/*
* Copyright (C) 2012 CyberAgent
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package jp.co.cyberagent.android.gpuimage;
import android.opengl.GLES20;
/**
* exposure: The adjusted exposure (-10.0 - 10.0, with 0.0 as the default)
*/
public class GPUImageExposureFilter extends GPUImageFilter {
public static final String EXPOSURE_FRAGMENT_SHADER = "" +
" varying highp vec2 textureCoordinate;\n" +
" \n" +
" uniform sampler2D inputImageTexture;\n" +
" uniform highp float exposure;\n" +
" \n" +
" void main()\n" +
" {\n" +
" highp vec4 textureColor = texture2D(inputImageTexture, textureCoordinate);\n" +
" \n" +
" gl_FragColor = vec4(textureColor.rgb * pow(2.0, exposure), textureColor.w);\n" +
" } ";
private int mExposureLocation;
private float mExposure;
public GPUImageExposureFilter() {
this(1.0f);
}
public GPUImageExposureFilter(final float exposure) {
super(NO_FILTER_VERTEX_SHADER, EXPOSURE_FRAGMENT_SHADER);
mExposure = exposure;
}
@Override
public void onInit() {
super.onInit();
mExposureLocation = GLES20.glGetUniformLocation(getProgram(), "exposure");
}
@Override
public void onInitialized() {
super.onInitialized();
setExposure(mExposure);
}
public void setExposure(final float exposure) {
mExposure = exposure;
setFloat(mExposureLocation, mExposure);
}
}