package net.fourbytes.shadow.network;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.scenes.scene2d.ui.Image;
import net.fourbytes.shadow.*;
import net.fourbytes.shadow.entities.Player;
import net.fourbytes.shadow.map.IsSaveable;
public class NetPlayer extends Player {
@IsSaveable
public long timestamp;
public String username = "";
public NetPlayer(Vector2 position, Layer layer) {
super(position, layer);
Input.keylisteners.removeValue(this, true);
canInteract = false;
}
@Override
public void tick(float delta) {
movement.set(0f, 0f);
slowdown = 0f;
objgravity = 0f;
solid = false;
super.tick(delta);
texupdate = true;
}
@Override
public TextureRegion getTexture(int id) {
return Images.split("player", 16, 16)[facingLeft?0:1][frame];
}
@Override
public void keyDown(Input.Key key) {
}
@Override
public void keyUp(Input.Key key) {
}
public BitmapFont font;
@Override
public void renderHealth() {
if (this == layer.level.player) {
return;
}
if (hframe >= 1f) {
return;
}
float alpha = (1f-hframe)*2f;
if (alpha > 1f) {
alpha = 1f;
}
if (font == null) {
font = Fonts.light_small;
}
if (username == null) {
username = "";
}
font.setScale(Shadow.vieww/Shadow.dispw, -Shadow.viewh/Shadow.disph);
BitmapFont.TextBounds tb = font.getBounds(username);
font.setColor(1f, 1f, 1f, alpha);
font.draw(Shadow.spriteBatch, username, pos.x + rec.width/2f - tb.width/2f, pos.y - 0.4f + tb.height);
super.renderHealth();
}
@Override
public void render() {
super.render();
}
}