/*
* Copyright (C) 2012 CyberAgent
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package jp.co.cyberagent.android.gpuimage;
import android.opengl.GLES20;
public class GPUImageLaplacianFilter extends GPUImage3x3TextureSamplingFilter {
public static final String LAPLACIAN_FRAGMENT_SHADER = "" +
"precision highp float;\n" +
"\n" +
"uniform sampler2D inputImageTexture;\n" +
"\n" +
"uniform mediump mat3 convolutionMatrix;\n" +
"\n" +
"varying vec2 textureCoordinate;\n" +
"varying vec2 leftTextureCoordinate;\n" +
"varying vec2 rightTextureCoordinate;\n" +
"\n" +
"varying vec2 topTextureCoordinate;\n" +
"varying vec2 topLeftTextureCoordinate;\n" +
"varying vec2 topRightTextureCoordinate;\n" +
"\n" +
"varying vec2 bottomTextureCoordinate;\n" +
"varying vec2 bottomLeftTextureCoordinate;\n" +
"varying vec2 bottomRightTextureCoordinate;\n" +
"\n" +
"void main()\n" +
"{\n" +
"mediump vec3 bottomColor = texture2D(inputImageTexture, bottomTextureCoordinate).rgb;\n" +
"mediump vec3 bottomLeftColor = texture2D(inputImageTexture, bottomLeftTextureCoordinate).rgb;\n" +
"mediump vec3 bottomRightColor = texture2D(inputImageTexture, bottomRightTextureCoordinate).rgb;\n" +
"mediump vec4 centerColor = texture2D(inputImageTexture, textureCoordinate);\n" +
"mediump vec3 leftColor = texture2D(inputImageTexture, leftTextureCoordinate).rgb;\n" +
"mediump vec3 rightColor = texture2D(inputImageTexture, rightTextureCoordinate).rgb;\n" +
"mediump vec3 topColor = texture2D(inputImageTexture, topTextureCoordinate).rgb;\n" +
"mediump vec3 topRightColor = texture2D(inputImageTexture, topRightTextureCoordinate).rgb;\n" +
"mediump vec3 topLeftColor = texture2D(inputImageTexture, topLeftTextureCoordinate).rgb;\n" +
"\n" +
"mediump vec3 resultColor = topLeftColor * convolutionMatrix[0][0] + topColor * convolutionMatrix[0][1] + topRightColor * convolutionMatrix[0][2];\n" +
"resultColor += leftColor * convolutionMatrix[1][0] + centerColor.rgb * convolutionMatrix[1][1] + rightColor * convolutionMatrix[1][2];\n" +
"resultColor += bottomLeftColor * convolutionMatrix[2][0] + bottomColor * convolutionMatrix[2][1] + bottomRightColor * convolutionMatrix[2][2];\n" +
"\n" +
"// Normalize the results to allow for negative gradients in the 0.0-1.0 colorspace\n" +
"resultColor = resultColor + 0.5;\n" +
"\n" +
"gl_FragColor = vec4(resultColor, centerColor.a);\n" +
"}\n";
private float[] mConvolutionKernel;
private int mUniformConvolutionMatrix;
public GPUImageLaplacianFilter() {
this(new float[]{
0.5f, 1.0f, 0.5f,
1.0f, -6.0f, 1.0f,
0.5f, 1.0f, 0.5f
});
}
private GPUImageLaplacianFilter(final float[] convolutionKernel) {
super(LAPLACIAN_FRAGMENT_SHADER);
mConvolutionKernel = convolutionKernel;
}
@Override
public void onInit() {
super.onInit();
mUniformConvolutionMatrix = GLES20.glGetUniformLocation(getProgram(), "convolutionMatrix");
setConvolutionKernel(mConvolutionKernel);
}
private void setConvolutionKernel(final float[] convolutionKernel) {
mConvolutionKernel = convolutionKernel;
setUniformMatrix3f(mUniformConvolutionMatrix, mConvolutionKernel);
}
}