/* * Copyright (C) 2012 CyberAgent * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package jp.co.cyberagent.android.gpuimage; import android.opengl.GLES20; /** * exposure: The adjusted exposure (-10.0 - 10.0, with 0.0 as the default) */ public class GPUImageExposureFilter extends GPUImageFilter { public static final String EXPOSURE_FRAGMENT_SHADER = "" + " varying highp vec2 textureCoordinate;\n" + " \n" + " uniform sampler2D inputImageTexture;\n" + " uniform highp float exposure;\n" + " \n" + " void main()\n" + " {\n" + " highp vec4 textureColor = texture2D(inputImageTexture, textureCoordinate);\n" + " \n" + " gl_FragColor = vec4(textureColor.rgb * pow(2.0, exposure), textureColor.w);\n" + " } "; private int mExposureLocation; private float mExposure; public GPUImageExposureFilter() { this(1.0f); } public GPUImageExposureFilter(final float exposure) { super(NO_FILTER_VERTEX_SHADER, EXPOSURE_FRAGMENT_SHADER); mExposure = exposure; } @Override public void onInit() { super.onInit(); mExposureLocation = GLES20.glGetUniformLocation(getProgram(), "exposure"); } @Override public void onInitialized() { super.onInitialized(); setExposure(mExposure); } public void setExposure(final float exposure) { mExposure = exposure; setFloat(mExposureLocation, mExposure); } }