package common.messages;
import common.Constants;
//import java.net.InetAddress;
//import java.net.InetSocketAddress;
import java.nio.ByteBuffer;
//import java.util.logging.Level;
import java.util.logging.Logger;
/**
* PlayerLeaveMessage - Notifies that a player is leaving a game.
* @author rlagman
*/
public class PlayerLeaveMessage extends Message implements MessageConstants, Constants {
public static Logger logger = Logger.getLogger(CLIENT_LOGGER_NAME);
/**
* Constructor - Creates a new PlayerLeaveMessage.
* @param playerId The id of the player sending the message.
*/
public PlayerLeaveMessage(byte playerId) {
this(playerId,false);
}
/**
* Constructor - Creates a new PlayerLeaveMessage.
* @param playerId The id of the player sending the message.
*/
public PlayerLeaveMessage(byte playerId, boolean isAck) {
super(MessageType.PlayerLeave, playerId, PlayerLeaveLength,isAck);
}
/**
* Constructor - Creates a new PlayerLeaveMessage.
* @param header Representation of a Header in bytes.
* @param data Representation of the data portion in bytes.
*/
public PlayerLeaveMessage(byte[] header, byte[] data) {
// Create the Message superclass
super(header,PlayerLeaveLength);
}
/**
* Creates an array of bytes to be sent across the network
* that represents a Message object.
* @return A byte representation of the Message object.
*/
public byte[] getByteMessage() throws Exception {
// Get the header
byte[] header = getByteHeader();
byte[] message = new byte[header.length + dataLength];
// Place the header information
ByteBuffer buffer = ByteBuffer.wrap(message);
buffer.put(header);
// Return the fully created message
return message;
}
}