/*
* This file is part of the Haven & Hearth game client.
* Copyright (C) 2009 Fredrik Tolf <fredrik@dolda2000.com>, and
* Björn Johannessen <johannessen.bjorn@gmail.com>
*
* Redistribution and/or modification of this file is subject to the
* terms of the GNU Lesser General Public License, version 3, as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* Other parts of this source tree adhere to other copying
* rights. Please see the file `COPYING' in the root directory of the
* source tree for details.
*
* A copy the GNU Lesser General Public License is distributed along
* with the source tree of which this file is a part in the file
* `doc/LPGL-3'. If it is missing for any reason, please see the Free
* Software Foundation's website at <http://www.fsf.org/>, or write
* to the Free Software Foundation, Inc., 59 Temple Place, Suite 330,
* Boston, MA 02111-1307 USA
*/
package haven;
import java.awt.Color;
import java.awt.image.*;
import java.util.*;
import java.nio.*;
import javax.media.opengl.*;
import haven.TexGL.TexOb;
import static haven.GOut.checkerr;
public class TexCube {
protected TexOb t = null;
private Object idmon = new Object();
protected int tdim;
protected final BufferedImage back;
public TexCube(BufferedImage img) {
Coord sz = Utils.imgsz(img);
tdim = sz.x / 4;
if((tdim * 4) != sz.x)
throw(new RuntimeException("Cube-mapped texture has width undivisible by 4"));
if((tdim * 3) != sz.y)
throw(new RuntimeException("Cube-mapped texture is not 4:3"));
this.back = img;
}
private static final int[][] order = {
{3, 1}, // +X
{1, 1}, // -X
{2, 0}, // +Y
{2, 2}, // -Y
{2, 1}, // +Z
{0, 1}, // -Z
};
protected void fill(GOut g) {
GL gl = g.gl;
Coord dim = new Coord(tdim, tdim);
for(int i = 0; i < order.length; i++) {
ByteBuffer data = ByteBuffer.wrap(TexI.convert(back, dim, new Coord(order[i][0] * tdim, order[i][1] * tdim), dim));
gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, GL.GL_RGBA, tdim, tdim, 0, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, data);
}
}
private void create(GOut g) {
GL2 gl = g.gl;
t = new TexOb(gl);
gl.glBindTexture(GL.GL_TEXTURE_CUBE_MAP, t.id);
gl.glTexParameteri(GL.GL_TEXTURE_CUBE_MAP, GL.GL_TEXTURE_MIN_FILTER, GL.GL_NEAREST);
gl.glTexParameteri(GL.GL_TEXTURE_CUBE_MAP, GL.GL_TEXTURE_MAG_FILTER, GL.GL_LINEAR);
fill(g);
checkerr(gl);
}
public int glid(GOut g) {
GL gl = g.gl;
synchronized(idmon) {
if((t != null) && (t.gl != gl))
dispose();
if(t == null)
create(g);
return(t.id);
}
}
public void dispose() {
synchronized(idmon) {
if(t != null) {
t.dispose();
t = null;
}
}
}
}