/*
* Copyright (C) 2012 CyberAgent
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package jp.co.cyberagent.android.gpuimage;
import android.opengl.GLES20;
public class GPUImageFalseColorFilter extends GPUImageFilter {
public static final String FALSECOLOR_FRAGMENT_SHADER = "" +
"precision lowp float;\n" +
"\n" +
"varying highp vec2 textureCoordinate;\n" +
"\n" +
"uniform sampler2D inputImageTexture;\n" +
"uniform float intensity;\n" +
"uniform vec3 firstColor;\n" +
"uniform vec3 secondColor;\n" +
"\n" +
"const mediump vec3 luminanceWeighting = vec3(0.2125, 0.7154, 0.0721);\n" +
"\n" +
"void main()\n" +
"{\n" +
"lowp vec4 textureColor = texture2D(inputImageTexture, textureCoordinate);\n" +
"float luminance = dot(textureColor.rgb, luminanceWeighting);\n" +
"\n" +
"gl_FragColor = vec4( mix(firstColor.rgb, secondColor.rgb, luminance), textureColor.a);\n" +
"}\n";
private float[] mFirstColor;
private int mFirstColorLocation;
private float[] mSecondColor;
private int mSecondColorLocation;
public GPUImageFalseColorFilter() {
this(0f, 0f, 0.5f, 1f, 0f, 0f);
}
public GPUImageFalseColorFilter(float firstRed, float firstGreen, float firstBlue, float secondRed, float secondGreen, float secondBlue) {
this(new float[]{firstRed, firstGreen, firstBlue}, new float[]{secondRed, secondGreen, secondBlue});
}
public GPUImageFalseColorFilter(float[] firstColor, float[] secondColor) {
super(NO_FILTER_VERTEX_SHADER, FALSECOLOR_FRAGMENT_SHADER);
mFirstColor = firstColor;
mSecondColor = secondColor;
}
@Override
public void onInit() {
super.onInit();
mFirstColorLocation = GLES20.glGetUniformLocation(getProgram(), "firstColor");
mSecondColorLocation = GLES20.glGetUniformLocation(getProgram(), "secondColor");
}
@Override
public void onInitialized() {
super.onInitialized();
setFirstColor(mFirstColor);
setSecondColor(mSecondColor);
}
public void setFirstColor(final float[] firstColor) {
mFirstColor = firstColor;
setFloatVec3(mFirstColorLocation, firstColor);
}
public void setSecondColor(final float[] secondColor) {
mSecondColor = secondColor;
setFloatVec3(mSecondColorLocation, secondColor);
}
}