/* * Copyright (C) 2012 CyberAgent * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package jp.co.cyberagent.android.gpuimage; import android.opengl.GLES20; /** * Changes the contrast of the image.<br> * <br> * contrast value ranges from 0.0 to 4.0, with 1.0 as the normal level */ public class GPUImageContrastFilter extends GPUImageFilter { public static final String CONTRAST_FRAGMENT_SHADER = "" + "varying highp vec2 textureCoordinate;\n" + " \n" + " uniform sampler2D inputImageTexture;\n" + " uniform lowp float contrast;\n" + " \n" + " void main()\n" + " {\n" + " lowp vec4 textureColor = texture2D(inputImageTexture, textureCoordinate);\n" + " \n" + " gl_FragColor = vec4(((textureColor.rgb - vec3(0.5)) * contrast + vec3(0.5)), textureColor.w);\n" + " }"; private int mContrastLocation; private float mContrast; public GPUImageContrastFilter() { this(1.2f); } public GPUImageContrastFilter(float contrast) { super(NO_FILTER_VERTEX_SHADER, CONTRAST_FRAGMENT_SHADER); mContrast = contrast; } @Override public void onInit() { super.onInit(); mContrastLocation = GLES20.glGetUniformLocation(getProgram(), "contrast"); } @Override public void onInitialized() { super.onInitialized(); setContrast(mContrast); } public void setContrast(final float contrast) { mContrast = contrast; setFloat(mContrastLocation, mContrast); } }