/* * Copyright 2012-2017 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with * the License. A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR * CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions * and limitations under the License. */ package com.amazonaws.services.gamelift.model; import java.io.Serializable; import javax.annotation.Generated; import com.amazonaws.protocol.StructuredPojo; import com.amazonaws.protocol.ProtocolMarshaller; /** * <p> * Policy that limits the number of game sessions a player can create on the same fleet. This optional policy gives game * owners control over how players can consume available game server resources. A resource creation policy makes the * following statement: * "An individual player can create a maximum number of new game sessions within a specified time period". * </p> * <p> * The policy is evaluated when a player tries to create a new game session. For example, with a policy of 10 new game * sessions and a time period of 60 minutes, on receiving a <code>CreateGameSession</code> request, Amazon GameLift * checks that the player (identified by <code>CreatorId</code>) has created fewer than 10 game sessions in the past 60 * minutes. * </p> * * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ResourceCreationLimitPolicy" * target="_top">AWS API Documentation</a> */ @Generated("com.amazonaws:aws-java-sdk-code-generator") public class ResourceCreationLimitPolicy implements Serializable, Cloneable, StructuredPojo { /** * <p> * Maximum number of game sessions that an individual can create during the policy period. * </p> */ private Integer newGameSessionsPerCreator; /** * <p> * Time span used in evaluating the resource creation limit policy. * </p> */ private Integer policyPeriodInMinutes; /** * <p> * Maximum number of game sessions that an individual can create during the policy period. * </p> * * @param newGameSessionsPerCreator * Maximum number of game sessions that an individual can create during the policy period. */ public void setNewGameSessionsPerCreator(Integer newGameSessionsPerCreator) { this.newGameSessionsPerCreator = newGameSessionsPerCreator; } /** * <p> * Maximum number of game sessions that an individual can create during the policy period. * </p> * * @return Maximum number of game sessions that an individual can create during the policy period. */ public Integer getNewGameSessionsPerCreator() { return this.newGameSessionsPerCreator; } /** * <p> * Maximum number of game sessions that an individual can create during the policy period. * </p> * * @param newGameSessionsPerCreator * Maximum number of game sessions that an individual can create during the policy period. * @return Returns a reference to this object so that method calls can be chained together. */ public ResourceCreationLimitPolicy withNewGameSessionsPerCreator(Integer newGameSessionsPerCreator) { setNewGameSessionsPerCreator(newGameSessionsPerCreator); return this; } /** * <p> * Time span used in evaluating the resource creation limit policy. * </p> * * @param policyPeriodInMinutes * Time span used in evaluating the resource creation limit policy. */ public void setPolicyPeriodInMinutes(Integer policyPeriodInMinutes) { this.policyPeriodInMinutes = policyPeriodInMinutes; } /** * <p> * Time span used in evaluating the resource creation limit policy. * </p> * * @return Time span used in evaluating the resource creation limit policy. */ public Integer getPolicyPeriodInMinutes() { return this.policyPeriodInMinutes; } /** * <p> * Time span used in evaluating the resource creation limit policy. * </p> * * @param policyPeriodInMinutes * Time span used in evaluating the resource creation limit policy. * @return Returns a reference to this object so that method calls can be chained together. */ public ResourceCreationLimitPolicy withPolicyPeriodInMinutes(Integer policyPeriodInMinutes) { setPolicyPeriodInMinutes(policyPeriodInMinutes); return this; } /** * Returns a string representation of this object; useful for testing and debugging. * * @return A string representation of this object. * * @see java.lang.Object#toString() */ @Override public String toString() { StringBuilder sb = new StringBuilder(); sb.append("{"); if (getNewGameSessionsPerCreator() != null) sb.append("NewGameSessionsPerCreator: ").append(getNewGameSessionsPerCreator()).append(","); if (getPolicyPeriodInMinutes() != null) sb.append("PolicyPeriodInMinutes: ").append(getPolicyPeriodInMinutes()); sb.append("}"); return sb.toString(); } @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (obj instanceof ResourceCreationLimitPolicy == false) return false; ResourceCreationLimitPolicy other = (ResourceCreationLimitPolicy) obj; if (other.getNewGameSessionsPerCreator() == null ^ this.getNewGameSessionsPerCreator() == null) return false; if (other.getNewGameSessionsPerCreator() != null && other.getNewGameSessionsPerCreator().equals(this.getNewGameSessionsPerCreator()) == false) return false; if (other.getPolicyPeriodInMinutes() == null ^ this.getPolicyPeriodInMinutes() == null) return false; if (other.getPolicyPeriodInMinutes() != null && other.getPolicyPeriodInMinutes().equals(this.getPolicyPeriodInMinutes()) == false) return false; return true; } @Override public int hashCode() { final int prime = 31; int hashCode = 1; hashCode = prime * hashCode + ((getNewGameSessionsPerCreator() == null) ? 0 : getNewGameSessionsPerCreator().hashCode()); hashCode = prime * hashCode + ((getPolicyPeriodInMinutes() == null) ? 0 : getPolicyPeriodInMinutes().hashCode()); return hashCode; } @Override public ResourceCreationLimitPolicy clone() { try { return (ResourceCreationLimitPolicy) super.clone(); } catch (CloneNotSupportedException e) { throw new IllegalStateException("Got a CloneNotSupportedException from Object.clone() " + "even though we're Cloneable!", e); } } @com.amazonaws.annotation.SdkInternalApi @Override public void marshall(ProtocolMarshaller protocolMarshaller) { com.amazonaws.services.gamelift.model.transform.ResourceCreationLimitPolicyMarshaller.getInstance().marshall(this, protocolMarshaller); } }