/*
* This file is part of the Haven & Hearth game client.
* Copyright (C) 2009 Fredrik Tolf <fredrik@dolda2000.com>, and
* Björn Johannessen <johannessen.bjorn@gmail.com>
*
* Redistribution and/or modification of this file is subject to the
* terms of the GNU Lesser General Public License, version 3, as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* Other parts of this source tree adhere to other copying
* rights. Please see the file `COPYING' in the root directory of the
* source tree for details.
*
* A copy the GNU Lesser General Public License is distributed along
* with the source tree of which this file is a part in the file
* `doc/LPGL-3'. If it is missing for any reason, please see the Free
* Software Foundation's website at <http://www.fsf.org/>, or write
* to the Free Software Foundation, Inc., 59 Temple Place, Suite 330,
* Boston, MA 02111-1307 USA
*/
package haven.glsl;
import java.io.*;
public class Output {
private final Writer out;
public final Context ctx;
public int indent = 0;
public Output(Writer out, Context ctx) {
this.out = out;
this.ctx = ctx;
}
public void write(char c) {
try {
out.write(c);
} catch(IOException e) {
throw(new RuntimeException(e));
}
}
public void write(String str) {
try {
out.write(str);
} catch(IOException e) {
throw(new RuntimeException(e));
}
}
public void write(Symbol sym) {
write(sym.name(ctx));
}
public void indent() {
for(int i = 0; i < indent; i++)
write(" ");
}
}