/*
* Copyright (C) 2012 CyberAgent
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package jp.co.cyberagent.android.gpuimage;
import android.opengl.GLES20;
/**
* gamma value ranges from 0.0 to 3.0, with 1.0 as the normal level
*/
public class GPUImageGammaFilter extends GPUImageFilter {
public static final String GAMMA_FRAGMENT_SHADER = "" +
"varying highp vec2 textureCoordinate;\n" +
" \n" +
" uniform sampler2D inputImageTexture;\n" +
" uniform lowp float gamma;\n" +
" \n" +
" void main()\n" +
" {\n" +
" lowp vec4 textureColor = texture2D(inputImageTexture, textureCoordinate);\n" +
" \n" +
" gl_FragColor = vec4(pow(textureColor.rgb, vec3(gamma)), textureColor.w);\n" +
" }";
private int mGammaLocation;
private float mGamma;
public GPUImageGammaFilter() {
this(1.2f);
}
public GPUImageGammaFilter(final float gamma) {
super(NO_FILTER_VERTEX_SHADER, GAMMA_FRAGMENT_SHADER);
mGamma = gamma;
}
@Override
public void onInit() {
super.onInit();
mGammaLocation = GLES20.glGetUniformLocation(getProgram(), "gamma");
}
@Override
public void onInitialized() {
super.onInitialized();
setGamma(mGamma);
}
public void setGamma(final float gamma) {
mGamma = gamma;
setFloat(mGammaLocation, mGamma);
}
}