/* * Copyright (C) 2012 CyberAgent * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package jp.co.cyberagent.android.gpuimage; import android.opengl.GLES20; /** * Applies a grayscale effect to the image. */ public class GPUImagePixelationFilter extends GPUImageFilter { public static final String PIXELATION_FRAGMENT_SHADER = "" + "precision highp float;\n" + "varying vec2 textureCoordinate;\n" + "uniform float imageWidthFactor;\n" + "uniform float imageHeightFactor;\n" + "uniform sampler2D inputImageTexture;\n" + "uniform float pixel;\n" + "void main()\n" + "{\n" + " vec2 uv = textureCoordinate.xy;\n" + " float dx = pixel * imageWidthFactor;\n" + " float dy = pixel * imageHeightFactor;\n" + " vec2 coord = vec2(dx * floor(uv.x / dx), dy * floor(uv.y / dy));\n" + " vec3 tc = texture2D(inputImageTexture, coord).xyz;\n" + " gl_FragColor = vec4(tc, 1.0);\n" + "}"; private int mImageWidthFactorLocation; private int mImageHeightFactorLocation; private float mPixel; private int mPixelLocation; public GPUImagePixelationFilter() { super(NO_FILTER_VERTEX_SHADER, PIXELATION_FRAGMENT_SHADER); mPixel = 1.0f; } @Override public void onInit() { super.onInit(); mImageWidthFactorLocation = GLES20.glGetUniformLocation(getProgram(), "imageWidthFactor"); mImageHeightFactorLocation = GLES20.glGetUniformLocation(getProgram(), "imageHeightFactor"); mPixelLocation = GLES20.glGetUniformLocation(getProgram(), "pixel"); setPixel(mPixel); } @Override public void onOutputSizeChanged(final int width, final int height) { super.onOutputSizeChanged(width, height); setFloat(mImageWidthFactorLocation, 1.0f / width); setFloat(mImageHeightFactorLocation, 1.0f / height); } public void setPixel(final float pixel) { mPixel = pixel; setFloat(mPixelLocation, mPixel); } }