package net.fourbytes.shadow.systems;
/**
* A System (...System, Default...System) processes and manages pre-defined logic. For example an LightSystem manages the
* lights in the given level, a TimeDaySystem manages the time of day in the given level and
* a ParticleManager manages the re-use of particle objects in the given level.
*/
public interface ISystem {
public String getName();
}