import haven.*;
public class Undebuff
implements ItemInfo.InfoFactory
{
public ItemInfo build(ItemInfo.Owner owner, final Object... params)
{
final double m = (Integer) params[2] / 100.0D;
Indir<Resource> res = owner.glob().sess.getres((Integer) params[1]);
int val = (int)Math.round(100.0D * m);
return new GobbleEventInfo(owner,val, res);
}
}