package patrick; import common.messages.*; import java.net.*; import java.nio.*; import java.nio.channels.*; class CliTest { public static final int PORT = 44000; public static void main (String [] args){ try { System.out.println("CliTest.java"); // create TCP socket channel SocketChannel channel = SocketChannel.open(); System.out.println("CliTest.java: channel created"); channel.connect(new InetSocketAddress("localhost",PORT)); System.out.println("CliTest.java: channel socket connected"); System.out.println(); // create & send a login message byte [] bytes = LoginMessage.getLoginMessage("user1","password1"); System.out.println("CliTest.java: login message created"); System.out.println(LoginMessage.getMessageString(bytes)); System.out.printf("CliTest.java: login message length in bytes: %d\n", bytes.length); ByteBuffer buf = ByteBuffer.allocate(4096); buf.put(bytes); buf.flip(); //System.out.printf("CliTest.java: buf.remaining before channel.write(): %d\n", buf.remaining()); int numwritten = channel.write(buf); System.out.printf("CliTest.java: login mesage written: number of bytes written: %d\n", numwritten); // read reply message buf.clear(); int numread = channel.read(buf); bytes = new byte[numread]; buf.flip(); buf.get(bytes); if (LoginMessage.isLoginSuccessMessage(bytes)){ System.out.printf("CliTest.java: first message read: Success Message: number of bytes read: %d\n", numread); // get remote port number from success message int port = LoginMessage.getPort(bytes); System.out.printf("Port Number: %d\n", port); byte playerid = LoginMessage.getPlayerId(bytes); System.out.printf("Player id: %d\n", playerid); String mcastString = LoginMessage.getMulticastAddress(bytes); System.out.printf("Multicast Address: %s\n", mcastString); // create datagram channel & connect to rem port DatagramChannel dchannel = DatagramChannel.open(); dchannel.socket().bind(new InetSocketAddress(0)); dchannel.socket().connect(new InetSocketAddress(channel.socket().getInetAddress(),port)); // get localport of datagram socket int localport = dchannel.socket().getLocalPort(); System.out.printf("UDP local port: %d\n", localport); // send success message to send port number to server bytes = LoginMessage.getLoginSuccessMessage(playerid,null,localport); buf.clear(); buf.put(bytes); buf.flip(); channel.write(buf); DeathMessage dm = new DeathMessage((byte) 1, (byte) 1); bytes = dm.getByteMessage(); buf.clear(); buf.put(bytes); buf.flip(); channel.write(buf); } else{ System.out.printf("CliTest.java: first message read: NOT Success Message: number of bytes read: %d\n", numread); } channel.close(); } catch (Exception e){ e.printStackTrace(); } } }