/* -*- tab-width: 4 -*- * * Electric(tm) VLSI Design System * * File: OverlapDirection.java * Written by Team 7: Felix Schmidt, Daniel Lechner * * This code has been developed at the Karlsruhe Institute of Technology (KIT), Germany, * as part of the course "Multicore Programming in Practice: Tools, Models, and Languages". * Contact instructor: Dr. Victor Pankratius (pankratius@ipd.uka.de) * * Copyright (c) 2010 Sun Microsystems and Static Free Software * * Electric(tm) is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * Electric(tm) is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Electric(tm); see the file COPYING. If not, write to * the Free Software Foundation, Inc., 59 Temple Place, Suite 330, * Boston, Mass 02111-1307, USA. */ package com.sun.electric.tool.placement.forceDirected2.forceDirected; /** * Parallel Placement * * The direction of an overlapping */ public enum OverlapDirection { north, northeast, east, southeast, south, southwest, west, northwest, none; public static boolean isEast(OverlapDirection direction) { boolean result = false; if ((direction == OverlapDirection.east) || (direction == OverlapDirection.northeast) || (direction == OverlapDirection.southeast)) { result = true; } return result; } public static boolean isNorth(OverlapDirection direction) { boolean result = false; if ((direction == OverlapDirection.north) || (direction == OverlapDirection.northeast) || (direction == OverlapDirection.northwest)) { result = true; } return result; } public static boolean isSouth(OverlapDirection direction) { boolean result = false; if ((direction == OverlapDirection.south) || (direction == OverlapDirection.southeast) || (direction == OverlapDirection.southwest)) { result = true; } return result; } public static boolean isWest(OverlapDirection direction) { boolean result = false; if ((direction == OverlapDirection.west) || (direction == OverlapDirection.northwest) || (direction == OverlapDirection.southwest)) { result = true; } return result; } /** * mix directions (e.g. north and east --> northeast, south and west --> * southwest) * * @param dir1 * @param dir2 */ public static OverlapDirection mixDirections(OverlapDirection dir1, OverlapDirection dir2) { if (dir1 == dir2) { return dir1; } if (dir1 == none) { return dir2; } if (dir2 == none) { return dir1; } if ((dir1 == north) || (dir2 == north)) { if ((dir2 == west) || (dir1 == west)) { return northwest; } else { return northeast; } } else { if ((dir2 == west) || (dir1 == west)) { return southwest; } else { return southeast; } } } }