import haven.*; public class Undebuff implements ItemInfo.InfoFactory { public ItemInfo build(ItemInfo.Owner owner, final Object... params) { final double m = (Integer) params[2] / 100.0D; Indir<Resource> res = owner.glob().sess.getres((Integer) params[1]); int val = (int)Math.round(100.0D * m); return new GobbleEventInfo(owner,val, res); } }