package daryl;
import client.audio.*;
import common.*;
public class SoundTest
{
public static final int COUNT = 6;
public static void main(String[] args)
{
GameSoundSystem gss = new GameSoundSystem();
SoundEffect se = gss.loadSoundEffect(Constants.SOUND_BUMP);
for (int i=1; i <= COUNT; i++)
{
se.setVolume((float)(COUNT-i)/COUNT);
se.play();
while (se.isPlaying())
{
try { Thread.sleep(50); }
catch (InterruptedException er) { }
}
// se.waitUntilDone();
try { Thread.sleep(500); }
catch (InterruptedException er) { }
}
}
}