/*
* Copyright (C) 2012 CyberAgent
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package jp.co.cyberagent.android.gpuimage;
import android.opengl.GLES20;
/**
* Applies a grayscale effect to the image.
*/
public class GPUImagePixelationFilter extends GPUImageFilter {
public static final String PIXELATION_FRAGMENT_SHADER = "" +
"precision highp float;\n" +
"varying vec2 textureCoordinate;\n" +
"uniform float imageWidthFactor;\n" +
"uniform float imageHeightFactor;\n" +
"uniform sampler2D inputImageTexture;\n" +
"uniform float pixel;\n" +
"void main()\n" +
"{\n" +
" vec2 uv = textureCoordinate.xy;\n" +
" float dx = pixel * imageWidthFactor;\n" +
" float dy = pixel * imageHeightFactor;\n" +
" vec2 coord = vec2(dx * floor(uv.x / dx), dy * floor(uv.y / dy));\n" +
" vec3 tc = texture2D(inputImageTexture, coord).xyz;\n" +
" gl_FragColor = vec4(tc, 1.0);\n" +
"}";
private int mImageWidthFactorLocation;
private int mImageHeightFactorLocation;
private float mPixel;
private int mPixelLocation;
public GPUImagePixelationFilter() {
super(NO_FILTER_VERTEX_SHADER, PIXELATION_FRAGMENT_SHADER);
mPixel = 1.0f;
}
@Override
public void onInit() {
super.onInit();
mImageWidthFactorLocation = GLES20.glGetUniformLocation(getProgram(), "imageWidthFactor");
mImageHeightFactorLocation = GLES20.glGetUniformLocation(getProgram(), "imageHeightFactor");
mPixelLocation = GLES20.glGetUniformLocation(getProgram(), "pixel");
setPixel(mPixel);
}
@Override
public void onOutputSizeChanged(final int width, final int height) {
super.onOutputSizeChanged(width, height);
setFloat(mImageWidthFactorLocation, 1.0f / width);
setFloat(mImageHeightFactorLocation, 1.0f / height);
}
public void setPixel(final float pixel) {
mPixel = pixel;
setFloat(mPixelLocation, mPixel);
}
}