/* * Copyright 2012-2017 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with * the License. A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR * CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions * and limitations under the License. */ package com.amazonaws.services.gamelift.model; import java.io.Serializable; import javax.annotation.Generated; import com.amazonaws.AmazonWebServiceRequest; /** * <p> * Represents the input for a request action. * </p> * * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeEC2InstanceLimits" target="_top">AWS * API Documentation</a> */ @Generated("com.amazonaws:aws-java-sdk-code-generator") public class DescribeEC2InstanceLimitsRequest extends com.amazonaws.AmazonWebServiceRequest implements Serializable, Cloneable { /** * <p> * Name of an EC2 instance type that is supported in Amazon GameLift. A fleet instance type determines the computing * resources of each instance in the fleet, including CPU, memory, storage, and networking capacity. Amazon GameLift * supports the following EC2 instance types. See <a href="http://aws.amazon.com/ec2/instance-types/">Amazon EC2 * Instance Types</a> for detailed descriptions. Leave this parameter blank to retrieve limits for all types. * </p> */ private String eC2InstanceType; /** * <p> * Name of an EC2 instance type that is supported in Amazon GameLift. A fleet instance type determines the computing * resources of each instance in the fleet, including CPU, memory, storage, and networking capacity. Amazon GameLift * supports the following EC2 instance types. See <a href="http://aws.amazon.com/ec2/instance-types/">Amazon EC2 * Instance Types</a> for detailed descriptions. Leave this parameter blank to retrieve limits for all types. * </p> * * @param eC2InstanceType * Name of an EC2 instance type that is supported in Amazon GameLift. A fleet instance type determines the * computing resources of each instance in the fleet, including CPU, memory, storage, and networking * capacity. Amazon GameLift supports the following EC2 instance types. See <a * href="http://aws.amazon.com/ec2/instance-types/">Amazon EC2 Instance Types</a> for detailed descriptions. * Leave this parameter blank to retrieve limits for all types. * @see EC2InstanceType */ public void setEC2InstanceType(String eC2InstanceType) { this.eC2InstanceType = eC2InstanceType; } /** * <p> * Name of an EC2 instance type that is supported in Amazon GameLift. A fleet instance type determines the computing * resources of each instance in the fleet, including CPU, memory, storage, and networking capacity. Amazon GameLift * supports the following EC2 instance types. See <a href="http://aws.amazon.com/ec2/instance-types/">Amazon EC2 * Instance Types</a> for detailed descriptions. Leave this parameter blank to retrieve limits for all types. * </p> * * @return Name of an EC2 instance type that is supported in Amazon GameLift. A fleet instance type determines the * computing resources of each instance in the fleet, including CPU, memory, storage, and networking * capacity. Amazon GameLift supports the following EC2 instance types. See <a * href="http://aws.amazon.com/ec2/instance-types/">Amazon EC2 Instance Types</a> for detailed descriptions. * Leave this parameter blank to retrieve limits for all types. * @see EC2InstanceType */ public String getEC2InstanceType() { return this.eC2InstanceType; } /** * <p> * Name of an EC2 instance type that is supported in Amazon GameLift. A fleet instance type determines the computing * resources of each instance in the fleet, including CPU, memory, storage, and networking capacity. Amazon GameLift * supports the following EC2 instance types. See <a href="http://aws.amazon.com/ec2/instance-types/">Amazon EC2 * Instance Types</a> for detailed descriptions. Leave this parameter blank to retrieve limits for all types. * </p> * * @param eC2InstanceType * Name of an EC2 instance type that is supported in Amazon GameLift. A fleet instance type determines the * computing resources of each instance in the fleet, including CPU, memory, storage, and networking * capacity. Amazon GameLift supports the following EC2 instance types. See <a * href="http://aws.amazon.com/ec2/instance-types/">Amazon EC2 Instance Types</a> for detailed descriptions. * Leave this parameter blank to retrieve limits for all types. * @return Returns a reference to this object so that method calls can be chained together. * @see EC2InstanceType */ public DescribeEC2InstanceLimitsRequest withEC2InstanceType(String eC2InstanceType) { setEC2InstanceType(eC2InstanceType); return this; } /** * <p> * Name of an EC2 instance type that is supported in Amazon GameLift. A fleet instance type determines the computing * resources of each instance in the fleet, including CPU, memory, storage, and networking capacity. Amazon GameLift * supports the following EC2 instance types. See <a href="http://aws.amazon.com/ec2/instance-types/">Amazon EC2 * Instance Types</a> for detailed descriptions. Leave this parameter blank to retrieve limits for all types. * </p> * * @param eC2InstanceType * Name of an EC2 instance type that is supported in Amazon GameLift. A fleet instance type determines the * computing resources of each instance in the fleet, including CPU, memory, storage, and networking * capacity. Amazon GameLift supports the following EC2 instance types. See <a * href="http://aws.amazon.com/ec2/instance-types/">Amazon EC2 Instance Types</a> for detailed descriptions. * Leave this parameter blank to retrieve limits for all types. * @see EC2InstanceType */ public void setEC2InstanceType(EC2InstanceType eC2InstanceType) { this.eC2InstanceType = eC2InstanceType.toString(); } /** * <p> * Name of an EC2 instance type that is supported in Amazon GameLift. A fleet instance type determines the computing * resources of each instance in the fleet, including CPU, memory, storage, and networking capacity. Amazon GameLift * supports the following EC2 instance types. See <a href="http://aws.amazon.com/ec2/instance-types/">Amazon EC2 * Instance Types</a> for detailed descriptions. Leave this parameter blank to retrieve limits for all types. * </p> * * @param eC2InstanceType * Name of an EC2 instance type that is supported in Amazon GameLift. A fleet instance type determines the * computing resources of each instance in the fleet, including CPU, memory, storage, and networking * capacity. Amazon GameLift supports the following EC2 instance types. See <a * href="http://aws.amazon.com/ec2/instance-types/">Amazon EC2 Instance Types</a> for detailed descriptions. * Leave this parameter blank to retrieve limits for all types. * @return Returns a reference to this object so that method calls can be chained together. * @see EC2InstanceType */ public DescribeEC2InstanceLimitsRequest withEC2InstanceType(EC2InstanceType eC2InstanceType) { setEC2InstanceType(eC2InstanceType); return this; } /** * Returns a string representation of this object; useful for testing and debugging. * * @return A string representation of this object. * * @see java.lang.Object#toString() */ @Override public String toString() { StringBuilder sb = new StringBuilder(); sb.append("{"); if (getEC2InstanceType() != null) sb.append("EC2InstanceType: ").append(getEC2InstanceType()); sb.append("}"); return sb.toString(); } @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (obj instanceof DescribeEC2InstanceLimitsRequest == false) return false; DescribeEC2InstanceLimitsRequest other = (DescribeEC2InstanceLimitsRequest) obj; if (other.getEC2InstanceType() == null ^ this.getEC2InstanceType() == null) return false; if (other.getEC2InstanceType() != null && other.getEC2InstanceType().equals(this.getEC2InstanceType()) == false) return false; return true; } @Override public int hashCode() { final int prime = 31; int hashCode = 1; hashCode = prime * hashCode + ((getEC2InstanceType() == null) ? 0 : getEC2InstanceType().hashCode()); return hashCode; } @Override public DescribeEC2InstanceLimitsRequest clone() { return (DescribeEC2InstanceLimitsRequest) super.clone(); } }