPortSettings</a> -- Change the IP address and port ranges that allow access to incoming traffic. * </p> * </li> * <li> * <p> * <a>UpdateRuntimeConfiguration</a> -- Change how server processes are launched in the fleet, including launch * path, launch parameters, and the number of concurrent processes. * </p> * </li> * <li> * <p> * <a>PutScalingPolicy</a> -- Create or update rules that are used to set the fleet's capacity (autoscaling). * </p> * </li> * </ul> * * @param createFleetRequest * Represents the input for a request action. * @param asyncHandler * Asynchronous callback handler for events in the lifecycle of the request. Users can provide an * implementation of the callback methods in this interface to receive notification of successful or * unsuccessful completion of the operation. * @return A Java Future containing the result of the CreateFleet operation returned by the service. * @sample AmazonGameLiftAsyncHandler.CreateFleet * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateFleet" target="_top">AWS API * Documentation</a> */ java.util.concurrent.Future<CreateFleetResult> createFleetAsync(CreateFleetRequest createFleetRequest, com.amazonaws.handlers.AsyncHandler<CreateFleetRequest, CreateFleetResult> asyncHandler); /** * <p> * Creates a multiplayer game session for players. This action creates a game session record and assigns an * available server process in the specified fleet to host the game session. A fleet must have an * <code>ACTIVE</code> status before a game session can be created in it. * </p> * <p> * To create a game session, specify either fleet ID or alias ID and indicate a maximum number of players to allow * in the game session. You can also provide a name and game-specific properties for this game session. If * successful, a <a>GameSession</a> object is returned containing game session properties, including a game session * ID with the custom string you provided. * </p> * <p> * <b>Idempotency tokens.</b> You can add a token that uniquely identifies game session requests. This is useful for * ensuring that game session requests are idempotent. Multiple requests with the same idempotency token are * processed only once; subsequent requests return the original result. All response values are the same with the * exception of game session status, which may change. * </p> * <p> * <b>Resource creation limits.</b> If you are creating a game session on a fleet with a resource creation limit * policy in force, then you must specify a creator ID. Without this ID, Amazon GameLift has no way to evaluate the * policy for this new game session request. * </p> * <p> * By default, newly created game sessions allow new players to join. Use <a>UpdateGameSession</a> to change the * game session's player session creation policy. * </p> * <p> * <i>Available in Amazon GameLift Local.</i> * </p> * * @param createGameSessionRequest * Represents the input for a request action. * @return A Java Future containing the result of the CreateGameSession operation returned by the service. * @sample AmazonGameLiftAsync.CreateGameSession * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateGameSession" target="_top">AWS API * Documentation</a> */ java.util.concurrent.Future<CreateGameSessionResult> createGameSessionAsync(CreateGameSessionRequest createGameSessionRequest); /** * <p> * Creates a multiplayer game session for players. This action creates a game session record and assigns an * available server process in the specified fleet to host the game session. A fleet must have an * <code>ACTIVE</code> status before a game session can be created in it. * </p> * <p> * To create a game session, specify either fleet ID or alias ID and indicate a maximum number of players to allow * in the game session. You can also provide a name and game-specific properties for this game session. If * successful, a <a>GameSession</a> object is returned containing game session properties, including a game session * ID with the custom string you provided. * </p> * <p> * <b>Idempotency tokens.</b> You can add a token that uniquely identifies game session requests. This is useful for * ensuring that game session requests are idempotent. Multiple requests with the same idempotency token are * processed only once; subsequent requests return the original result. All response values are the same with the * exception of game session status, which may change. * </p> * <p> * <b>Resource creation limits.</b> If you are creating a game session on a fleet with a resource creation limit * policy in force, then you must specify a creator ID. Without this ID, Amazon GameLift has no way to evaluate the * policy for this new game session request. * </p> * <p> * By default, newly created game sessions allow new players to join. Use <a>UpdateGameSession</a> to change the * game session's player session creation policy. * </p> * <p> * <i>Available in Amazon GameLift Local.</i> * </p> * * @param createGameSessionRequest * Represents the input for a request action. * @param asyncHandler * Asynchronous callback handler for events in the lifecycle of the request. Users can provide an * implementation of the callback methods in this interface to receive notification of successful or * unsuccessful completion of the operation. * @return A Java Future containing the result of the CreateGameSession operation returned by the service. * @sample AmazonGameLiftAsyncHandler.CreateGameSession * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateGameSession" target="_top">AWS API * Documentation</a> */ java.util.concurrent.Future<CreateGameSessionResult> createGameSessionAsync(CreateGameSessionRequest createGameSessionRequest, com.amazonaws.handlers.AsyncHandler<CreateGameSessionRequest, CreateGameSessionResult> asyncHandler); /** * <p> * Establishes a new queue for processing requests to place new game sessions. A queue identifies where new game * sessions can be hosted -- by specifying a list of destinations (fleets or aliases) -- and how long requests can * wait in the queue before timing out. You can set up a queue to try to place game sessions on fleets in multiple * regions. To add placement requests to a queue, call <a>StartGameSessionPlacement</a> and reference the queue * name. * </p> * <p> * <b>Destination order.</b> When processing a request for a game session, Amazon GameLift tries each destination in * order until it finds one with available resources to host the new game session. A queue's default order is * determined by how destinations are listed. The default order is overridden when a game session placement request * provides player latency information. Player latency information enables Amazon GameLift to prioritize * destinations where players report the lowest average latency, as a result placing the new game session where the * majority of players will have the best possible gameplay experience. * </p> * <p> * <b>Player latency policies.</b> For placement requests containing player latency information, use player latency * policies to protect individual players from very high latencies. With a latency cap, even when a destination can * deliver a low latency for most players, the game is not placed where any individual player is reporting latency * higher than a policy's maximum. A queue can have multiple latency policies, which are enforced consecutively * starting with the policy with the lowest latency cap. Use multiple policies to gradually relax latency controls; * for example, you might set a policy with a low latency cap for the first 60 seconds, a second policy with a * higher cap for the next 60 seconds, etc. * </p> * <p> * To create a new queue, provide a name, timeout value, a list of destinations and, if desired, a set of latency * policies. If successful, a new queue object is returned. * </p> * * @param createGameSessionQueueRequest * Represents the input for a request action. * @return A Java Future containing the result of the CreateGameSessionQueue operation returned by the service. * @sample AmazonGameLiftAsync.CreateGameSessionQueue * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateGameSessionQueue" * target="_top">AWS API Documentation</a> */ java.util.concurrent.Future<CreateGameSessionQueueResult> createGameSessionQueueAsync(CreateGameSessionQueueRequest createGameSessionQueueRequest); /** * <p> * Establishes a new queue for processing requests to place new game sessions. A queue identifies where new game * sessions can be hosted -- by specifying a list of destinations (fleets or aliases) -- and how long requests can * wait in the queue before timing out. You can set up a queue to try to place game sessions on fleets in multiple * regions. To add placement requests to a queue, call <a>StartGameSessionPlacement</a> and reference the queue * name. * </p> * <p> * <b>Destination order.</b> When processing a request for a game session, Amazon GameLift tries each destination in * order until it finds one with available resources to host the new game session. A queue's default order is * determined by how destinations are listed. The default order is overridden when a game session placement request * provides player latency information. Player latency information enables Amazon GameLift to prioritize * destinations where players report the lowest average latency, as a result placing the new game session where the * majority of players will have the best possible gameplay experience. * </p> * <p> * <b>Player latency policies.</b> For placement requests containing player latency information, use player latency * policies to protect individual players from very high latencies. With a latency cap, even when a destination can * deliver a low latency for most players, the game is not placed where any individual player is reporting latency * higher than a policy's maximum. A queue can have multiple latency policies, which are enforced consecutively * starting with the policy with the lowest latency cap. Use multiple policies to gradually relax latency controls; * for example, you might set a policy with a low latency cap for the first 60 seconds, a second policy with a * higher cap for the next 60 seconds, etc. * </p> * <p> * To create a new queue, provide a name, timeout value, a list of destinations and, if desired, a set of latency * policies. If successful, a new queue object is returned. * </p> * * @param createGameSessionQueueRequest * Represents the input for a request action. * @param asyncHandler * Asynchronous callback handler for events in the lifecycle of the request. Users can provide an * implementation of the callback methods in this interface to receive notification of successful or * unsuccessful completion of the operation. * @return A Java Future containing the result of the CreateGameSessionQueue operation returned by the service. * @sample AmazonGameLiftAsyncHandler.CreateGameSessionQueue * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateGameSessionQueue" * target="_top">AWS API Documentation</a> */ java.util.concurrent.Future<CreateGameSessionQueueResult> createGameSessionQueueAsync(CreateGameSessionQueueRequest createGameSessionQueueRequest, com.amazonaws.handlers.AsyncHandler<CreateGameSessionQueueRequest, CreateGameSessionQueueResult> asyncHandler); /** * <p> * Adds a player to a game session and creates a player session record. Before a player can be added, a game session * must have an <code>ACTIVE</code> status, have a creation policy of <code>ALLOW_ALL</code>, and have an open * player slot. To add a group of players to a game session, use <a>CreatePlayerSessions</a>. * </p> * <p> * To create a player session, specify a game session ID, player ID, and optionally a string of player data. If * successful, the player is added to the game session and a new <a>PlayerSession</a> object is returned. Player * sessions cannot be updated. * </p> * <p> * <i>Available in Amazon GameLift Local.</i> * </p> * * @param createPlayerSessionRequest * Represents the input for a request action. * @return A Java Future containing the result of the CreatePlayerSession operation returned by the service. * @sample AmazonGameLiftAsync.CreatePlayerSession * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreatePlayerSession" target="_top">AWS * API Documentation</a> */ java.util.concurrent.Future<CreatePlayerSessionResult> createPlayerSessionAsync(CreatePlayerSessionRequest createPlayerSessionRequest); /** * <p> * Adds a player to a game session and creates a player session record. Before a player can be added, a game session * must have an <code>ACTIVE</code> status, have a creation policy of <code>ALLOW_ALL</code>, and have an open * player slot. To add a group of players to a game session, use <a>CreatePlayerSessions</a>. * </p> * <p> * To create a player session, specify a game session ID, player ID, and optionally a string of player data. If * successful, the player is added to the game session and a new <a>PlayerSession</a> object is returned. Player * sessions cannot be updated. * </p> * <p> * <i>Available in Amazon GameLift Local.</i> * </p> * * @param createPlayerSessionRequest * Represents the input for a request action. * @param asyncHandler * Asynchronous callback handler for events in the lifecycle of the request. Users can provide an * implementation of the callback methods in this interface to receive notification of successful or * unsuccessful completion of the operation. * @return A Java Future containing the result of the CreatePlayerSession operation returned by the service. * @sample AmazonGameLiftAsyncHandler.CreatePlayerSession * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreatePlayerSession" target="_top">AWS * API Documentation</a> */ java.util.concurrent.Future<CreatePlayerSessionResult> createPlayerSessionAsync(CreatePlayerSessionRequest createPlayerSessionRequest, com.amazonaws.handlers.AsyncHandler<CreatePlayerSessionRequest, CreatePlayerSessionResult> asyncHandler); /** * <p> * Adds a group of players to a game session. This action is useful with a team matching feature. Before players can * be added, a game session must have an <code>ACTIVE</code> status, have a creation policy of * <code>ALLOW_ALL</code>, and have an open player slot. To add a single player to a game session, use * <a>CreatePlayerSession</a>. * </p> * <p> * To create player sessions, specify a game session ID, a list of player IDs, and optionally a set of player data * strings. If successful, the players are added to the game session and a set of new <a>PlayerSession</a> objects * is returned. Player sessions cannot be updated. * </p> * <p> * <i>Available in Amazon GameLift Local.</i> * </p> * * @param createPlayerSessionsRequest * Represents the input for a request action. * @return A Java Future containing the result of the CreatePlayerSessions operation returned by the service. * @sample AmazonGameLiftAsync.CreatePlayerSessions * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreatePlayerSessions" target="_top">AWS * API Documentation</a> */ java.util.concurrent.Future<CreatePlayerSessionsResult> createPlayerSessionsAsync(CreatePlayerSessionsRequest createPlayerSessionsRequest); /** * <p> * Adds a group of players to a game session. This action is useful with a team matching feature. Before players can * be added, a game session must have an <code>ACTIVE</code> status, have a creation policy of * <code>ALLOW_ALL</code>, and have an open player slot. To add a single player to a game session, use * <a>CreatePlayerSession</a>. * </p> * <p> * To create player sessions, specify a game session ID, a list of player IDs, and optionally a set of player data * strings. If successful, the players are added to the game session and a set of new <a>PlayerSession</a> objects * is returned. Player sessions cannot be updated. * </p> * <p> * <i>Available in Amazon GameLift Local.</i> * </p> * * @param createPlayerSessionsRequest * Represents the input for a request action. * @param asyncHandler * Asynchronous callback handler for events in the lifecycle of the request. Users can provide an * implementation of the callback methods in this interface to receive notification of successful or * unsuccessful completion of the operation. * @return A Java Future containing the result of the CreatePlayerSessions operation returned by the service. * @sample AmazonGameLiftAsyncHandler.CreatePlayerSessions * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreatePlayerSessions" target="_top">AWS * API Documentation</a> */ java.util.concurrent.Future<CreatePlayerSessionsResult> createPlayerSessionsAsync(CreatePlayerSessionsRequest createPlayerSessionsRequest, com.amazonaws.handlers.AsyncHandler<CreatePlayerSessionsRequest, CreatePlayerSessionsResult> asyncHandler); /** * <p> * Deletes a fleet alias. This action removes all record of the alias. Game clients attempting to access a server * process using the deleted alias receive an error. To delete an alias, specify the alias ID to be deleted. * </p> * * @param deleteAliasRequest * Represents the input for a request action. * @return A Java Future containing the result of the DeleteAlias operation returned by the service. * @sample AmazonGameLiftAsync.DeleteAlias * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteAlias" target="_top">AWS API * Documentation</a> */ java.util.concurrent.Future<DeleteAliasResult> deleteAliasAsync(DeleteAliasRequest deleteAliasRequest); /** * <p> * Deletes a fleet alias. This action removes all record of the alias. Game clients attempting to access a server * process using the deleted alias receive an error. To delete an alias, specify the alias ID to be deleted. * </p> * * @param deleteAliasRequest * Represents the input for a request action. * @param asyncHandler * Asynchronous callback handler for events in the lifecycle of the request. Users can provide an * implementation of the callback methods in this interface to receive notification of successful or * unsuccessful completion of the operation. * @return A Java Future containing the result of the DeleteAlias operation returned by the service. * @sample AmazonGameLiftAsyncHandler.DeleteAlias * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteAlias" target="_top">AWS API * Documentation</a> */ java.util.concurrent.Future<DeleteAliasResult> deleteAliasAsync(DeleteAliasRequest deleteAliasRequest, com.amazonaws.handlers.AsyncHandler<DeleteAliasRequest, DeleteAliasResult> asyncHandler); /** * <p> * Deletes a build. This action permanently deletes the build record and any uploaded build files. * </p> * <p> * To delete a build, specify its ID. Deleting a build does not affect the status of any active fleets using the * build, but you can no longer create new fleets with the deleted build. * </p> * * @param deleteBuildRequest * Represents the input for a request action. * @return A Java Future containing the result of the DeleteBuild operation returned by the service. * @sample AmazonGameLiftAsync.DeleteBuild * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteBuild" target="_top">AWS API * Documentation</a> */ java.util.concurrent.Future<DeleteBuildResult> deleteBuildAsync(DeleteBuildRequest deleteBuildRequest); /** * <p> * Deletes a build. This action permanently deletes the build record and any uploaded build files. * </p> * <p> * To delete a build, specify its ID. Deleting a build does not affect the status of any active fleets using the * build, but you can no longer create new fleets with the deleted build. * </p> * * @param deleteBuildRequest * Represents the input for a request action. * @param asyncHandler * Asynchronous callback handler for events in the lifecycle of the request. Users can provide an * implementation of the callback methods in this interface to receive notification of successful or * unsuccessful completion of the operation. * @return A Java Future containing the result of the DeleteBuild operation returned by the service. * @sample AmazonGameLiftAsyncHandler.DeleteBuild * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteBuild" target="_top">AWS API * Documentation</a> */ java.util.concurrent.Future<DeleteBuildResult> deleteBuildAsync(DeleteBuildRequest deleteBuildRequest, com.amazonaws.handlers.AsyncHandler<DeleteBuildRequest, DeleteBuildResult> asyncHandler); /** * <p> * Deletes everything related to a fleet. Before deleting a fleet, you must set the fleet's desired capacity to * zero. See <a>UpdateFleetCapacity</a>. * </p> * <p> * This action removes the fleet's resources and the fleet record. Once a fleet is deleted, you can no longer use * that fleet. * </p> * * @param deleteFleetRequest * Represents the input for a request action. * @return A Java Future containing the result of the DeleteFleet operation returned by the service. * @sample AmazonGameLiftAsync.DeleteFleet * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteFleet" target="_top">AWS API * Documentation</a> */ java.util.concurrent.Future<DeleteFleetResult> deleteFleetAsync(DeleteFleetRequest deleteFleetRequest); /** * <p> * Deletes everything related to a fleet. Before deleting a fleet, you must set the fleet's desired capacity to * zero. See <a>UpdateFleetCapacity</a>. * </p> * <p> * This action removes the fleet's resources and the fleet record. Once a fleet is deleted, you can no longer use * that fleet. * </p> * * @param deleteFleetRequest * Represents the input for a request action. * @param asyncHandler * Asynchronous callback handler for events in the lifecycle of the request. Users can provide an * implementation of the callback methods in this interface to receive notification of successful or * unsuccessful completion of the operation. * @return A Java Future containing the result of the DeleteFleet operation returned by the service. * @sample AmazonGameLiftAsyncHandler.DeleteFleet * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteFleet" target="_top">AWS API * Documentation</a> */ java.util.concurrent.Future<DeleteFleetResult> deleteFleetAsync(DeleteFleetRequest deleteFleetRequest, com.amazonaws.handlers.AsyncHandler<DeleteFleetRequest, DeleteFleetResult> asyncHandler); /** * <p> * Deletes a game session queue. This action means that any <a>StartGameSessionPlacement</a> requests that reference * this queue will fail. To delete a queue, specify the queue name. * </p> * * @param deleteGameSessionQueueRequest * Represents the input for a request action. * @return A Java Future containing the result of the DeleteGameSessionQueue operation returned by the service. * @sample AmazonGameLiftAsync.DeleteGameSessionQueue * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteGameSessionQueue" * target="_top">AWS API Documentation</a> */ java.util.concurrent.Future<DeleteGameSessionQueueResult> deleteGameSessionQueueAsync(DeleteGameSessionQueueRequest deleteGameSessionQueueRequest); /** * <p> * Deletes a game session queue. This action means that any <a>StartGameSessionPlacement</a> requests that reference * this queue will fail. To delete a queue, specify the queue name. * </p> * * @param deleteGameSessionQueueRequest * Represents the input for a request action. * @param asyncHandler * Asynchronous callback handler for events in the lifecycle of the request. Users can provide an * implementation of the callback methods in this interface to receive notification of successful or * unsuccessful completion of the operation. * @return A Java Future containing the result of the DeleteGameSessionQueue operation returned by the service. * @sample AmazonGameLiftAsyncHandler.DeleteGameSessionQueue * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteGameSessionQueue" * target="_top">AWS API Documentation</a> */ java.util.concurrent.Future<DeleteGameSessionQueueResult> deleteGameSessionQueueAsync(DeleteGameSessionQueueRequest deleteGameSessionQueueRequest, com.amazonaws.handlers.AsyncHandler<DeleteGameSessionQueueRequest, DeleteGameSessionQueueResult> asyncHandler); /** * <p> * Deletes a fleet scaling policy. This action means that the policy is no longer in force and removes all record of * it. To delete a scaling policy, specify both the scaling policy name and the fleet ID it is associated with. * </p> * * @param deleteScalingPolicyRequest * Represents the input for a request action. * @return A Java Future containing the result of the DeleteScalingPolicy operation returned by the service. * @sample AmazonGameLiftAsync.DeleteScalingPolicy * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteScalingPolicy" target="_top">AWS * API Documentation</a> */ java.util.concurrent.Future<DeleteScalingPolicyResult> deleteScalingPolicyAsync(DeleteScalingPolicyRequest deleteScalingPolicyRequest); /** * <p> * Deletes a fleet scaling policy. This action means that the policy is no longer in force and removes all record of * it. To delete a scaling policy, specify both the scaling policy name and the fleet ID it is associated with. * </p> * * @param deleteScalingPolicyRequest * Represents the input for a request action. * @param asyncHandler * Asynchronous callback handler for events in the lifecycle of the request. Users can provide an * implementation of the callback methods in this interface to receive notification of successful or * unsuccessful completion of the operation. * @return A Java Future containing the result of the DeleteScalingPolicy operation returned by the service. * @sample AmazonGameLiftAsyncHandler.DeleteScalingPolicy * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteScalingPolicy" target="_top">AWS * API Documentation</a> */ java.util.concurrent.Future<DeleteScalingPolicyResult> deleteScalingPolicyAsync(DeleteScalingPolicyRequest deleteScalingPolicyRequest, com.amazonaws.handlers.AsyncHandler<DeleteScalingPolicyRequest, DeleteScalingPolicyResult> asyncHandler); /** * <p> * Retrieves properties for a fleet alias. This operation returns all alias metadata and settings. To get just the * fleet ID an alias is currently pointing to, use <a>ResolveAlias</a>. * </p> * <p> * To get alias properties, specify the alias ID. If successful, an <a>Alias</a> object is returned. * </p> * * @param describeAliasRequest * Represents the input for a request action. * @return A Java Future containing the result of the DescribeAlias operation returned by the service. * @sample AmazonGameLiftAsync.DescribeAlias * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeAlias" target="_top">AWS API * Documentation</a> */ java.util.concurrent.Future<DescribeAliasResult> describeAliasAsync(DescribeAliasRequest describeAliasRequest); /** * <p> * Retrieves properties for a fleet alias. This operation returns all alias metadata and settings. To get just the * fleet ID an alias is currently pointing to, use <a>ResolveAlias</a>. * </p> * <p> * To get alias properties, specify the alias ID. If successful, an <a>Alias</a> object is returned. * </p> * * @param describeAliasRequest * Represents the input for a request action. * @param asyncHandler * Asynchronous callback handler for events in the lifecycle of the request. Users can provide an * implementation of the callback methods in this interface to receive notification of successful or * unsuccessful completion of the operation. * @return A Java Future containing the result of the DescribeAlias operation returned by the service. * @sample AmazonGameLiftAsyncHandler.DescribeAlias * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeAlias" target="_top">AWS API * Documentation</a> */ java.util.concurrent.Future<DescribeAliasResult> describeAliasAsync(DescribeAliasRequest describeAliasRequest, com.amazonaws.handlers.AsyncHandler<DescribeAliasRequest, DescribeAliasResult> asyncHandler); /** * <p> * Retrieves properties for a build. To get a build record, specify a build ID. If successful, an object containing * the build properties is returned. * </p> * * @param describeBuildRequest * Represents the input for a request action. * @return A Java Future containing the result of the DescribeBuild operation returned by the service. * @sample AmazonGameLiftAsync.DescribeBuild * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeBuild" target="_top">AWS API * Documentation</a> */ java.util.concurrent.Future<DescribeBuildResult> describeBuildAsync(DescribeBuildRequest describeBuildRequest); /** * <p> * Retrieves properties for a build. To get a build record, specify a build ID. If successful, an object containing * the build properties is returned. * </p> * * @param describeBuildRequest * Represents the input for a request action. * @param asyncHandler * Asynchronous callback handler for events in the lifecycle of the request. Users can provide an * implementation of the callback methods in this interface to receive notification of successful or * unsuccessful completion of the operation. * @return A Java Future containing the result of the DescribeBuild operation returned by the service. * @sample AmazonGameLiftAsyncHandler.DescribeBuild * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeBuild" target="_top">AWS API * Documentation</a> */ java.util.concurrent.Future<DescribeBuildResult> describeBuildAsync(DescribeBuildRequest describeBuildRequest, com.amazonaws.handlers.AsyncHandler<DescribeBuildRequest, DescribeBuildResult> asyncHandler); /** * <p> * Retrieves the following information for the specified EC2 instance type: * </p> * <ul> * <li> * <p> * maximum number of instances allowed per AWS account (service limit) * </p> * </li> * <li> * <p> * current usage level for the AWS account * </p> * </li> * </ul> * <p> * Service limits vary depending on region. Available regions for Amazon GameLift can be found in the AWS Management * Console for Amazon GameLift (see the drop-down list in the upper right corner). * </p> * * @param describeEC2InstanceLimitsRequest * Represents the input for a request action. * @return A Java Future containing the result of the DescribeEC2InstanceLimits operation returned by the service. * @sample AmazonGameLiftAsync.DescribeEC2InstanceLimits * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeEC2InstanceLimits" * target="_top">AWS API Documentation</a> */ java.util.concurrent.Future<DescribeEC2InstanceLimitsResult> describeEC2InstanceLimitsAsync( DescribeEC2InstanceLimitsRequest describeEC2InstanceLimitsRequest); /** * <p> * Retrieves the following information for the specified EC2 instance type: * </p> * <ul> * <li> * <p> * maximum number of instances allowed per AWS account (service limit) * </p> * </li> * <li> * <p> * current usage level for the AWS account * </p> * </li> * </ul> * <p> * Service limits vary depending on region. Available regions for Amazon GameLift can be found in the AWS Management * Console for Amazon GameLift (see the drop-down list in the upper right corner). * </p> * * @param describeEC2InstanceLimitsRequest * Represents the input for a request action. * @param asyncHandler * Asynchronous callback handler for events in the lifecycle of the request. Users can provide an * implementation of the callback methods in this interface to receive notification of successful or * unsuccessful completion of the operation. * @return A Java Future containing the result of the DescribeEC2InstanceLimits operation returned by the service. * @sample AmazonGameLiftAsyncHandler.DescribeEC2InstanceLimits * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeEC2InstanceLimits" * target="_top">AWS API Documentation</a> */ java.util.concurrent.Future<DescribeEC2InstanceLimitsResult> describeEC2InstanceLimitsAsync( DescribeEC2InstanceLimitsRequest describeEC2InstanceLimitsRequest, com.amazonaws.handlers.AsyncHandler<DescribeEC2InstanceLimitsRequest, DescribeEC2InstanceLimitsResult> asyncHandler); /** * <p> * Retrieves fleet properties, including metadata, status, and configuration, for one or more fleets. You can * request attributes for all fleets, or specify a list of one or more fleet IDs. When requesting multiple fleets, * use the pagination parameters to retrieve results as a set of sequential pages. If successful, a * <a>FleetAttributes</a> object is returned for each requested fleet ID. When specifying a list of fleet IDs, * attribute objects are returned only for fleets that currently exist. * </p> * <note> * <p> * Some API actions may limit the number of fleet IDs allowed in one request. If a request exceeds this limit, the * request fails and the error message includes the maximum allowed. * </p> * </note> * * @param describeFleetAttributesRequest * Represents the input for a request action. * @return A Java Future containing the result of the DescribeFleetAttributes operation returned by the service. * @sample AmazonGameLiftAsync.DescribeFleetAttributes * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetAttributes" * target="_top">AWS API Documentation</a> */ java.util.concurrent.Future<DescribeFleetAttributesResult> describeFleetAttributesAsync(DescribeFleetAttributesRequest describeFleetAttributesRequest); /** * <p> * Retrieves fleet properties, including metadata, status, and configuration, for one or more fleets. You can * request attributes for all fleets, or specify a list of one or more fleet IDs. When requesting multiple fleets, * use the pagination parameters to retrieve results as a set of sequential pages. If successful, a * <a>FleetAttributes</a> object is returned for each requested fleet ID. When specifying a list of fleet IDs, * attribute objects are returned only for fleets that currently exist. * </p> * <note> * <p> * Some API actions may limit the number of fleet IDs allowed in one request. If a request exceeds this limit, the * request fails and the error message includes the maximum allowed. * </p> * </note> * * @param describeFleetAttributesRequest * Represents the input for a request action. * @param asyncHandler * Asynchronous callback handler for events in the lifecycle of the request. Users can provide an * implementation of the callback methods in this interface to receive notification of successful or * unsuccessful completion of the operation. * @return A Java Future containing the result of the DescribeFleetAttributes operation returned by the service. * @sample AmazonGameLiftAsyncHandler.DescribeFleetAttributes * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetAttributes" * target="_top">AWS API Documentation</a> */ java.util.concurrent.Future<DescribeFleetAttributesResult> describeFleetAttributesAsync(DescribeFleetAttributesRequest describeFleetAttributesRequest, com.amazonaws.handlers.AsyncHandler<DescribeFleetAttributesRequest, DescribeFleetAttributesResult> asyncHandler); /** * <p> * Retrieves the current status of fleet capacity for one or more fleets. This information includes the number of * instances that have been requested for the fleet and the number currently active. You can request capacity for * all fleets, or specify a list of one or more fleet IDs. When requesting multiple fleets, use the pagination * parameters to retrieve results as a set of sequential pages. If successful, a <a>FleetCapacity</a> object is * returned for each requested fleet ID. When specifying a list of fleet IDs, attribute objects are returned only * for fleets that currently exist. * </p> * <note> * <p> * Some API actions may limit the number of fleet IDs allowed in one request. If a request exceeds this limit, the * request fails and the error message includes the maximum allowed. * </p> * </note> * * @param describeFleetCapacityRequest * Represents the input for a request action. * @return A Java Future containing the result of the DescribeFleetCapacity operation returned by the service. * @sample AmazonGameLiftAsync.DescribeFleetCapacity * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetCapacity" target="_top">AWS * API Documentation</a> */ java.util.concurrent.Future<DescribeFleetCapacityResult> describeFleetCapacityAsync(DescribeFleetCapacityRequest describeFleetCapacityRequest); /** * <p> * Retrieves the current status of fleet capacity for one or more fleets. This information includes the number of * instances that have been requested for the fleet and the number currently active. You can request capacity for * all fleets, or specify a list of one or more fleet IDs. When requesting multiple fleets, use the pagination * parameters to retrieve results as a set of sequential pages. If successful, a <a>FleetCapacity</a> object is * returned for each requested fleet ID. When specifying a list of fleet IDs, attribute objects are returned only * for fleets that currently exist. * </p> * <note> * <p> * Some API actions may limit the number of fleet IDs allowed in one request. If a request exceeds this limit, the * request fails and the error message includes the maximum allowed. * </p> * </note> * * @param describeFleetCapacityRequest * Represents the input for a request action. * @param asyncHandler * Asynchronous callback handler for events in the lifecycle of the request. Users can provide an * implementation of the callback methods in this interface to receive notification of successful or * unsuccessful completion of the operation. * @return A Java Future containing the result of the DescribeFleetCapacity operation returned by the service. * @sample AmazonGameLiftAsyncHandler.DescribeFleetCapacity * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetCapacity" target="_top">AWS * API Documentation</a> */ java.util.concurrent.Future<DescribeFleetCapacityResult> describeFleetCapacityAsync(DescribeFleetCapacityRequest describeFleetCapacityRequest, com.amazonaws.handlers.AsyncHandler<DescribeFleetCapacityRequest, DescribeFleetCapacityResult> asyncHandler); /** * <p> * Retrieves entries from the specified fleet's event log. You can specify a time range to limit the result set. Use * the pagination parameters to retrieve results as a set of sequential pages. If successful, a collection of event * log entries matching the request are returned. * </p> * * @param describeFleetEventsRequest * Represents the input for a request action. * @return A Java Future containing the result of the DescribeFleetEvents operation returned by the service. * @sample AmazonGameLiftAsync.DescribeFleetEvents * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetEvents" target="_top">AWS * API Documentation</a> */ java.util.concurrent.Future<DescribeFleetEventsResult> describeFleetEventsAsync(DescribeFleetEventsRequest describeFleetEventsRequest); /** * <p> * Retrieves entries from the specified fleet's event log. You can specify a time range to limit the result set. Use * the pagination parameters to retrieve results as a set of sequential pages. If successful, a collection of event * log entries matching the request are returned. * </p> * * @param describeFleetEventsRequest * Represents the input for a request action. * @param asyncHandler * Asynchronous callback handler for events in the lifecycle of the request. Users can provide an * implementation of the callback methods in this interface to receive notification of successful or * unsuccessful completion of the operation. * @return A Java Future containing the result of the DescribeFleetEvents operation returned by the service. * @sample AmazonGameLiftAsyncHandler.DescribeFleetEvents * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetEvents" target="_top">AWS * API Documentation</a> */ java.util.concurrent.Future<DescribeFleetEventsResult> describeFleetEventsAsync(DescribeFleetEventsRequest describeFleetEventsRequest, com.amazonaws.handlers.AsyncHandler<DescribeFleetEventsRequest, DescribeFleetEventsResult> asyncHandler); /** * <p> * Retrieves the inbound connection permissions for a fleet. Connection permissions include a range of IP addresses * and port settings that incoming traffic can use to access server processes in the fleet. To get a fleet's inbound * connection permissions, specify a fleet ID. If successful, a collection of <a>IpPermission</a> objects is * returned for the requested fleet ID. If the requested fleet has been deleted, the result set is empty. * </p> * * @param describeFleetPortSettingsRequest * Represents the input for a request action. * @return A Java Future containing the result of the DescribeFleetPortSettings operation returned by the service. * @sample AmazonGameLiftAsync.DescribeFleetPortSettings * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetPortSettings" * target="_top">AWS API Documentation</a> */ java.util.concurrent.Future<DescribeFleetPortSettingsResult> describeFleetPortSettingsAsync( DescribeFleetPortSettingsRequest describeFleetPortSettingsRequest); /** * <p> * Retrieves the inbound connection permissions for a fleet. Connection permissions include a range of IP addresses * and port settings that incoming traffic can use to access server processes in the fleet. To get a fleet's inbound * connection permissions, specify a fleet ID. If successful, a collection of <a>IpPermission</a> objects is * returned for the requested fleet ID. If the requested fleet has been deleted, the result set is empty. * </p> * * @param describeFleetPortSettingsRequest * Represents the input for a request action. * @param asyncHandler * Asynchronous callback handler for events in the lifecycle of the request. Users can provide an * implementation of the callback methods in this interface to receive notification of successful or * unsuccessful completion of the operation. * @return A Java Future containing the result of the DescribeFleetPortSettings operation returned by the service. * @sample AmazonGameLiftAsyncHandler.DescribeFleetPortSettings * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetPortSettings" * target="_top">AWS API Documentation</a> */ java.util.concurrent.Future<DescribeFleetPortSettingsResult> describeFleetPortSettingsAsync( DescribeFleetPortSettingsRequest describeFleetPortSettingsRequest, com.amazonaws.handlers.AsyncHandler<DescribeFleetPortSettingsRequest, DescribeFleetPortSettingsResult> asyncHandler); /** * <p> * Retrieves utilization statistics for one or more fleets. You can request utilization data for all fleets, or * specify a list of one or more fleet IDs. When requesting multiple fleets, use the pagination parameters to * retrieve results as a set of sequential pages. If successful, a <a>FleetUtilization</a> object is returned for * each requested fleet ID. When specifying a list of fleet IDs, utilization objects are returned only for fleets * that currently exist. * </p> * <note> * <p> * Some API actions may limit the number of fleet IDs allowed in one request. If a request exceeds this limit, the * request fails and the error message includes the maximum allowed. * </p> * </note> * * @param describeFleetUtilizationRequest * Represents the input for a request action. * @return A Java Future containing the result of the DescribeFleetUtilization operation returned by the service. * @sample AmazonGameLiftAsync.DescribeFleetUtilization * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetUtilization" * target="_top">AWS API Documentation</a> */ java.util.concurrent.Future<DescribeFleetUtilizationResult> describeFleetUtilizationAsync(DescribeFleetUtilizationRequest describeFleetUtilizationRequest); /** * <p> * Retrieves utilization statistics for one or more fleets. You can request utilization data for all fleets, or * specify a list of one or more fleet IDs. When requesting multiple fleets, use the pagination parameters to * retrieve results as a set of sequential pages. If successful, a <a>FleetUtilization</a> object is returned for * each requested fleet ID. When specifying a list of fleet IDs, utilization objects are returned only for fleets * that currently exist. * </p> * <note> * <p> * Some API actions may limit the number of fleet IDs allowed in one request. If a request exceeds this limit, the * request fails and the error message includes the maximum allowed. * </p> * </note> * * @param describeFleetUtilizationRequest * Represents the input for a request action. * @param asyncHandler * Asynchronous callback handler for events in the lifecycle of the request. Users can provide an * implementation of the callback methods in this interface to receive notification of successful or * unsuccessful completion of the operation. * @return A Java Future containing the result of the DescribeFleetUtilization operation returned by the service. * @sample AmazonGameLiftAsyncHandler.DescribeFleetUtilization * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetUtilization" * target="_top">AWS API Documentation</a> */ java.util.concurrent.Future<DescribeFleetUtilizationResult> describeFleetUtilizationAsync(DescribeFleetUtilizationRequest describeFleetUtilizationRequest, com.amazonaws.handlers.AsyncHandler<DescribeFleetUtilizationRequest, DescribeFleetUtilizationResult> asyncHandler); /** * <p> * Retrieves properties, including the protection policy in force, for one or more game sessions. This action can be * used in several ways: (1) provide a <code>GameSessionId</code> or <code>GameSessionArn</code> to request details * for a specific game session; (2) provide either a <code>FleetId</code> or an <code>AliasId</code> to request * properties for all game sessions running on a fleet. * </p> * <p> * To get game session record(s), specify just one of the following: game session ID, fleet ID, or alias ID. You can * filter this request by game session status. Use the pagination parameters to retrieve results as a set of * sequential pages. If successful, a <a>GameSessionDetail</a> object is returned for each session matching the * request. * </p> * * @param describeGameSessionDetailsRequest * Represents the input for a request action. * @return A Java Future containing the result of the DescribeGameSessionDetails operation returned by the service. * @sample AmazonGameLiftAsync.DescribeGameSessionDetails * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameSessionDetails" * target="_top">AWS API Documentation</a> */ java.util.concurrent.Future<DescribeGameSessionDetailsResult> describeGameSessionDetailsAsync( DescribeGameSessionDetailsRequest describeGameSessionDetailsRequest); /** * <p> * Retrieves properties, including the protection policy in force, for one or more game sessions. This action can be * used in several ways: (1) provide a <code>GameSessionId</code> or <code>GameSessionArn</code> to request details * for a specific game session; (2) provide either a <code>FleetId</code> or an <code>AliasId</code> to request * properties for all game sessions running on a fleet. * </p> * <p> * To get game session record(s), specify just one of the following: game session ID, fleet ID, or alias ID. You can * filter this request by game session status. Use the pagination parameters to retrieve results as a set of * sequential pages. If successful, a <a>GameSessionDetail</a> object is returned for each session matching the * request. * </p> * * @param describeGameSessionDetailsRequest * Represents the input for a request action. * @param asyncHandler * Asynchronous callback handler for events in the lifecycle of the request. Users can provide an * implementation of the callback methods in this interface to receive notification of successful or * unsuccessful completion of the operation. * @return A Java Future containing the result of the DescribeGameSessionDetails operation returned by the service. * @sample AmazonGameLiftAsyncHandler.DescribeGameSessionDetails * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameSessionDetails" * target="_top">AWS API Documentation</a> */ java.util.concurrent.Future<DescribeGameSessionDetailsResult> describeGameSessionDetailsAsync( DescribeGameSessionDetailsRequest describeGameSessionDetailsRequest, com.amazonaws.handlers.AsyncHandler<DescribeGameSessionDetailsRequest, DescribeGameSessionDetailsResult> asyncHandler); /** * <p> * Retrieves properties and current status of a game session placement request. To get game session placement * details, specify the placement ID. If successful, a <a>GameSessionPlacement</a> object is returned. * </p> * * @param describeGameSessionPlacementRequest * Represents the input for a request action. * @return A Java Future containing the result of the DescribeGameSessionPlacement operation returned by the * service. * @sample AmazonGameLiftAsync.DescribeGameSessionPlacement * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameSessionPlacement" * target="_top">AWS API Documentation</a> */ java.util.concurrent.Future<DescribeGameSessionPlacementResult> describeGameSessionPlacementAsync( DescribeGameSessionPlacementRequest describeGameSessionPlacementRequest); /** * <p> * Retrieves properties and current status of a game session placement request. To get game session placement * details, specify the placement ID. If successful, a <a>GameSessionPlacement</a> object is returned. * </p> * * @param describeGameSessionPlacementRequest * Represents the input for a request action. * @param asyncHandler * Asynchronous callback handler for events in the lifecycle of the request. Users can provide an * implementation of the callback methods in this interface to receive notification of successful or * unsuccessful completion of the operation. * @return A Java Future containing the result of the DescribeGameSessionPlacement operation returned by the * service. * @sample AmazonGameLiftAsyncHandler.DescribeGameSessionPlacement * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameSessionPlacement" * target="_top">AWS API Documentation</a> */ java.util.concurrent.Future<DescribeGameSessionPlacementResult> describeGameSessionPlacementAsync( DescribeGameSessionPlacementRequest describeGameSessionPlacementRequest, com.amazonaws.handlers.AsyncHandler<DescribeGameSessionPlacementRequest, DescribeGameSessionPlacementResult> asyncHandler); /** * <p> * Retrieves the properties for one or more game session queues. When requesting multiple queues, use the pagination * parameters to retrieve results as a set of sequential pages. If successful, a <a>GameSessionQueue</a> object is * returned for each requested queue. When specifying a list of queues, objects are returned only for queues that * currently exist in the region. * </p> * * @param describeGameSessionQueuesRequest * Represents the input for a request action. * @return A Java Future containing the result of the DescribeGameSessionQueues operation returned by the service. * @sample AmazonGameLiftAsync.DescribeGameSessionQueues * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameSessionQueues" * target="_top">AWS API Documentation</a> */ java.util.concurrent.Future<DescribeGameSessionQueuesResult> describeGameSessionQueuesAsync( DescribeGameSessionQueuesRequest describeGameSessionQueuesRequest); /** * <p> * Retrieves the properties for one or more game session queues. When requesting multiple queues, use the pagination * parameters to retrieve results as a set of sequential pages. If successful, a <a>GameSessionQueue</a> object is * returned for each requested queue. When specifying a list of queues, objects are returned only for queues that * currently exist in the region. * </p> * * @param describeGameSessionQueuesRequest * Represents the input for a request action. * @param asyncHandler * Asynchronous callback handler for events in the lifecycle of the request. Users can provide an * implementation of the callback methods in this interface to receive notification of successful or * unsuccessful completion of the operation. * @return A Java Future containing the result of the DescribeGameSessionQueues operation returned by the service. * @sample AmazonGameLiftAsyncHandler.DescribeGameSessionQueues * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameSessionQueues" * target="_top">AWS API Documentation</a> */ java.util.concurrent.Future<DescribeGameSessionQueuesResult> describeGameSessionQueuesAsync( DescribeGameSessionQueuesRequest describeGameSessionQueuesRequest, com.amazonaws.handlers.AsyncHandler<DescribeGameSessionQueuesRequest, DescribeGameSessionQueuesResult> asyncHandler); /** * <p> * Retrieves a set of one or more game sessions. Request a specific game session or request all game sessions on a * fleet. Alternatively, use <a>SearchGameSessions</a> to request a set of active game sessions that are filtered by * certain criteria. To retrieve protection policy settings for game sessions, use * <a>DescribeGameSessionDetails</a>. * </p> * <p> * To get game sessions, specify one of the following: game session ID, fleet ID, or alias ID. You can filter this * request by game session status. Use the pagination parameters to retrieve results as a set of sequential pages. * If successful, a <a>GameSession</a> object is returned for each game session matching the request. * </p> * <p> * <i>Available in Amazon GameLift Local.</i> * </p> * * @param describeGameSessionsRequest * Represents the input for a request action. * @return A Java Future containing the result of the DescribeGameSessions operation returned by the service. * @sample AmazonGameLiftAsync.DescribeGameSessions * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameSessions" target="_top">AWS * API Documentation</a> */ java.util.concurrent.Future<DescribeGameSessionsResult> describeGameSessionsAsync(DescribeGameSessionsRequest describeGameSessionsRequest); /** * <p> * Retrieves a set of one or more game sessions. Request a specific game session or request all game sessions on a * fleet. Alternatively, use <a>SearchGameSessions</a> to request a set of active game sessions that are filtered by * certain criteria. To retrieve protection policy settings for game sessions, use * <a>DescribeGameSessionDetails</a>. * </p> * <p> * To get game sessions, specify one of the following: game session ID, fleet ID, or alias ID. You can filter this * request by game session status. Use the pagination parameters to retrieve results as a set of sequential pages. * If successful, a <a>GameSession</a> object is returned for each game session matching the request. * </p> * <p> * <i>Available in Amazon GameLift Local.</i> * </p> * * @param describeGameSessionsRequest * Represents the input for a request action. * @param asyncHandler * Asynchronous callback handler for events in the lifecycle of the request. Users can provide an * implementation of the callback methods in this interface to receive notification of successful or * unsuccessful completion of the operation. * @return A Java Future containing the result of the DescribeGameSessions operation returned by the service. * @sample AmazonGameLiftAsyncHandler.DescribeGameSessions * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameSessions" target="_top">AWS * API Documentation</a> */ java.util.concurrent.Future<DescribeGameSessionsResult> describeGameSessionsAsync(DescribeGameSessionsRequest describeGameSessionsRequest, com.amazonaws.handlers.AsyncHandler<DescribeGameSessionsRequest, DescribeGameSessionsResult> asyncHandler); /** * <p> * Retrieves information about a fleet's instances, including instance IDs. Use this action to get details on all * instances in the fleet or get details on one specific instance. * </p> * <p> * To get a specific instance, specify fleet ID and instance ID. To get all instances in a fleet, specify a fleet ID * only. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, an * <a>Instance</a> object is returned for each result. * </p> * * @param describeInstancesRequest * Represents the input for a request action. * @return A Java Future containing the result of the DescribeInstances operation returned by the service. * @sample AmazonGameLiftAsync.DescribeInstances * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeInstances" target="_top">AWS API * Documentation</a> */ java.util.concurrent.Future<DescribeInstancesResult> describeInstancesAsync(DescribeInstancesRequest describeInstancesRequest); /** * <p> * Retrieves information about a fleet's instances, including instance IDs. Use this action to get details on all * instances in the fleet or get details on one specific instance. * </p> * <p> * To get a specific instance, specify fleet ID and instance ID. To get all instances in a fleet, specify a fleet ID * only. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, an * <a>Instance</a> object is returned for each result. * </p> * * @param describeInstancesRequest * Represents the input for a request action. * @param asyncHandler * Asynchronous callback handler for events in the lifecycle of the request. Users can provide an * implementation of the callback methods in this interface to receive notification of successful or * unsuccessful completion of the operation. * @return A Java Future containing the result of the DescribeInstances operation returned by the service. * @sample AmazonGameLiftAsyncHandler.DescribeInstances * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeInstances" target="_top">AWS API * Documentation</a> */ java.util.concurrent.Future<DescribeInstancesResult> describeInstancesAsync(DescribeInstancesRequest describeInstancesRequest, com.amazonaws.handlers.AsyncHandler<DescribeInstancesRequest, DescribeInstancesResult> asyncHandler); /** * <p> * Retrieves properties for one or more player sessions. This action can be used in several ways: (1) provide a * <code>PlayerSessionId</code> to request properties for a specific player session; (2) provide a * <code>GameSessionId</code> to request properties for all player sessions in the specified game session; (3) * provide a <code>PlayerId</code> to request properties for all player sessions of a specified player. * </p> * <p> * To get game session record(s), specify only one of the following: a player session ID, a game session ID, or a * player ID. You can filter this request by player session status. Use the pagination parameters to retrieve * results as a set of sequential pages. If successful, a <a>PlayerSession</a> object is returned for each session * matching the request. * </p> * <p> * <i>Available in Amazon GameLift Local.</i> * </p> * * @param describePlayerSessionsRequest * Represents the input for a request action. * @return A Java Future containing the result of the DescribePlayerSessions operation returned by the service. * @sample AmazonGameLiftAsync.DescribePlayerSessions * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribePlayerSessions" * target="_top">AWS API Documentation</a> */ java.util.concurrent.Future<DescribePlayerSessionsResult> describePlayerSessionsAsync(DescribePlayerSessionsRequest describePlayerSessionsRequest); /** * <p> * Retrieves properties for one or more player sessions. This action can be used in several ways: (1) provide a * <code>PlayerSessionId</code> to request properties for a specific player session; (2) provide a * <code>GameSessionId</code> to request properties for all player sessions in the specified game session; (3) * provide a <code>PlayerId</code> to request properties for all player sessions of a specified player. * </p> * <p> * To get game session record(s), specify only one of the following: a player session ID, a game session ID, or a * player ID. You can filter this request by player session status. Use the pagination parameters to retrieve * results as a set of sequential pages. If successful, a <a>PlayerSession</a> object is returned for each session * matching the request. * </p> * <p> * <i>Available in Amazon GameLift Local.</i> * </p> * * @param describePlayerSessionsRequest * Represents the input for a request action. * @param asyncHandler * Asynchronous callback handler for events in the lifecycle of the request. Users can provide an * implementation of the callback methods in this interface to receive notification of successful or * unsuccessful completion of the operation. * @return A Java Future containing the result of the DescribePlayerSessions operation returned by the service. * @sample AmazonGameLiftAsyncHandler.DescribePlayerSessions * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribePlayerSessions" * target="_top">AWS API Documentation</a> */ java.util.concurrent.Future<DescribePlayerSessionsResult> describePlayerSessionsAsync(DescribePlayerSessionsRequest describePlayerSessionsRequest, com.amazonaws.handlers.AsyncHandler<DescribePlayerSessionsRequest, DescribePlayerSessionsResult> asyncHandler); /** * <p> * Retrieves the current runtime configuration for the specified fleet. The runtime configuration tells Amazon * GameLift how to launch server processes on instances in the fleet. * </p> * * @param describeRuntimeConfigurationRequest * Represents the input for a request action. * @return A Java Future containing the result of the DescribeRuntimeConfiguration operation returned by the * service. * @sample AmazonGameLiftAsync.DescribeRuntimeConfiguration * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeRuntimeConfiguration" * target="_top">AWS API Documentation</a> */ java.util.concurrent.Future<DescribeRuntimeConfigurationResult> describeRuntimeConfigurationAsync( DescribeRuntimeConfigurationRequest describeRuntimeConfigurationRequest); /** * <p> * Retrieves the current runtime configuration for the specified fleet. The runtime configuration tells Amazon * GameLift how to launch server processes on instances in the fleet. * </p> * * @param describeRuntimeConfigurationRequest * Represents the input for a request action. * @param asyncHandler * Asynchronous callback handler for events in the lifecycle of the request. Users can provide an * implementation of the callback methods in this interface to receive notification of successful or * unsuccessful completion of the operation. * @return A Java Future containing the result of the DescribeRuntimeConfiguration operation returned by the * service. * @sample AmazonGameLiftAsyncHandler.DescribeRuntimeConfiguration * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeRuntimeConfiguration" * target="_top">AWS API Documentation</a> */ java.util.concurrent.Future<DescribeRuntimeConfigurationResult> describeRuntimeConfigurationAsync( DescribeRuntimeConfigurationRequest describeRuntimeConfigurationRequest, com.amazonaws.handlers.AsyncHandler<DescribeRuntimeConfigurationRequest, DescribeRuntimeConfigurationResult> asyncHandler); /** * <p> * Retrieves all scaling policies applied to a fleet. * </p> * <p> * To get a fleet's scaling policies, specify the fleet ID. You can filter this request by policy status, such as to * retrieve only active scaling policies. Use the pagination parameters to retrieve results as a set of sequential * pages. If successful, set of <a>ScalingPolicy</a> objects is returned for the fleet. * </p> * * @param describeScalingPoliciesRequest * Represents the input for a request action. * @return A Java Future containing the result of the DescribeScalingPolicies operation returned by the service. * @sample AmazonGameLiftAsync.DescribeScalingPolicies * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeScalingPolicies" * target="_top">AWS API Documentation</a> */ java.util.concurrent.Future<DescribeScalingPoliciesResult> describeScalingPoliciesAsync(DescribeScalingPoliciesRequest describeScalingPoliciesRequest); /** * <p> * Retrieves all scaling policies applied to a fleet. * </p> * <p> * To get a fleet's scaling policies, specify the fleet ID. You can filter this request by policy status, such as to * retrieve only active scaling policies. Use the pagination parameters to retrieve results as a set of sequential * pages. If successful, set of <a>ScalingPolicy</a> objects is returned for the fleet. * </p> * * @param describeScalingPoliciesRequest * Represents the input for a request action. * @param asyncHandler * Asynchronous callback handler for events in the lifecycle of the request. Users can provide an * implementation of the callback methods in this interface to receive notification of successful or * unsuccessful completion of the operation. * @return A Java Future containing the result of the DescribeScalingPolicies operation returned by the service. * @sample AmazonGameLiftAsyncHandler.DescribeScalingPolicies * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeScalingPolicies" * target="_top">AWS API Documentation</a> */ java.util.concurrent.Future<DescribeScalingPoliciesResult> describeScalingPoliciesAsync(DescribeScalingPoliciesRequest describeScalingPoliciesRequest, com.amazonaws.handlers.AsyncHandler<DescribeScalingPoliciesRequest, DescribeScalingPoliciesResult> asyncHandler); /** * <p> * Retrieves the location of stored game session logs for a specified game session. When a game session is * terminated, Amazon GameLift automatically stores the logs in Amazon S3. Use this URL to download the logs. * </p> * <note> * <p> * See the <a href="http://docs.aws.amazon.com/general/latest/gr/aws_service_limits.html#limits_gamelift">AWS * Service Limits</a> page for maximum log file sizes. Log files that exceed this limit are not saved. * </p> * </note> * * @param getGameSessionLogUrlRequest * Represents the input for a request action. * @return A Java Future containing the result of the GetGameSessionLogUrl operation returned by the service. * @sample AmazonGameLiftAsync.GetGameSessionLogUrl * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GetGameSessionLogUrl" target="_top">AWS * API Documentation</a> */ java.util.concurrent.Future<GetGameSessionLogUrlResult> getGameSessionLogUrlAsync(GetGameSessionLogUrlRequest getGameSessionLogUrlRequest); /** * <p> * Retrieves the location of stored game session logs for a specified game session. When a game session is * terminated, Amazon GameLift automatically stores the logs in Amazon S3. Use this URL to download the logs. * </p> * <note> * <p> * See the <a href="http://docs.aws.amazon.com/general/latest/gr/aws_service_limits.html#limits_gamelift">AWS * Service Limits</a> page for maximum log file sizes. Log files that exceed this limit are not saved. * </p> * </note> * * @param getGameSessionLogUrlRequest * Represents the input for a request action. * @param asyncHandler * Asynchronous callback handler for events in the lifecycle of the request. Users can provide an * implementation of the callback methods in this interface to receive notification of successful or * unsuccessful completion of the operation. * @return A Java Future containing the result of the GetGameSessionLogUrl operation returned by the service. * @sample AmazonGameLiftAsyncHandler.GetGameSessionLogUrl * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GetGameSessionLogUrl" target="_top">AWS * API Documentation</a> */ java.util.concurrent.Future<GetGameSessionLogUrlResult> getGameSessionLogUrlAsync(GetGameSessionLogUrlRequest getGameSessionLogUrlRequest, com.amazonaws.handlers.AsyncHandler<GetGameSessionLogUrlRequest, GetGameSessionLogUrlResult> asyncHandler); /** * <p> * Requests remote access to a fleet instance. Remote access is useful for debugging, gathering benchmarking data, * or watching activity in real time. * </p> * <p> * Access requires credentials that match the operating system of the instance. For a Windows instance, Amazon * GameLift returns a user name and password as strings for use with a Windows Remote Desktop client. For a Linux * instance, Amazon GameLift returns a user name and RSA private key, also as strings, for use with an SSH client. * The private key must be saved in the proper format to a <code>.pem</code> file before using. If you're making * this request using the AWS CLI, saving the secret can be handled as part of the GetInstanceAccess request. (See * the example later in this topic). For more information on remote access, see <a * href="http://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-remote-access.html">Remotely Accessing an * Instance</a>. * </p> * <p> * To request access to a specific instance, specify the IDs of the instance and the fleet it belongs to. If * successful, an <a>InstanceAccess</a> object is returned containing the instance's IP address and a set of * credentials. * </p> * * @param getInstanceAccessRequest * Represents the input for a request action. * @return A Java Future containing the result of the GetInstanceAccess operation returned by the service. * @sample AmazonGameLiftAsync.GetInstanceAccess * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GetInstanceAccess" target="_top">AWS API * Documentation</a> */ java.util.concurrent.Future<GetInstanceAccessResult> getInstanceAccessAsync(GetInstanceAccessRequest getInstanceAccessRequest); /** * <p> * Requests remote access to a fleet instance. Remote access is useful for debugging, gathering benchmarking data, * or watching activity in real time. * </p> * <p> * Access requires credentials that match the operating system of the instance. For a Windows instance, Amazon * GameLift returns a user name and password as strings for use with a Windows Remote Desktop client. For a Linux * instance, Amazon GameLift returns a user name and RSA private key, also as strings, for use with an SSH client. * The private key must be saved in the proper format to a <code>.pem</code> file before using. If you're making * this request using the AWS CLI, saving the secret can be handled as part of the GetInstanceAccess request. (See * the example later in this topic). For more information on remote access, see <a * href="http://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-remote-access.html">Remotely Accessing an * Instance</a>. * </p> * <p> * To request access to a specific instance, specify the IDs of the instance and the fleet it belongs to. If * successful, an <a>InstanceAccess</a> object is returned containing the instance's IP address and a set of * credentials. * </p> * * @param getInstanceAccessRequest * Represents the input for a request action. * @param asyncHandler * Asynchronous callback handler for events in the lifecycle of the request. Users can provide an * implementation of the callback methods in this interface to receive notification of successful or * unsuccessful completion of the operation. * @return A Java Future containing the result of the GetInstanceAccess operation returned by the service. * @sample AmazonGameLiftAsyncHandler.GetInstanceAccess * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GetInstanceAccess" target="_top">AWS API * Documentation</a> */ java.util.concurrent.Future<GetInstanceAccessResult> getInstanceAccessAsync(GetInstanceAccessRequest getInstanceAccessRequest, com.amazonaws.handlers.AsyncHandler<GetInstanceAccessRequest, GetInstanceAccessResult> asyncHandler); /** * <p> * Retrieves a collection of alias records for this AWS account. You can filter the result set by alias name and/or * routing strategy type. Use the pagination parameters to retrieve results in sequential pages. * </p> * <note> * <p> * Aliases are not listed in any particular order. * </p> * </note> * * @param listAliasesRequest * Represents the input for a request action. * @return A Java Future containing the result of the ListAliases operation returned by the service. * @sample AmazonGameLiftAsync.ListAliases * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListAliases" target="_top">AWS API * Documentation</a> */ java.util.concurrent.Future<ListAliasesResult> listAliasesAsync(ListAliasesRequest listAliasesRequest); /** * <p> * Retrieves a collection of alias records for this AWS account. You can filter the result set by alias name and/or * routing strategy type. Use the pagination parameters to retrieve results in sequential pages. * </p> * <note> * <p> * Aliases are not listed in any particular order. * </p> * </note> * * @param listAliasesRequest * Represents the input for a request action. * @param asyncHandler * Asynchronous callback handler for events in the lifecycle of the request. Users can provide an * implementation of the callback methods in this interface to receive notification of successful or * unsuccessful completion of the operation. * @return A Java Future containing the result of the ListAliases operation returned by the service. * @sample AmazonGameLiftAsyncHandler.ListAliases * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListAliases" target="_top">AWS API * Documentation</a> */ java.util.concurrent.Future<ListAliasesResult> listAliasesAsync(ListAliasesRequest listAliasesRequest, com.amazonaws.handlers.AsyncHandler<ListAliasesRequest, ListAliasesResult> asyncHandler); /** * <p> * Retrieves build records for all builds associated with the AWS account in use. You can limit results to builds * that are in a specific status by using the <code>Status</code> parameter. Use the pagination parameters to * retrieve results in a set of sequential pages. * </p> * <note> * <p> * Build records are not listed in any particular order. * </p> * </note> * * @param listBuildsRequest * Represents the input for a request action. * @return A Java Future containing the result of the ListBuilds operation returned by the service. * @sample AmazonGameLiftAsync.ListBuilds * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListBuilds" target="_top">AWS API * Documentation</a> */ java.util.concurrent.Future<ListBuildsResult> listBuildsAsync(ListBuildsRequest listBuildsRequest); /** * <p> * Retrieves build records for all builds associated with the AWS account in use. You can limit results to builds * that are in a specific status by using the <code>Status</code> parameter. Use the pagination parameters to * retrieve results in a set of sequential pages. * </p> * <note> * <p> * Build records are not listed in any particular order. * </p> * </note> * * @param listBuildsRequest * Represents the input for a request action. * @param asyncHandler * Asynchronous callback handler for events in the lifecycle of the request. Users can provide an * implementation of the callback methods in this interface to receive notification of successful or * unsuccessful completion of the operation. * @return A Java Future containing the result of the ListBuilds operation returned by the service. * @sample AmazonGameLiftAsyncHandler.ListBuilds * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListBuilds" target="_top">AWS API * Documentation</a> */ java.util.concurrent.Future<ListBuildsResult> listBuildsAsync(ListBuildsRequest listBuildsRequest, com.amazonaws.handlers.AsyncHandler<ListBuildsRequest, ListBuildsResult> asyncHandler); /** * <p> * Retrieves a collection of fleet records for this AWS account. You can filter the result set by build ID. Use the * pagination parameters to retrieve results in sequential pages. * </p> * <note> * <p> * Fleet records are not listed in any particular order. * </p> * </note> * * @param listFleetsRequest * Represents the input for a request action. * @return A Java Future containing the result of the ListFleets operation returned by the service. * @sample AmazonGameLiftAsync.ListFleets * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListFleets" target="_top">AWS API * Documentation</a> */ java.util.concurrent.Future<ListFleetsResult> listFleetsAsync(ListFleetsRequest listFleetsRequest); /** * <p> * Retrieves a collection of fleet records for this AWS account. You can filter the result set by build ID. Use the * pagination parameters to retrieve results in sequential pages. * </p> * <note> * <p> * Fleet records are not listed in any particular order. * </p> * </note> * * @param listFleetsRequest * Represents the input for a request action. * @param asyncHandler * Asynchronous callback handler for events in the lifecycle of the request. Users can provide an * implementation of the callback methods in this interface to receive notification of successful or * unsuccessful completion of the operation. * @return A Java Future containing the result of the ListFleets operation returned by the service. * @sample AmazonGameLiftAsyncHandler.ListFleets * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListFleets" target="_top">AWS API * Documentation</a> */ java.util.concurrent.Future<ListFleetsResult> listFleetsAsync(ListFleetsRequest listFleetsRequest, com.amazonaws.handlers.AsyncHandler<ListFleetsRequest, ListFleetsResult> asyncHandler); /** * <p> * Creates or updates a scaling policy for a fleet. An active scaling policy prompts Amazon GameLift to track a * certain metric for a fleet and automatically change the fleet's capacity in specific circumstances. Each scaling * policy contains one rule statement. Fleets can have multiple scaling policies in force simultaneously. * </p> * <p> * A scaling policy rule statement has the following structure: * </p> * <p> * If <code>[MetricName]</code> is <code>[ComparisonOperator]</code> <code>[Threshold]</code> for * <code>[EvaluationPeriods]</code> minutes, then <code>[ScalingAdjustmentType]</code> to/by * <code>[ScalingAdjustment]</code>. * </p> * <p> * For example, this policy: * "If the number of idle instances exceeds 20 for more than 15 minutes, then reduce the fleet capacity by 10 instances" * could be implemented as the following rule statement: * </p> * <p> * If [IdleInstances] is [GreaterThanOrEqualToThreshold] [20] for [15] minutes, then [ChangeInCapacity] by [-10]. * </p> * <p> * To create or update a scaling policy, specify a unique combination of name and fleet ID, and set the rule values. * All parameters for this action are required. If successful, the policy name is returned. Scaling policies cannot * be suspended or made inactive. To stop enforcing a scaling policy, call <a>DeleteScalingPolicy</a>. * </p> * * @param putScalingPolicyRequest * Represents the input for a request action. * @return A Java Future containing the result of the PutScalingPolicy operation returned by the service. * @sample AmazonGameLiftAsync.PutScalingPolicy * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/PutScalingPolicy" target="_top">AWS API * Documentation</a> */ java.util.concurrent.Future<PutScalingPolicyResult> putScalingPolicyAsync(PutScalingPolicyRequest putScalingPolicyRequest); /** * <p> * Creates or updates a scaling policy for a fleet. An active scaling policy prompts Amazon GameLift to track a * certain metric for a fleet and automatically change the fleet's capacity in specific circumstances. Each scaling * policy contains one rule statement. Fleets can have multiple scaling policies in force simultaneously. * </p> * <p> * A scaling policy rule statement has the following structure: * </p> * <p> * If <code>[MetricName]</code> is <code>[ComparisonOperator]</code> <code>[Threshold]</code> for * <code>[EvaluationPeriods]</code> minutes, then <code>[ScalingAdjustmentType]</code> to/by * <code>[ScalingAdjustment]</code>. * </p> * <p> * For example, this policy: * "If the number of idle instances exceeds 20 for more than 15 minutes, then reduce the fleet capacity by 10 instances" * could be implemented as the following rule statement: * </p> * <p> * If [IdleInstances] is [GreaterThanOrEqualToThreshold] [20] for [15] minutes, then [ChangeInCapacity] by [-10]. * </p> * <p> * To create or update a scaling policy, specify a unique combination of name and fleet ID, and set the rule values. * All parameters for this action are required. If successful, the policy name is returned. Scaling policies cannot * be suspended or made inactive. To stop enforcing a scaling policy, call <a>DeleteScalingPolicy</a>. * </p> * * @param putScalingPolicyRequest * Represents the input for a request action. * @param asyncHandler * Asynchronous callback handler for events in the lifecycle of the request. Users can provide an * implementation of the callback methods in this interface to receive notification of successful or * unsuccessful completion of the operation. * @return A Java Future containing the result of the PutScalingPolicy operation returned by the service. * @sample AmazonGameLiftAsyncHandler.PutScalingPolicy * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/PutScalingPolicy" target="_top">AWS API * Documentation</a> */ java.util.concurrent.Future<PutScalingPolicyResult> putScalingPolicyAsync(PutScalingPolicyRequest putScalingPolicyRequest, com.amazonaws.handlers.AsyncHandler<PutScalingPolicyRequest, PutScalingPolicyResult> asyncHandler); /** * <p> * <i>This API call is not currently in use. </i> Retrieves a fresh set of upload credentials and the assigned * Amazon S3 storage location for a specific build. Valid credentials are required to upload your game build files * to Amazon S3. * </p> * * @param requestUploadCredentialsRequest * Represents the input for a request action. * @return A Java Future containing the result of the RequestUploadCredentials operation returned by the service. * @sample AmazonGameLiftAsync.RequestUploadCredentials * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/RequestUploadCredentials" * target="_top">AWS API Documentation</a> */ java.util.concurrent.Future<RequestUploadCredentialsResult> requestUploadCredentialsAsync(RequestUploadCredentialsRequest requestUploadCredentialsRequest); /** * <p> * <i>This API call is not currently in use. </i> Retrieves a fresh set of upload credentials and the assigned * Amazon S3 storage location for a specific build. Valid credentials are required to upload your game build files * to Amazon S3. * </p> * * @param requestUploadCredentialsRequest * Represents the input for a request action. * @param asyncHandler * Asynchronous callback handler for events in the lifecycle of the request. Users can provide an * implementation of the callback methods in this interface to receive notification of successful or * unsuccessful completion of the operation. * @return A Java Future containing the result of the RequestUploadCredentials operation returned by the service. * @sample AmazonGameLiftAsyncHandler.RequestUploadCredentials * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/RequestUploadCredentials" * target="_top">AWS API Documentation</a> */ java.util.concurrent.Future<RequestUploadCredentialsResult> requestUploadCredentialsAsync(RequestUploadCredentialsRequest requestUploadCredentialsRequest, com.amazonaws.handlers.AsyncHandler<RequestUploadCredentialsRequest, RequestUploadCredentialsResult> asyncHandler); /** * <p> * Retrieves the fleet ID that a specified alias is currently pointing to. * </p> * * @param resolveAliasRequest * Represents the input for a request action. * @return A Java Future containing the result of the ResolveAlias operation returned by the service. * @sample AmazonGameLiftAsync.ResolveAlias * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ResolveAlias" target="_top">AWS API * Documentation</a> */ java.util.concurrent.Future<ResolveAliasResult> resolveAliasAsync(ResolveAliasRequest resolveAliasRequest); /** * <p> * Retrieves the fleet ID that a specified alias is currently pointing to. * </p> * * @param resolveAliasRequest * Represents the input for a request action. * @param asyncHandler * Asynchronous callback handler for events in the lifecycle of the request. Users can provide an * implementation of the callback methods in this interface to receive notification of successful or * unsuccessful completion of the operation. * @return A Java Future containing the result of the ResolveAlias operation returned by the service. * @sample AmazonGameLiftAsyncHandler.ResolveAlias * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ResolveAlias" target="_top">AWS API * Documentation</a> */ java.util.concurrent.Future<ResolveAliasResult> resolveAliasAsync(ResolveAliasRequest resolveAliasRequest, com.amazonaws.handlers.AsyncHandler<ResolveAliasRequest, ResolveAliasResult> asyncHandler); /** * <p> * Retrieves a set of game sessions that match a set of search criteria and sorts them in a specified order. * Currently a game session search is limited to a single fleet. Search results include only game sessions that are * in <code>ACTIVE</code> status. If you need to retrieve game sessions with a status other than active, use * <a>DescribeGameSessions</a>. If you need to retrieve the protection policy for each game session, use * <a>DescribeGameSessionDetails</a>. * </p> * <p> * You can search or sort by the following game session attributes: * </p> * <ul> * <li> * <p> * <b>gameSessionId</b> -- Unique identifier for the game session. You can use either a <code>GameSessionId</code> * or <code>GameSessionArn</code> value. * </p> * </li> * <li> * <p> * <b>gameSessionName</b> -- Name assigned to a game session. This value is set when requesting a new game session * with <a>CreateGameSession</a> or updating with <a>UpdateGameSession</a>. Game session names do not need to be * unique to a game session. * </p> * </li> * <li> * <p> * <b>creationTimeMillis</b> -- Value indicating when a game session was created. It is expressed in Unix time as * milliseconds. * </p> * </li> * <li> * <p> * <b>playerSessionCount</b> -- Number of players currently connected to a game session. This value changes rapidly * as players join the session or drop out. * </p> * </li> * <li> * <p> * <b>maximumSessions</b> -- Maximum number of player sessions allowed for a game session. This value is set when * requesting a new game session with <a>CreateGameSession</a> or updating with <a>UpdateGameSession</a>. * </p> * </li> * <li> * <p> * <b>hasAvailablePlayerSessions</b> -- Boolean value indicating whether or not a game session has reached its * maximum number of players. When searching with this attribute, the search value must be <code>true</code> or * <code>false</code>. It is highly recommended that all search requests include this filter attribute to optimize * search performance and return only sessions that players can join. * </p> * </li> * </ul> * <p> * To search or sort, specify either a fleet ID or an alias ID, and provide a search filter expression, a sort * expression, or both. Use the pagination parameters to retrieve results as a set of sequential pages. If * successful, a collection of <a>GameSession</a> objects matching the request is returned. * </p> * <note> * <p> * Returned values for <code>playerSessionCount</code> and <code>hasAvailablePlayerSessions</code> change quickly as * players join sessions and others drop out. Results should be considered a snapshot in time. Be sure to refresh * search results often, and handle sessions that fill up before a player can join. * </p> * </note> * <p> * <i>Available in Amazon GameLift Local.</i> * </p> * * @param searchGameSessionsRequest * Represents the input for a request action. * @return A Java Future containing the result of the SearchGameSessions operation returned by the service. * @sample AmazonGameLiftAsync.SearchGameSessions * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/SearchGameSessions" target="_top">AWS * API Documentation</a> */ java.util.concurrent.Future<SearchGameSessionsResult> searchGameSessionsAsync(SearchGameSessionsRequest searchGameSessionsRequest); /** * <p> * Retrieves a set of game sessions that match a set of search criteria and sorts them in a specified order. * Currently a game session search is limited to a single fleet. Search results include only game sessions that are * in <code>ACTIVE</code> status. If you need to retrieve game sessions with a status other than active, use * <a>DescribeGameSessions</a>. If you need to retrieve the protection policy for each game session, use * <a>DescribeGameSessionDetails</a>. * </p> * <p> * You can search or sort by the following game session attributes: * </p> * <ul> * <li> * <p> * <b>gameSessionId</b> -- Unique identifier for the game session. You can use either a <code>GameSessionId</code> * or <code>GameSessionArn</code> value. * </p> * </li> * <li> * <p> * <b>gameSessionName</b> -- Name assigned to a game session. This value is set when requesting a new game session * with <a>CreateGameSession</a> or updating with <a>UpdateGameSession</a>. Game session names do not need to be * unique to a game session. * </p> * </li> * <li> * <p> * <b>creationTimeMillis</b> -- Value indicating when a game session was created. It is expressed in Unix time as * milliseconds. * </p> * </li> * <li> * <p> * <b>playerSessionCount</b> -- Number of players currently connected to a game session. This value changes rapidly * as players join the session or drop out. * </p> * </li> * <li> * <p> * <b>maximumSessions</b> -- Maximum number of player sessions allowed for a game session. This value is set when * requesting a new game session with <a>CreateGameSession</a> or updating with <a>UpdateGameSession</a>. * </p> * </li> * <li> * <p> * <b>hasAvailablePlayerSessions</b> -- Boolean value indicating whether or not a game session has reached its * maximum number of players. When searching with this attribute, the search value must be <code>true</code> or * <code>false</code>. It is highly recommended that all search requests include this filter attribute to optimize * search performance and return only sessions that players can join. * </p> * </li> * </ul> * <p> * To search or sort, specify either a fleet ID or an alias ID, and provide a search filter expression, a sort * expression, or both. Use the pagination parameters to retrieve results as a set of sequential pages. If * successful, a collection of <a>GameSession</a> objects matching the request is returned. * </p> * <note> * <p> * Returned values for <code>playerSessionCount</code> and <code>hasAvailablePlayerSessions</code> change quickly as * players join sessions and others drop out. Results should be considered a snapshot in time. Be sure to refresh * search results often, and handle sessions that fill up before a player can join. * </p> * </note> * <p> * <i>Available in Amazon GameLift Local.</i> * </p> * * @param searchGameSessionsRequest * Represents the input for a request action. * @param asyncHandler * Asynchronous callback handler for events in the lifecycle of the request. Users can provide an * implementation of the callback methods in this interface to receive notification of successful or * unsuccessful completion of the operation. * @return A Java Future containing the result of the SearchGameSessions operation returned by the service. * @sample AmazonGameLiftAsyncHandler.SearchGameSessions * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/SearchGameSessions" target="_top">AWS * API Documentation</a> */ java.util.concurrent.Future<SearchGameSessionsResult> searchGameSessionsAsync(SearchGameSessionsRequest searchGameSessionsRequest, com.amazonaws.handlers.AsyncHandler<SearchGameSessionsRequest, SearchGameSessionsResult> asyncHandler); /** * <p> * Places a request for a new game session in a queue (see <a>CreateGameSessionQueue</a>). When processing a * placement request, Amazon GameLift searches for available resources on the queue's destinations, scanning each * until it finds resources or the placement request times out. * </p> * <p> * A game session placement request can also request player sessions. When a new game session is successfully * created, Amazon GameLift creates a player session for each player included in the request. * </p> * <p> * When placing a game session, by default Amazon GameLift tries each fleet in the order they are listed in the * queue configuration. Ideally, a queue's destinations are listed in preference order. * </p> * <p> * Alternatively, when requesting a game session with players, you can also provide latency data for each player in * relevant regions. Latency data indicates the performance lag a player experiences when connected to a fleet in * the region. Amazon GameLift uses latency data to reorder the list of destinations to place the game session in a * region with minimal lag. If latency data is provided for multiple players, Amazon GameLift calculates each * region's average lag for all players and reorders to get the best game play across all players. * </p> * <p> * To place a new game session request, specify the following: * </p> * <ul> * <li> * <p> * The queue name and a set of game session properties and settings * </p> * </li> * <li> * <p> * A unique ID (such as a UUID) for the placement. You use this ID to track the status of the placement request * </p> * </li> * <li> * <p> * (Optional) A set of IDs and player data for each player you want to join to the new game session * </p> * </li> * <li> * <p> * Latency data for all players (if you want to optimize game play for the players) * </p> * </li> * </ul> * <p> * If successful, a new game session placement is created. * </p> * <p> * To track the status of a placement request, call <a>DescribeGameSessionPlacement</a> and check the request's * status. If the status is <code>Fulfilled</code>, a new game session has been created and a game session ARN and * region are referenced. If the placement request times out, you can resubmit the request or retry it with a * different queue. * </p> * * @param startGameSessionPlacementRequest * Represents the input for a request action. * @return A Java Future containing the result of the StartGameSessionPlacement operation returned by the service. * @sample AmazonGameLiftAsync.StartGameSessionPlacement * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/StartGameSessionPlacement" * target="_top">AWS API Documentation</a> */ java.util.concurrent.Future<StartGameSessionPlacementResult> startGameSessionPlacementAsync( StartGameSessionPlacementRequest startGameSessionPlacementRequest); /** * <p> * Places a request for a new game session in a queue (see <a>CreateGameSessionQueue</a>). When processing a * placement request, Amazon GameLift searches for available resources on the queue's destinations, scanning each * until it finds resources or the placement request times out. * </p> * <p> * A game session placement request can also request player sessions. When a new game session is successfully * created, Amazon GameLift creates a player session for each player included in the request. * </p> * <p> * When placing a game session, by default Amazon GameLift tries each fleet in the order they are listed in the * queue configuration. Ideally, a queue's destinations are listed in preference order. * </p> * <p> * Alternatively, when requesting a game session with players, you can also provide latency data for each player in * relevant regions. Latency data indicates the performance lag a player experiences when connected to a fleet in * the region. Amazon GameLift uses latency data to reorder the list of destinations to place the game session in a * region with minimal lag. If latency data is provided for multiple players, Amazon GameLift calculates each * region's average lag for all players and reorders to get the best game play across all players. * </p> * <p> * To place a new game session request, specify the following: * </p> * <ul> * <li> * <p> * The queue name and a set of game session properties and settings * </p> * </li> * <li> * <p> * A unique ID (such as a UUID) for the placement. You use this ID to track the status of the placement request * </p> * </li> * <li> * <p> * (Optional) A set of IDs and player data for each player you want to join to the new game session * </p> * </li> * <li> * <p> * Latency data for all players (if you want to optimize game play for the players) * </p> * </li> * </ul> * <p> * If successful, a new game session placement is created. * </p> * <p> * To track the status of a placement request, call <a>DescribeGameSessionPlacement</a> and check the request's * status. If the status is <code>Fulfilled</code>, a new game session has been created and a game session ARN and * region are referenced. If the placement request times out, you can resubmit the request or retry it with a * different queue. * </p> * * @param startGameSessionPlacementRequest * Represents the input for a request action. * @param asyncHandler * Asynchronous callback handler for events in the lifecycle of the request. Users can provide an * implementation of the callback methods in this interface to receive notification of successful or * unsuccessful completion of the operation. * @return A Java Future containing the result of the StartGameSessionPlacement operation returned by the service. * @sample AmazonGameLiftAsyncHandler.StartGameSessionPlacement * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/StartGameSessionPlacement" * target="_top">AWS API Documentation</a> */ java.util.concurrent.Future<StartGameSessionPlacementResult> startGameSessionPlacementAsync( StartGameSessionPlacementRequest startGameSessionPlacementRequest, com.amazonaws.handlers.AsyncHandler<StartGameSessionPlacementRequest, StartGameSessionPlacementResult> asyncHandler); /** * <p> * Cancels a game session placement that is in Pending status. To stop a placement, provide the placement ID values. * If successful, the placement is moved to Cancelled status. * </p> * * @param stopGameSessionPlacementRequest * Represents the input for a request action. * @return A Java Future containing the result of the StopGameSessionPlacement operation returned by the service. * @sample AmazonGameLiftAsync.StopGameSessionPlacement * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/StopGameSessionPlacement" * target="_top">AWS API Documentation</a> */ java.util.concurrent.Future<StopGameSessionPlacementResult> stopGameSessionPlacementAsync(StopGameSessionPlacementRequest stopGameSessionPlacementRequest); /** * <p> * Cancels a game session placement that is in Pending status. To stop a placement, provide the placement ID values. * If successful, the placement is moved to Cancelled status. * </p> * * @param stopGameSessionPlacementRequest * Represents the input for a request action. * @param asyncHandler * Asynchronous callback handler for events in the lifecycle of the request. Users can provide an * implementation of the callback methods in this interface to receive notification of successful or * unsuccessful completion of the operation. * @return A Java Future containing the result of the StopGameSessionPlacement operation returned by the service. * @sample AmazonGameLiftAsyncHandler.StopGameSessionPlacement * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/StopGameSessionPlacement" * target="_top">AWS API Documentation</a> */ java.util.concurrent.Future<StopGameSessionPlacementResult> stopGameSessionPlacementAsync(StopGameSessionPlacementRequest stopGameSessionPlacementRequest, com.amazonaws.handlers.AsyncHandler<StopGameSessionPlacementRequest, StopGameSessionPlacementResult> asyncHandler); /** * <p> * Updates properties for a fleet alias. To update properties, specify the alias ID to be updated and provide the * information to be changed. To reassign an alias to another fleet, provide an updated routing strategy. If * successful, the updated alias record is returned. * </p> * * @param updateAliasRequest * Represents the input for a request action. * @return A Java Future containing the result of the UpdateAlias operation returned by the service. * @sample AmazonGameLiftAsync.UpdateAlias * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateAlias" target="_top">AWS API * Documentation</a> */ java.util.concurrent.Future<UpdateAliasResult> updateAliasAsync(UpdateAliasRequest updateAliasRequest); /** * <p> * Updates properties for a fleet alias. To update properties, specify the alias ID to be updated and provide the * information to be changed. To reassign an alias to another fleet, provide an updated routing strategy. If * successful, the updated alias record is returned. * </p> * * @param updateAliasRequest * Represents the input for a request action. * @param asyncHandler * Asynchronous callback handler for events in the lifecycle of the request. Users can provide an * implementation of the callback methods in this interface to receive notification of successful or * unsuccessful completion of the operation. * @return A Java Future containing the result of the UpdateAlias operation returned by the service. * @sample AmazonGameLiftAsyncHandler.UpdateAlias * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateAlias" target="_top">AWS API * Documentation</a> */ java.util.concurrent.Future<UpdateAliasResult> updateAliasAsync(UpdateAliasRequest updateAliasRequest, com.amazonaws.handlers.AsyncHandler<UpdateAliasRequest, UpdateAliasResult> asyncHandler); /** * <p> * Updates metadata in a build record, including the build name and version. To update the metadata, specify the * build ID to update and provide the new values. If successful, a build object containing the updated metadata is * returned. * </p> * * @param updateBuildRequest * Represents the input for a request action. * @return A Java Future containing the result of the UpdateBuild operation returned by the service. * @sample AmazonGameLiftAsync.UpdateBuild * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateBuild" target="_top">AWS API * Documentation</a> */ java.util.concurrent.Future<UpdateBuildResult> updateBuildAsync(UpdateBuildRequest updateBuildRequest); /** * <p> * Updates metadata in a build record, including the build name and version. To update the metadata, specify the * build ID to update and provide the new values. If successful, a build object containing the updated metadata is * returned. * </p> * * @param updateBuildRequest * Represents the input for a request action. * @param asyncHandler * Asynchronous callback handler for events in the lifecycle of the request. Users can provide an * implementation of the callback methods in this interface to receive notification of successful or * unsuccessful completion of the operation. * @return A Java Future containing the result of the UpdateBuild operation returned by the service. * @sample AmazonGameLiftAsyncHandler.UpdateBuild * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateBuild" target="_top">AWS API * Documentation</a> */ java.util.concurrent.Future<UpdateBuildResult> updateBuildAsync(UpdateBuildRequest updateBuildRequest, com.amazonaws.handlers.AsyncHandler<UpdateBuildRequest, UpdateBuildResult> asyncHandler); /** * <p> * Updates fleet properties, including name and description, for a fleet. To update metadata, specify the fleet ID * and the property values you want to change. If successful, the fleet ID for the updated fleet is returned. * </p> * * @param updateFleetAttributesRequest * Represents the input for a request action. * @return A Java Future containing the result of the UpdateFleetAttributes operation returned by the service. * @sample AmazonGameLiftAsync.UpdateFleetAttributes * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateFleetAttributes" target="_top">AWS * API Documentation</a> */ java.util.concurrent.Future<UpdateFleetAttributesResult> updateFleetAttributesAsync(UpdateFleetAttributesRequest updateFleetAttributesRequest); /** * <p> * Updates fleet properties, including name and description, for a fleet. To update metadata, specify the fleet ID * and the property values you want to change. If successful, the fleet ID for the updated fleet is returned. * </p> * * @param updateFleetAttributesRequest * Represents the input for a request action. * @param asyncHandler * Asynchronous callback handler for events in the lifecycle of the request. Users can provide an * implementation of the callback methods in this interface to receive notification of successful or * unsuccessful completion of the operation. * @return A Java Future containing the result of the UpdateFleetAttributes operation returned by the service. * @sample AmazonGameLiftAsyncHandler.UpdateFleetAttributes * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateFleetAttributes" target="_top">AWS * API Documentation</a> */ java.util.concurrent.Future<UpdateFleetAttributesResult> updateFleetAttributesAsync(UpdateFleetAttributesRequest updateFleetAttributesRequest, com.amazonaws.handlers.AsyncHandler<UpdateFleetAttributesRequest, UpdateFleetAttributesResult> asyncHandler); /** * <p> * Updates capacity settings for a fleet. Use this action to specify the number of EC2 instances (hosts) that you * want this fleet to contain. Before calling this action, you may want to call <a>DescribeEC2InstanceLimits</a> to * get the maximum capacity based on the fleet's EC2 instance type. * </p> * <p> * If you're using autoscaling (see <a>PutScalingPolicy</a>), you may want to specify a minimum and/or maximum * capacity. If you don't provide these, autoscaling can set capacity anywhere between zero and the <a * href="http://docs.aws.amazon.com/general/latest/gr/aws_service_limits.html#limits_gamelift">service limits</a>. * </p> * <p> * To update fleet capacity, specify the fleet ID and the number of instances you want the fleet to host. If * successful, Amazon GameLift starts or terminates instances so that the fleet's active instance count matches the * desired instance count. You can view a fleet's current capacity information by calling * <a>DescribeFleetCapacity</a>. If the desired instance count is higher than the instance type's limit, the * "Limit Exceeded" exception occurs. * </p> * * @param updateFleetCapacityRequest * Represents the input for a request action. * @return A Java Future containing the result of the UpdateFleetCapacity operation returned by the service. * @sample AmazonGameLiftAsync.UpdateFleetCapacity * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateFleetCapacity" target="_top">AWS * API Documentation</a> */ java.util.concurrent.Future<UpdateFleetCapacityResult> updateFleetCapacityAsync(UpdateFleetCapacityRequest updateFleetCapacityRequest); /** * <p> * Updates capacity settings for a fleet. Use this action to specify the number of EC2 instances (hosts) that you * want this fleet to contain. Before calling this action, you may want to call <a>DescribeEC2InstanceLimits</a> to * get the maximum capacity based on the fleet's EC2 instance type. * </p> * <p> * If you're using autoscaling (see <a>PutScalingPolicy</a>), you may want to specify a minimum and/or maximum * capacity. If you don't provide these, autoscaling can set capacity anywhere between zero and the <a * href="http://docs.aws.amazon.com/general/latest/gr/aws_service_limits.html#limits_gamelift">service limits</a>. * </p> * <p> * To update fleet capacity, specify the fleet ID and the number of instances you want the fleet to host. If * successful, Amazon GameLift starts or terminates instances so that the fleet's active instance count matches the * desired instance count. You can view a fleet's current capacity information by calling * <a>DescribeFleetCapacity</a>. If the desired instance count is higher than the instance type's limit, the * "Limit Exceeded" exception occurs. * </p> * * @param updateFleetCapacityRequest * Represents the input for a request action. * @param asyncHandler * Asynchronous callback handler for events in the lifecycle of the request. Users can provide an * implementation of the callback methods in this interface to receive notification of successful or * unsuccessful completion of the operation. * @return A Java Future containing the result of the UpdateFleetCapacity operation returned by the service. * @sample AmazonGameLiftAsyncHandler.UpdateFleetCapacity * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateFleetCapacity" target="_top">AWS * API Documentation</a> */ java.util.concurrent.Future<UpdateFleetCapacityResult> updateFleetCapacityAsync(UpdateFleetCapacityRequest updateFleetCapacityRequest, com.amazonaws.handlers.AsyncHandler<UpdateFleetCapacityRequest, UpdateFleetCapacityResult> asyncHandler); /** * <p> * Updates port settings for a fleet. To update settings, specify the fleet ID to be updated and list the * permissions you want to update. List the permissions you want to add in * <code>InboundPermissionAuthorizations</code>, and permissions you want to remove in * <code>InboundPermissionRevocations</code>. Permissions to be removed must match existing fleet permissions. If * successful, the fleet ID for the updated fleet is returned. * </p> * * @param updateFleetPortSettingsRequest * Represents the input for a request action. * @return A Java Future containing the result of the UpdateFleetPortSettings operation returned by the service. * @sample AmazonGameLiftAsync.UpdateFleetPortSettings * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateFleetPortSettings" * target="_top">AWS API Documentation</a> */ java.util.concurrent.Future<UpdateFleetPortSettingsResult> updateFleetPortSettingsAsync(UpdateFleetPortSettingsRequest updateFleetPortSettingsRequest); /** * <p> * Updates port settings for a fleet. To update settings, specify the fleet ID to be updated and list the * permissions you want to update. List the permissions you want to add in * <code>InboundPermissionAuthorizations</code>, and permissions you want to remove in * <code>InboundPermissionRevocations</code>. Permissions to be removed must match existing fleet permissions. If * successful, the fleet ID for the updated fleet is returned. * </p> * * @param updateFleetPortSettingsRequest * Represents the input for a request action. * @param asyncHandler * Asynchronous callback handler for events in the lifecycle of the request. Users can provide an * implementation of the callback methods in this interface to receive notification of successful or * unsuccessful completion of the operation. * @return A Java Future containing the result of the UpdateFleetPortSettings operation returned by the service. * @sample AmazonGameLiftAsyncHandler.UpdateFleetPortSettings * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateFleetPortSettings" * target="_top">AWS API Documentation</a> */ java.util.concurrent.Future<UpdateFleetPortSettingsResult> updateFleetPortSettingsAsync(UpdateFleetPortSettingsRequest updateFleetPortSettingsRequest, com.amazonaws.handlers.AsyncHandler<UpdateFleetPortSettingsRequest, UpdateFleetPortSettingsResult> asyncHandler); /** * <p> * Updates game session properties. This includes the session name, maximum player count, protection policy, which * controls whether or not an active game session can be terminated during a scale-down event, and the player * session creation policy, which controls whether or not new players can join the session. To update a game * session, specify the game session ID and the values you want to change. If successful, an updated * <a>GameSession</a> object is returned. * </p> * * @param updateGameSessionRequest * Represents the input for a request action. * @return A Java Future containing the result of the UpdateGameSession operation returned by the service. * @sample AmazonGameLiftAsync.UpdateGameSession * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateGameSession" target="_top">AWS API * Documentation</a> */ java.util.concurrent.Future<UpdateGameSessionResult> updateGameSessionAsync(UpdateGameSessionRequest updateGameSessionRequest); /** * <p> * Updates game session properties. This includes the session name, maximum player count, protection policy, which * controls whether or not an active game session can be terminated during a scale-down event, and the player * session creation policy, which controls whether or not new players can join the session. To update a game * session, specify the game session ID and the values you want to change. If successful, an updated * <a>GameSession</a> object is returned. * </p> * * @param updateGameSessionRequest * Represents the input for a request action. * @param asyncHandler * Asynchronous callback handler for events in the lifecycle of the request. Users can provide an * implementation of the callback methods in this interface to receive notification of successful or * unsuccessful completion of the operation. * @return A Java Future containing the result of the UpdateGameSession operation returned by the service. * @sample AmazonGameLiftAsyncHandler.UpdateGameSession * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateGameSession" target="_top">AWS API * Documentation</a> */ java.util.concurrent.Future<UpdateGameSessionResult> updateGameSessionAsync(UpdateGameSessionRequest updateGameSessionRequest, com.amazonaws.handlers.AsyncHandler<UpdateGameSessionRequest, UpdateGameSessionResult> asyncHandler); /** * <p> * Updates settings for a game session queue, which determines how new game session requests in the queue are * processed. To update settings, specify the queue name to be updated and provide the new settings. When updating * destinations, provide a complete list of destinations. * </p> * * @param updateGameSessionQueueRequest * Represents the input for a request action. * @return A Java Future containing the result of the UpdateGameSessionQueue operation returned by the service. * @sample AmazonGameLiftAsync.UpdateGameSessionQueue * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateGameSessionQueue" * target="_top">AWS API Documentation</a> */ java.util.concurrent.Future<UpdateGameSessionQueueResult> updateGameSessionQueueAsync(UpdateGameSessionQueueRequest updateGameSessionQueueRequest); /** * <p> * Updates settings for a game session queue, which determines how new game session requests in the queue are * processed. To update settings, specify the queue name to be updated and provide the new settings. When updating * destinations, provide a complete list of destinations. * </p> * * @param updateGameSessionQueueRequest * Represents the input for a request action. * @param asyncHandler * Asynchronous callback handler for events in the lifecycle of the request. Users can provide an * implementation of the callback methods in this interface to receive notification of successful or * unsuccessful completion of the operation. * @return A Java Future containing the result of the UpdateGameSessionQueue operation returned by the service. * @sample AmazonGameLiftAsyncHandler.UpdateGameSessionQueue * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateGameSessionQueue" * target="_top">AWS API Documentation</a> */ java.util.concurrent.Future<UpdateGameSessionQueueResult> updateGameSessionQueueAsync(UpdateGameSessionQueueRequest updateGameSessionQueueRequest, com.amazonaws.handlers.AsyncHandler<UpdateGameSessionQueueRequest, UpdateGameSessionQueueResult> asyncHandler); /** * <p> * Updates the current runtime configuration for the specified fleet, which tells Amazon GameLift how to launch * server processes on instances in the fleet. You can update a fleet's runtime configuration at any time after the * fleet is created; it does not need to be in an <code>ACTIVE</code> status. * </p> * <p> * To update runtime configuration, specify the fleet ID and provide a <code>RuntimeConfiguration</code> object with * the updated collection of server process configurations. * </p> * <p> * Each instance in a Amazon GameLift fleet checks regularly for an updated runtime configuration and changes how it * launches server processes to comply with the latest version. Existing server processes are not affected by the * update; they continue to run until they end, while Amazon GameLift simply adds new server processes to fit the * current runtime configuration. As a result, the runtime configuration changes are applied gradually as existing * processes shut down and new processes are launched in Amazon GameLift's normal process recycling activity. * </p> * * @param updateRuntimeConfigurationRequest * Represents the input for a request action. * @return A Java Future containing the result of the UpdateRuntimeConfiguration operation returned by the service. * @sample AmazonGameLiftAsync.UpdateRuntimeConfiguration * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateRuntimeConfiguration" * target="_top">AWS API Documentation</a> */ java.util.concurrent.Future<UpdateRuntimeConfigurationResult> updateRuntimeConfigurationAsync( UpdateRuntimeConfigurationRequest updateRuntimeConfigurationRequest); /** * <p> * Updates the current runtime configuration for the specified fleet, which tells Amazon GameLift how to launch * server processes on instances in the fleet. You can update a fleet's runtime configuration at any time after the * fleet is created; it does not need to be in an <code>ACTIVE</code> status. * </p> * <p> * To update runtime configuration, specify the fleet ID and provide a <code>RuntimeConfiguration</code> object with * the updated collection of server process configurations. * </p> * <p> * Each instance in a Amazon GameLift fleet checks regularly for an updated runtime configuration and changes how it * launches server processes to comply with the latest version. Existing server processes are not affected by the * update; they continue to run until they end, while Amazon GameLift simply adds new server processes to fit the * current runtime configuration. As a result, the runtime configuration changes are applied gradually as existing * processes shut down and new processes are launched in Amazon GameLift's normal process recycling activity. * </p> * * @param updateRuntimeConfigurationRequest * Represents the input for a request action. * @param asyncHandler * Asynchronous callback handler for events in the lifecycle of the request. Users can provide an * implementation of the callback methods in this interface to receive notification of successful or * unsuccessful completion of the operation. * @return A Java Future containing the result of the UpdateRuntimeConfiguration operation returned by the service. * @sample AmazonGameLiftAsyncHandler.UpdateRuntimeConfiguration * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateRuntimeConfiguration" * target="_top">AWS API Documentation</a> */ java.util.concurrent.Future<UpdateRuntimeConfigurationResult> updateRuntimeConfigurationAsync( UpdateRuntimeConfigurationRequest updateRuntimeConfigurationRequest, com.amazonaws.handlers.AsyncHandler<UpdateRuntimeConfigurationRequest, UpdateRuntimeConfigurationResult> asyncHandler); }