/*
* Copyright (C) 2012 CyberAgent
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package jp.co.cyberagent.android.gpuimage;
/**
* This uses a similar process as the GPUImageToonFilter, only it precedes the toon effect
* with a Gaussian blur to smooth out noise.
*/
public class GPUImageSmoothToonFilter extends GPUImageFilterGroup {
GPUImageGaussianBlurFilter blurFilter;
GPUImageToonFilter toonFilter;
/**
* Setup and Tear down
*/
public GPUImageSmoothToonFilter() {
// First pass: apply a variable Gaussian blur
blurFilter = new GPUImageGaussianBlurFilter();
addFilter(blurFilter);
// Second pass: run the Sobel edge detection on this blurred image, along with a posterization effect
toonFilter = new GPUImageToonFilter();
addFilter(toonFilter);
getFilters().add(blurFilter);
setBlurSize(0.5f);
setThreshold(0.2f);
setQuantizationLevels(10.0f);
}
/**
* Accessors
*/
public void setTexelWidth(float value) {
toonFilter.setTexelWidth(value);
}
public void setTexelHeight(float value) {
toonFilter.setTexelHeight(value);
}
public void setBlurSize(float value) {
blurFilter.setBlurSize(value);
}
public void setThreshold(float value) {
toonFilter.setThreshold(value);
}
public void setQuantizationLevels(float value) {
toonFilter.setQuantizationLevels(value);
}
}