/* * Copyright (C) 2012 CyberAgent * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package jp.co.cyberagent.android.gpuimage; import android.opengl.GLES20; public class GPUImageLaplacianFilter extends GPUImage3x3TextureSamplingFilter { public static final String LAPLACIAN_FRAGMENT_SHADER = "" + "precision highp float;\n" + "\n" + "uniform sampler2D inputImageTexture;\n" + "\n" + "uniform mediump mat3 convolutionMatrix;\n" + "\n" + "varying vec2 textureCoordinate;\n" + "varying vec2 leftTextureCoordinate;\n" + "varying vec2 rightTextureCoordinate;\n" + "\n" + "varying vec2 topTextureCoordinate;\n" + "varying vec2 topLeftTextureCoordinate;\n" + "varying vec2 topRightTextureCoordinate;\n" + "\n" + "varying vec2 bottomTextureCoordinate;\n" + "varying vec2 bottomLeftTextureCoordinate;\n" + "varying vec2 bottomRightTextureCoordinate;\n" + "\n" + "void main()\n" + "{\n" + "mediump vec3 bottomColor = texture2D(inputImageTexture, bottomTextureCoordinate).rgb;\n" + "mediump vec3 bottomLeftColor = texture2D(inputImageTexture, bottomLeftTextureCoordinate).rgb;\n" + "mediump vec3 bottomRightColor = texture2D(inputImageTexture, bottomRightTextureCoordinate).rgb;\n" + "mediump vec4 centerColor = texture2D(inputImageTexture, textureCoordinate);\n" + "mediump vec3 leftColor = texture2D(inputImageTexture, leftTextureCoordinate).rgb;\n" + "mediump vec3 rightColor = texture2D(inputImageTexture, rightTextureCoordinate).rgb;\n" + "mediump vec3 topColor = texture2D(inputImageTexture, topTextureCoordinate).rgb;\n" + "mediump vec3 topRightColor = texture2D(inputImageTexture, topRightTextureCoordinate).rgb;\n" + "mediump vec3 topLeftColor = texture2D(inputImageTexture, topLeftTextureCoordinate).rgb;\n" + "\n" + "mediump vec3 resultColor = topLeftColor * convolutionMatrix[0][0] + topColor * convolutionMatrix[0][1] + topRightColor * convolutionMatrix[0][2];\n" + "resultColor += leftColor * convolutionMatrix[1][0] + centerColor.rgb * convolutionMatrix[1][1] + rightColor * convolutionMatrix[1][2];\n" + "resultColor += bottomLeftColor * convolutionMatrix[2][0] + bottomColor * convolutionMatrix[2][1] + bottomRightColor * convolutionMatrix[2][2];\n" + "\n" + "// Normalize the results to allow for negative gradients in the 0.0-1.0 colorspace\n" + "resultColor = resultColor + 0.5;\n" + "\n" + "gl_FragColor = vec4(resultColor, centerColor.a);\n" + "}\n"; private float[] mConvolutionKernel; private int mUniformConvolutionMatrix; public GPUImageLaplacianFilter() { this(new float[]{ 0.5f, 1.0f, 0.5f, 1.0f, -6.0f, 1.0f, 0.5f, 1.0f, 0.5f }); } private GPUImageLaplacianFilter(final float[] convolutionKernel) { super(LAPLACIAN_FRAGMENT_SHADER); mConvolutionKernel = convolutionKernel; } @Override public void onInit() { super.onInit(); mUniformConvolutionMatrix = GLES20.glGetUniformLocation(getProgram(), "convolutionMatrix"); setConvolutionKernel(mConvolutionKernel); } private void setConvolutionKernel(final float[] convolutionKernel) { mConvolutionKernel = convolutionKernel; setUniformMatrix3f(mUniformConvolutionMatrix, mConvolutionKernel); } }