/*
* Copyright (C) 2012 CyberAgent
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package jp.co.cyberagent.android.gpuimage;
import android.opengl.GLES20;
/**
* Applies a ColorMatrix to the image.
*/
public class GPUImageColorMatrixFilter extends GPUImageFilter {
public static final String COLOR_MATRIX_FRAGMENT_SHADER = "" +
"varying highp vec2 textureCoordinate;\n" +
"\n" +
"uniform sampler2D inputImageTexture;\n" +
"\n" +
"uniform lowp mat4 colorMatrix;\n" +
"uniform lowp float intensity;\n" +
"\n" +
"void main()\n" +
"{\n" +
" lowp vec4 textureColor = texture2D(inputImageTexture, textureCoordinate);\n" +
" lowp vec4 outputColor = textureColor * colorMatrix;\n" +
" \n" +
" gl_FragColor = (intensity * outputColor) + ((1.0 - intensity) * textureColor);\n" +
"}";
private float mIntensity;
private float[] mColorMatrix;
private int mColorMatrixLocation;
private int mIntensityLocation;
public GPUImageColorMatrixFilter() {
this(1.0f, new float[] {
1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f
});
}
public GPUImageColorMatrixFilter(final float intensity, final float[] colorMatrix) {
super(NO_FILTER_VERTEX_SHADER, COLOR_MATRIX_FRAGMENT_SHADER);
mIntensity = intensity;
mColorMatrix = colorMatrix;
}
@Override
public void onInit() {
super.onInit();
mColorMatrixLocation = GLES20.glGetUniformLocation(getProgram(), "colorMatrix");
mIntensityLocation = GLES20.glGetUniformLocation(getProgram(), "intensity");
}
@Override
public void onInitialized() {
super.onInitialized();
setIntensity(mIntensity);
setColorMatrix(mColorMatrix);
}
public void setIntensity(final float intensity) {
mIntensity = intensity;
setFloat(mIntensityLocation, intensity);
}
public void setColorMatrix(final float[] colorMatrix) {
mColorMatrix = colorMatrix;
setUniformMatrix4f(mColorMatrixLocation, colorMatrix);
}
}