/*
* Copyright 2012-2017 Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with
* the License. A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
* CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions
* and limitations under the License.
*/
package com.amazonaws.services.gamelift.model;
import java.io.Serializable;
import javax.annotation.Generated;
import com.amazonaws.AmazonWebServiceRequest;
/**
* <p>
* Represents the input for a request action.
* </p>
*
* @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeEC2InstanceLimits" target="_top">AWS
* API Documentation</a>
*/
@Generated("com.amazonaws:aws-java-sdk-code-generator")
public class DescribeEC2InstanceLimitsRequest extends com.amazonaws.AmazonWebServiceRequest implements Serializable, Cloneable {
/**
* <p>
* Name of an EC2 instance type that is supported in Amazon GameLift. A fleet instance type determines the computing
* resources of each instance in the fleet, including CPU, memory, storage, and networking capacity. Amazon GameLift
* supports the following EC2 instance types. See <a href="http://aws.amazon.com/ec2/instance-types/">Amazon EC2
* Instance Types</a> for detailed descriptions. Leave this parameter blank to retrieve limits for all types.
* </p>
*/
private String eC2InstanceType;
/**
* <p>
* Name of an EC2 instance type that is supported in Amazon GameLift. A fleet instance type determines the computing
* resources of each instance in the fleet, including CPU, memory, storage, and networking capacity. Amazon GameLift
* supports the following EC2 instance types. See <a href="http://aws.amazon.com/ec2/instance-types/">Amazon EC2
* Instance Types</a> for detailed descriptions. Leave this parameter blank to retrieve limits for all types.
* </p>
*
* @param eC2InstanceType
* Name of an EC2 instance type that is supported in Amazon GameLift. A fleet instance type determines the
* computing resources of each instance in the fleet, including CPU, memory, storage, and networking
* capacity. Amazon GameLift supports the following EC2 instance types. See <a
* href="http://aws.amazon.com/ec2/instance-types/">Amazon EC2 Instance Types</a> for detailed descriptions.
* Leave this parameter blank to retrieve limits for all types.
* @see EC2InstanceType
*/
public void setEC2InstanceType(String eC2InstanceType) {
this.eC2InstanceType = eC2InstanceType;
}
/**
* <p>
* Name of an EC2 instance type that is supported in Amazon GameLift. A fleet instance type determines the computing
* resources of each instance in the fleet, including CPU, memory, storage, and networking capacity. Amazon GameLift
* supports the following EC2 instance types. See <a href="http://aws.amazon.com/ec2/instance-types/">Amazon EC2
* Instance Types</a> for detailed descriptions. Leave this parameter blank to retrieve limits for all types.
* </p>
*
* @return Name of an EC2 instance type that is supported in Amazon GameLift. A fleet instance type determines the
* computing resources of each instance in the fleet, including CPU, memory, storage, and networking
* capacity. Amazon GameLift supports the following EC2 instance types. See <a
* href="http://aws.amazon.com/ec2/instance-types/">Amazon EC2 Instance Types</a> for detailed descriptions.
* Leave this parameter blank to retrieve limits for all types.
* @see EC2InstanceType
*/
public String getEC2InstanceType() {
return this.eC2InstanceType;
}
/**
* <p>
* Name of an EC2 instance type that is supported in Amazon GameLift. A fleet instance type determines the computing
* resources of each instance in the fleet, including CPU, memory, storage, and networking capacity. Amazon GameLift
* supports the following EC2 instance types. See <a href="http://aws.amazon.com/ec2/instance-types/">Amazon EC2
* Instance Types</a> for detailed descriptions. Leave this parameter blank to retrieve limits for all types.
* </p>
*
* @param eC2InstanceType
* Name of an EC2 instance type that is supported in Amazon GameLift. A fleet instance type determines the
* computing resources of each instance in the fleet, including CPU, memory, storage, and networking
* capacity. Amazon GameLift supports the following EC2 instance types. See <a
* href="http://aws.amazon.com/ec2/instance-types/">Amazon EC2 Instance Types</a> for detailed descriptions.
* Leave this parameter blank to retrieve limits for all types.
* @return Returns a reference to this object so that method calls can be chained together.
* @see EC2InstanceType
*/
public DescribeEC2InstanceLimitsRequest withEC2InstanceType(String eC2InstanceType) {
setEC2InstanceType(eC2InstanceType);
return this;
}
/**
* <p>
* Name of an EC2 instance type that is supported in Amazon GameLift. A fleet instance type determines the computing
* resources of each instance in the fleet, including CPU, memory, storage, and networking capacity. Amazon GameLift
* supports the following EC2 instance types. See <a href="http://aws.amazon.com/ec2/instance-types/">Amazon EC2
* Instance Types</a> for detailed descriptions. Leave this parameter blank to retrieve limits for all types.
* </p>
*
* @param eC2InstanceType
* Name of an EC2 instance type that is supported in Amazon GameLift. A fleet instance type determines the
* computing resources of each instance in the fleet, including CPU, memory, storage, and networking
* capacity. Amazon GameLift supports the following EC2 instance types. See <a
* href="http://aws.amazon.com/ec2/instance-types/">Amazon EC2 Instance Types</a> for detailed descriptions.
* Leave this parameter blank to retrieve limits for all types.
* @see EC2InstanceType
*/
public void setEC2InstanceType(EC2InstanceType eC2InstanceType) {
this.eC2InstanceType = eC2InstanceType.toString();
}
/**
* <p>
* Name of an EC2 instance type that is supported in Amazon GameLift. A fleet instance type determines the computing
* resources of each instance in the fleet, including CPU, memory, storage, and networking capacity. Amazon GameLift
* supports the following EC2 instance types. See <a href="http://aws.amazon.com/ec2/instance-types/">Amazon EC2
* Instance Types</a> for detailed descriptions. Leave this parameter blank to retrieve limits for all types.
* </p>
*
* @param eC2InstanceType
* Name of an EC2 instance type that is supported in Amazon GameLift. A fleet instance type determines the
* computing resources of each instance in the fleet, including CPU, memory, storage, and networking
* capacity. Amazon GameLift supports the following EC2 instance types. See <a
* href="http://aws.amazon.com/ec2/instance-types/">Amazon EC2 Instance Types</a> for detailed descriptions.
* Leave this parameter blank to retrieve limits for all types.
* @return Returns a reference to this object so that method calls can be chained together.
* @see EC2InstanceType
*/
public DescribeEC2InstanceLimitsRequest withEC2InstanceType(EC2InstanceType eC2InstanceType) {
setEC2InstanceType(eC2InstanceType);
return this;
}
/**
* Returns a string representation of this object; useful for testing and debugging.
*
* @return A string representation of this object.
*
* @see java.lang.Object#toString()
*/
@Override
public String toString() {
StringBuilder sb = new StringBuilder();
sb.append("{");
if (getEC2InstanceType() != null)
sb.append("EC2InstanceType: ").append(getEC2InstanceType());
sb.append("}");
return sb.toString();
}
@Override
public boolean equals(Object obj) {
if (this == obj)
return true;
if (obj == null)
return false;
if (obj instanceof DescribeEC2InstanceLimitsRequest == false)
return false;
DescribeEC2InstanceLimitsRequest other = (DescribeEC2InstanceLimitsRequest) obj;
if (other.getEC2InstanceType() == null ^ this.getEC2InstanceType() == null)
return false;
if (other.getEC2InstanceType() != null && other.getEC2InstanceType().equals(this.getEC2InstanceType()) == false)
return false;
return true;
}
@Override
public int hashCode() {
final int prime = 31;
int hashCode = 1;
hashCode = prime * hashCode + ((getEC2InstanceType() == null) ? 0 : getEC2InstanceType().hashCode());
return hashCode;
}
@Override
public DescribeEC2InstanceLimitsRequest clone() {
return (DescribeEC2InstanceLimitsRequest) super.clone();
}
}