/* * Copyright 2012-2017 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with * the License. A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR * CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions * and limitations under the License. */ package com.amazonaws.services.gamelift.model.transform; import java.util.List; import javax.annotation.Generated; import com.amazonaws.SdkClientException; import com.amazonaws.services.gamelift.model.*; import com.amazonaws.protocol.*; import com.amazonaws.annotation.SdkInternalApi; /** * StartGameSessionPlacementRequestMarshaller */ @Generated("com.amazonaws:aws-java-sdk-code-generator") @SdkInternalApi public class StartGameSessionPlacementRequestMarshaller { private static final MarshallingInfo<String> PLACEMENTID_BINDING = MarshallingInfo.builder(MarshallingType.STRING) .marshallLocation(MarshallLocation.PAYLOAD).marshallLocationName("PlacementId").build(); private static final MarshallingInfo<String> GAMESESSIONQUEUENAME_BINDING = MarshallingInfo.builder(MarshallingType.STRING) .marshallLocation(MarshallLocation.PAYLOAD).marshallLocationName("GameSessionQueueName").build(); private static final MarshallingInfo<List> GAMEPROPERTIES_BINDING = MarshallingInfo.builder(MarshallingType.LIST) .marshallLocation(MarshallLocation.PAYLOAD).marshallLocationName("GameProperties").build(); private static final MarshallingInfo<Integer> MAXIMUMPLAYERSESSIONCOUNT_BINDING = MarshallingInfo.builder(MarshallingType.INTEGER) .marshallLocation(MarshallLocation.PAYLOAD).marshallLocationName("MaximumPlayerSessionCount").build(); private static final MarshallingInfo<String> GAMESESSIONNAME_BINDING = MarshallingInfo.builder(MarshallingType.STRING) .marshallLocation(MarshallLocation.PAYLOAD).marshallLocationName("GameSessionName").build(); private static final MarshallingInfo<List> PLAYERLATENCIES_BINDING = MarshallingInfo.builder(MarshallingType.LIST) .marshallLocation(MarshallLocation.PAYLOAD).marshallLocationName("PlayerLatencies").build(); private static final MarshallingInfo<List> DESIREDPLAYERSESSIONS_BINDING = MarshallingInfo.builder(MarshallingType.LIST) .marshallLocation(MarshallLocation.PAYLOAD).marshallLocationName("DesiredPlayerSessions").build(); private static final StartGameSessionPlacementRequestMarshaller instance = new StartGameSessionPlacementRequestMarshaller(); public static StartGameSessionPlacementRequestMarshaller getInstance() { return instance; } /** * Marshall the given parameter object. */ public void marshall(StartGameSessionPlacementRequest startGameSessionPlacementRequest, ProtocolMarshaller protocolMarshaller) { if (startGameSessionPlacementRequest == null) { throw new SdkClientException("Invalid argument passed to marshall(...)"); } try { protocolMarshaller.marshall(startGameSessionPlacementRequest.getPlacementId(), PLACEMENTID_BINDING); protocolMarshaller.marshall(startGameSessionPlacementRequest.getGameSessionQueueName(), GAMESESSIONQUEUENAME_BINDING); protocolMarshaller.marshall(startGameSessionPlacementRequest.getGameProperties(), GAMEPROPERTIES_BINDING); protocolMarshaller.marshall(startGameSessionPlacementRequest.getMaximumPlayerSessionCount(), MAXIMUMPLAYERSESSIONCOUNT_BINDING); protocolMarshaller.marshall(startGameSessionPlacementRequest.getGameSessionName(), GAMESESSIONNAME_BINDING); protocolMarshaller.marshall(startGameSessionPlacementRequest.getPlayerLatencies(), PLAYERLATENCIES_BINDING); protocolMarshaller.marshall(startGameSessionPlacementRequest.getDesiredPlayerSessions(), DESIREDPLAYERSESSIONS_BINDING); } catch (Exception e) { throw new SdkClientException("Unable to marshall request to JSON: " + e.getMessage(), e); } } }