/* * This file is part of the Haven & Hearth game client. * Copyright (C) 2009 Fredrik Tolf <fredrik@dolda2000.com>, and * Björn Johannessen <johannessen.bjorn@gmail.com> * * Redistribution and/or modification of this file is subject to the * terms of the GNU Lesser General Public License, version 3, as * published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * Other parts of this source tree adhere to other copying * rights. Please see the file `COPYING' in the root directory of the * source tree for details. * * A copy the GNU Lesser General Public License is distributed along * with the source tree of which this file is a part in the file * `doc/LPGL-3'. If it is missing for any reason, please see the Free * Software Foundation's website at <http://www.fsf.org/>, or write * to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, * Boston, MA 02111-1307 USA */ package haven; import java.util.*; public class AnimSprite extends Sprite { private Rendered[] parts; private MeshAnim.Anim[] anims; public static final Factory fact = new Factory() { public Sprite create(Owner owner, Resource res, Message sdt) { if(res.layer(MeshAnim.Res.class) == null) return(null); return(new AnimSprite(owner, res, sdt)); } }; private AnimSprite(Owner owner, Resource res, Message sdt) { super(owner, res); int mask = sdt.eom()?0xffff0000:decnum(sdt); Collection<MeshAnim> anims = new LinkedList<MeshAnim>(); for(MeshAnim.Res ar : res.layers(MeshAnim.Res.class)) { if((ar.id < 0) || (((1 << ar.id) & mask) != 0)) anims.add(ar.a); } this.anims = new MeshAnim.Anim[anims.size()]; Iterator<MeshAnim> it = anims.iterator(); for(int i = 0; it.hasNext(); i++) this.anims[i] = it.next().new Anim(); MorphedMesh.Morpher.Factory morph = MorphedMesh.combine(this.anims); Collection<Rendered> rl = new LinkedList<Rendered>(); for(FastMesh.MeshRes mr : res.layers(FastMesh.MeshRes.class)) { if((mr.mat != null) && ((mr.id < 0) || (((1 << mr.id) & mask) != 0))) { boolean stat = true; for(MeshAnim anim : anims) { if(anim.animp(mr.m)) { stat = false; break; } } if(stat) rl.add(mr.mat.get().apply(mr.m)); else rl.add(mr.mat.get().apply(new MorphedMesh(mr.m, morph))); } } parts = rl.toArray(new Rendered[0]); } public boolean setup(RenderList rl) { for(Rendered p : parts) rl.add(p, null); return(false); } public boolean tick(int idt) { float dt = idt / 1000.0f; for(MeshAnim.Anim anim : anims) anim.tick(dt); return(false); } }