/* * Copyright 2012-2017 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with * the License. A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR * CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions * and limitations under the License. */ package com.amazonaws.services.gamelift.model; import java.io.Serializable; import javax.annotation.Generated; import com.amazonaws.AmazonWebServiceRequest; /** * <p> * Represents the input for a request action. * </p> * * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreatePlayerSessions" target="_top">AWS API * Documentation</a> */ @Generated("com.amazonaws:aws-java-sdk-code-generator") public class CreatePlayerSessionsRequest extends com.amazonaws.AmazonWebServiceRequest implements Serializable, Cloneable { /** * <p> * Unique identifier for the game session to add players to. * </p> */ private String gameSessionId; /** * <p> * List of unique identifiers for the players to be added. * </p> */ private java.util.List<String> playerIds; /** * <p> * Map of string pairs, each specifying a player ID and a set of developer-defined information related to the * player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game. Player data * strings for player IDs not included in the <code>PlayerIds</code> parameter are ignored. * </p> */ private java.util.Map<String, String> playerDataMap; /** * <p> * Unique identifier for the game session to add players to. * </p> * * @param gameSessionId * Unique identifier for the game session to add players to. */ public void setGameSessionId(String gameSessionId) { this.gameSessionId = gameSessionId; } /** * <p> * Unique identifier for the game session to add players to. * </p> * * @return Unique identifier for the game session to add players to. */ public String getGameSessionId() { return this.gameSessionId; } /** * <p> * Unique identifier for the game session to add players to. * </p> * * @param gameSessionId * Unique identifier for the game session to add players to. * @return Returns a reference to this object so that method calls can be chained together. */ public CreatePlayerSessionsRequest withGameSessionId(String gameSessionId) { setGameSessionId(gameSessionId); return this; } /** * <p> * List of unique identifiers for the players to be added. * </p> * * @return List of unique identifiers for the players to be added. */ public java.util.List<String> getPlayerIds() { return playerIds; } /** * <p> * List of unique identifiers for the players to be added. * </p> * * @param playerIds * List of unique identifiers for the players to be added. */ public void setPlayerIds(java.util.Collection<String> playerIds) { if (playerIds == null) { this.playerIds = null; return; } this.playerIds = new java.util.ArrayList<String>(playerIds); } /** * <p> * List of unique identifiers for the players to be added. * </p> * <p> * <b>NOTE:</b> This method appends the values to the existing list (if any). Use * {@link #setPlayerIds(java.util.Collection)} or {@link #withPlayerIds(java.util.Collection)} if you want to * override the existing values. * </p> * * @param playerIds * List of unique identifiers for the players to be added. * @return Returns a reference to this object so that method calls can be chained together. */ public CreatePlayerSessionsRequest withPlayerIds(String... playerIds) { if (this.playerIds == null) { setPlayerIds(new java.util.ArrayList<String>(playerIds.length)); } for (String ele : playerIds) { this.playerIds.add(ele); } return this; } /** * <p> * List of unique identifiers for the players to be added. * </p> * * @param playerIds * List of unique identifiers for the players to be added. * @return Returns a reference to this object so that method calls can be chained together. */ public CreatePlayerSessionsRequest withPlayerIds(java.util.Collection<String> playerIds) { setPlayerIds(playerIds); return this; } /** * <p> * Map of string pairs, each specifying a player ID and a set of developer-defined information related to the * player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game. Player data * strings for player IDs not included in the <code>PlayerIds</code> parameter are ignored. * </p> * * @return Map of string pairs, each specifying a player ID and a set of developer-defined information related to * the player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game. * Player data strings for player IDs not included in the <code>PlayerIds</code> parameter are ignored. */ public java.util.Map<String, String> getPlayerDataMap() { return playerDataMap; } /** * <p> * Map of string pairs, each specifying a player ID and a set of developer-defined information related to the * player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game. Player data * strings for player IDs not included in the <code>PlayerIds</code> parameter are ignored. * </p> * * @param playerDataMap * Map of string pairs, each specifying a player ID and a set of developer-defined information related to the * player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game. * Player data strings for player IDs not included in the <code>PlayerIds</code> parameter are ignored. */ public void setPlayerDataMap(java.util.Map<String, String> playerDataMap) { this.playerDataMap = playerDataMap; } /** * <p> * Map of string pairs, each specifying a player ID and a set of developer-defined information related to the * player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game. Player data * strings for player IDs not included in the <code>PlayerIds</code> parameter are ignored. * </p> * * @param playerDataMap * Map of string pairs, each specifying a player ID and a set of developer-defined information related to the * player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game. * Player data strings for player IDs not included in the <code>PlayerIds</code> parameter are ignored. * @return Returns a reference to this object so that method calls can be chained together. */ public CreatePlayerSessionsRequest withPlayerDataMap(java.util.Map<String, String> playerDataMap) { setPlayerDataMap(playerDataMap); return this; } public CreatePlayerSessionsRequest addPlayerDataMapEntry(String key, String value) { if (null == this.playerDataMap) { this.playerDataMap = new java.util.HashMap<String, String>(); } if (this.playerDataMap.containsKey(key)) throw new IllegalArgumentException("Duplicated keys (" + key.toString() + ") are provided."); this.playerDataMap.put(key, value); return this; } /** * Removes all the entries added into PlayerDataMap. * * @return Returns a reference to this object so that method calls can be chained together. */ public CreatePlayerSessionsRequest clearPlayerDataMapEntries() { this.playerDataMap = null; return this; } /** * Returns a string representation of this object; useful for testing and debugging. * * @return A string representation of this object. * * @see java.lang.Object#toString() */ @Override public String toString() { StringBuilder sb = new StringBuilder(); sb.append("{"); if (getGameSessionId() != null) sb.append("GameSessionId: ").append(getGameSessionId()).append(","); if (getPlayerIds() != null) sb.append("PlayerIds: ").append(getPlayerIds()).append(","); if (getPlayerDataMap() != null) sb.append("PlayerDataMap: ").append(getPlayerDataMap()); sb.append("}"); return sb.toString(); } @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (obj instanceof CreatePlayerSessionsRequest == false) return false; CreatePlayerSessionsRequest other = (CreatePlayerSessionsRequest) obj; if (other.getGameSessionId() == null ^ this.getGameSessionId() == null) return false; if (other.getGameSessionId() != null && other.getGameSessionId().equals(this.getGameSessionId()) == false) return false; if (other.getPlayerIds() == null ^ this.getPlayerIds() == null) return false; if (other.getPlayerIds() != null && other.getPlayerIds().equals(this.getPlayerIds()) == false) return false; if (other.getPlayerDataMap() == null ^ this.getPlayerDataMap() == null) return false; if (other.getPlayerDataMap() != null && other.getPlayerDataMap().equals(this.getPlayerDataMap()) == false) return false; return true; } @Override public int hashCode() { final int prime = 31; int hashCode = 1; hashCode = prime * hashCode + ((getGameSessionId() == null) ? 0 : getGameSessionId().hashCode()); hashCode = prime * hashCode + ((getPlayerIds() == null) ? 0 : getPlayerIds().hashCode()); hashCode = prime * hashCode + ((getPlayerDataMap() == null) ? 0 : getPlayerDataMap().hashCode()); return hashCode; } @Override public CreatePlayerSessionsRequest clone() { return (CreatePlayerSessionsRequest) super.clone(); } }