/* * This file is part of the Haven & Hearth game client. * Copyright (C) 2009 Fredrik Tolf <fredrik@dolda2000.com>, and * Björn Johannessen <johannessen.bjorn@gmail.com> * * Redistribution and/or modification of this file is subject to the * terms of the GNU Lesser General Public License, version 3, as * published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * Other parts of this source tree adhere to other copying * rights. Please see the file `COPYING' in the root directory of the * source tree for details. * * A copy the GNU Lesser General Public License is distributed along * with the source tree of which this file is a part in the file * `doc/LPGL-3'. If it is missing for any reason, please see the Free * Software Foundation's website at <http://www.fsf.org/>, or write * to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, * Boston, MA 02111-1307 USA */ package haven.glsl; import java.io.*; public class Output { private final Writer out; public final Context ctx; public int indent = 0; public Output(Writer out, Context ctx) { this.out = out; this.ctx = ctx; } public void write(char c) { try { out.write(c); } catch(IOException e) { throw(new RuntimeException(e)); } } public void write(String str) { try { out.write(str); } catch(IOException e) { throw(new RuntimeException(e)); } } public void write(Symbol sym) { write(sym.name(ctx)); } public void indent() { for(int i = 0; i < indent; i++) write(" "); } }