/*
* This file is part of the Haven & Hearth game client.
* Copyright (C) 2009 Fredrik Tolf <fredrik@dolda2000.com>, and
* Björn Johannessen <johannessen.bjorn@gmail.com>
*
* Redistribution and/or modification of this file is subject to the
* terms of the GNU Lesser General Public License, version 3, as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* Other parts of this source tree adhere to other copying
* rights. Please see the file `COPYING' in the root directory of the
* source tree for details.
*
* A copy the GNU Lesser General Public License is distributed along
* with the source tree of which this file is a part in the file
* `doc/LPGL-3'. If it is missing for any reason, please see the Free
* Software Foundation's website at <http://www.fsf.org/>, or write
* to the Free Software Foundation, Inc., 59 Temple Place, Suite 330,
* Boston, MA 02111-1307 USA
*/
package haven;
import java.util.*;
public class AnimSprite extends Sprite {
private Rendered[] parts;
private MeshAnim.Anim[] anims;
public static final Factory fact = new Factory() {
public Sprite create(Owner owner, Resource res, Message sdt) {
if(res.layer(MeshAnim.Res.class) == null)
return(null);
return(new AnimSprite(owner, res, sdt));
}
};
private AnimSprite(Owner owner, Resource res, Message sdt) {
super(owner, res);
int mask = sdt.eom()?0xffff0000:decnum(sdt);
Collection<MeshAnim> anims = new LinkedList<MeshAnim>();
for(MeshAnim.Res ar : res.layers(MeshAnim.Res.class)) {
if((ar.id < 0) || (((1 << ar.id) & mask) != 0))
anims.add(ar.a);
}
this.anims = new MeshAnim.Anim[anims.size()];
Iterator<MeshAnim> it = anims.iterator();
for(int i = 0; it.hasNext(); i++)
this.anims[i] = it.next().new Anim();
MorphedMesh.Morpher.Factory morph = MorphedMesh.combine(this.anims);
Collection<Rendered> rl = new LinkedList<Rendered>();
for(FastMesh.MeshRes mr : res.layers(FastMesh.MeshRes.class)) {
if((mr.mat != null) && ((mr.id < 0) || (((1 << mr.id) & mask) != 0))) {
boolean stat = true;
for(MeshAnim anim : anims) {
if(anim.animp(mr.m)) {
stat = false;
break;
}
}
if(stat)
rl.add(mr.mat.get().apply(mr.m));
else
rl.add(mr.mat.get().apply(new MorphedMesh(mr.m, morph)));
}
}
parts = rl.toArray(new Rendered[0]);
}
public boolean setup(RenderList rl) {
for(Rendered p : parts)
rl.add(p, null);
return(false);
}
public boolean tick(int idt) {
float dt = idt / 1000.0f;
for(MeshAnim.Anim anim : anims)
anim.tick(dt);
return(false);
}
}